Ever play PS:T as a straight Fighter or Thief?
Most experienced players are familiar with how Mage oriented ( 'rewarding' perhaps a better phrase) the game-play becomes for the N.O. as it progresses. Many also played the game numerous times.
How was your N.O. straight Fighter run?
Your straight N.O. Thief run?
In early game, I of course utilized the Fighter increments to gain weapon use, then switch to Thief for picking pockets ( before getting Annah) but ultimately ALWAYS switched over to Mage. I just couldn't stop myself, heh. The spells were just too cool to ignore.
Mind, there were some VERY cool weapons designed just for a fighter N.O. or just a Thief N.O.
Did you run the game as one?
I keep promising myself I will. Just need the resolve to follow through, heh.
And I'm talking no less than 25 runs over 16 years.
Sigh....
How was your N.O. straight Fighter run?
Your straight N.O. Thief run?
In early game, I of course utilized the Fighter increments to gain weapon use, then switch to Thief for picking pockets ( before getting Annah) but ultimately ALWAYS switched over to Mage. I just couldn't stop myself, heh. The spells were just too cool to ignore.
Mind, there were some VERY cool weapons designed just for a fighter N.O. or just a Thief N.O.
Did you run the game as one?
I keep promising myself I will. Just need the resolve to follow through, heh.
And I'm talking no less than 25 runs over 16 years.
Sigh....
2
Comments
That can get frustrating with frequent use.
Yes, attribute points are awarded regardless of class. Obviously the big 3 (for this game, Intel, Wis and Char)) would take a hit if you were electing to develop say a fighter though and so fighter perhaps is not recommended to first time players ( or could be - if you just wanted a "feel" for the game and don't give a damn about plot or story, which I think would be sad).
Personally, having I think 'exhausted' all dialogue options at this point, I need to give Thief a try.
Stay strong Shar, you can do it.....
I'll explain;
I introduced my daughter to the game when she was 12. She had watched me play a number of times over the shoulder, as I have done many times watching her play games ( sort of a bizarre bonding moment if you will, great chats while watching each other's "movies" so to speak, popcorn and ginger -ale is essential).
Anyway, she asked during the course of the game if she should convert to mage, to thief, to fighter and I gave the old stand-by "do what feels comfortable and interesting".
She got pissed with fighter pretty quick as he stumbled through the game like a moron compared to my mage but... she became uncomfortable and frustrated with Mage because the wrong dialogue option choice ( which is of course, key) would shut down options she saw me have access to.
I had no intention of playing the game for her but increasingly was nudging her toward specific choices.
Well, that would frustrate her when I was not there, as she was becoming dependent on my assistance.
Finally, I suggested she play as a Thief, which gave more flexibility but not as dialogue dependent for her first run and then come back and play as a Mage because she will be more comfortable with the story after one play-through and little would be spoiled.
This she did, and really enjoyed it.
At 13, she ran the game as a Mage and made mine look like an illiterate novice.
It's a very easy (and fascinating!) game to play, yet probably the hardest game ever to get a perfect run.
M2c
I don't know whether I would be able to bring myself to play as a mage, probably not. Thief seems tempting, but not that much overall.
I really want to replay the game again but haven't gotten around to do it. I have too little time to invest in games nowadays unfortunately.
For me planescape torment's harzadous environment is too hard for mage so always played as a fighter, never without morte though.
Favorite weapon is punch dagger.
Mind you that I maxed out CON to 25 and reached level 29 as a Mage
Anyway, I never used many spells in the game, and if I did, it was probably just spamming Missile of Patience or however it is called, throwing in a high level damaging spell and then going in melee with the Sword you get off the Fallen Archangel (my memory fails me, so sad...).
Having played mostly as a fighter many times, I must say that the combat is really fun and challenging. Maybe because I made a weak type of fighter, with stats like: str 16, con & dex 9 and most points to the int/wis.
I don't know why PS:T is considered to have terrible combat. I much prefer it to the IWD series, where the enemies were either boring, or annoying. I remember encounters, such as with Trias, or the evil wizard construct to be really good in terms of combat.
- pumping pick-pocket ability early ( Annah takes a while to get up there) and there is some GREAT loot on many folk throughout the game.
- learning new weapon levels ( a dagger is standard for Mage but to increase ability, you need to be a Fighter to learn)
- pumping hit points ( Mages suck, Fighters are great)
- some scenarios require a damned good Thief to get through for optimal reward.
- Modron maze is cruel punishment as a Mage if you are arrow or goggles hunting (for Nordom). A Fighter has an easier time of it.
- The Lowers Ward sewers after returning from Curst can be a beast if you are just loot hunting unless Fighter ( why waste spells? ).
I'm sure there are others. Plus, sometimes it's just great to smash things! Argghh me Hulk! especially after a trying day at work, heh.
As a Mage, of course you have such WONDERFUL spells to play with and it relieves you from boosting stats that don't benefit the game-play you may seek. As Wisdom, Intelligence and Charisma ultimately provide the (subjectively) "best" responses throughout the game, "wasting" stats on Strength, Dex and Constitution proves unnecessary.
Regardless of class though, this game remains one of the most fascinating sojourns into D&D and I consider it, despite the most certainly linear aspect, one of my favourite games of all time.
The Planescape universe is the very definition of diverse and I have the majority of the PnP modules.
Wish I still had folks nearby to play the PnP with but, this will do, for now....
M2c