Six short people arrived in Easthaven - what were their occupations?
Wanderon
Member Posts: 1,418
Thinking about a No Reload run with a party of shorties (Dwarf, Gnome, Halfling).
1) which classes would YOU choose?
2) if you were to restrict the group to all single or all multi which would it be?
3) Certain main classes would be unavailable (Paladin, ranger & druid come immediately to mind but I'm sure there are others) if you were to choose one non-shorty to fill the role of "leader" which class would they be?
1) which classes would YOU choose?
2) if you were to restrict the group to all single or all multi which would it be?
3) Certain main classes would be unavailable (Paladin, ranger & druid come immediately to mind but I'm sure there are others) if you were to choose one non-shorty to fill the role of "leader" which class would they be?
2
Comments
And a Jansen family by @CrevsDaak here - https://forums.beamdog.com/discussion/comment/593807/#Comment_593807 , "the Bronzebeard clan" by @GlorenBronzebeard - https://forums.beamdog.com/discussion/comment/576974/#Comment_576974 and "the Stoneholme family by @Gulthias_Amarson - https://forums.beamdog.com/discussion/comment/577890/#Comment_577890 come to mind as well
Check the whole discussions for the ideas
As for the unavailable classes, I'd install the BGTweaks mod component to turn of all the restrictions. But if you don't want this mod and need a non-shorty in the party of shorties, I suggest importing Minsc into IWDEE. I just imagine how a huge Minsc helps his friends-shorties in their snowy adventures.
That brought me back to the shorty group which after a bit of fussing with save moving to MP and such I think I have settled on a group I will like once they get a few more levels and don't require so much hand holding.
Thus without further blathering here they go...
Ironwood Orin - (The only "non-shorty" altho his human mother did look a bit Gnomish)
Half-elf Fighter /Druid - 18/99, 18, 14, 9, 17, 15 - scimitar**, club*, dart*, sling*
Axan Hammersmack - Dwarf defender - 18/95, 17, 19, 10, 15, 8
axes** & hammers**
Bigsword Littleman - Gnome Barbarian 18/98, 18, 18, 9, 13, 8
2-hand sword**, Flail-morningstar*, X-bow*, THWS
Nightwalker Noki - Gnome Fighter/Thief 18/93, 18, 18, 11, 11, 8
Short bow* Long sword* Club* SWS
Thali Hootersnit - Dwarf Cleric of Lathander 18, 17, 16, 9, 18, 8
Mace* sling*
Kalamiti Kettlebottom - Gnome Fighter/Illusionist 18/00, 18, 16, 19, 8, 8
Staff** Xbow**
All but Orin were created today and have been together from the start and are at about 4K exp as they come out of the avalanche where Orin (an oldtimer just waiting for the right party to join) was shoehorned in with about 8K exp.
Currently playing on "Easy Insane" (no extra damage ) which I may or may not continue after we get a couple more levels.
From this point I am planning a "no reload" campaign (Party wipe = Game over) and since I have about 80 characters currently in my import bin I may make it a No Raise dead as well. If someone dies I will replace them with a randomly selected character from my import bin.
All Rules stated or assumed will of course only allow circumvention upon the formal presentation of a documented "whim" verified by the ROOLZ demon lurking under my desk.....
Fighter/Illusionist - Gnome
Fighter/Cleric- Dwarf
Fighter/Thief - Halfling
Illusionist/Cleric - Gnome
Illusionist - Gnome (purely for higher level spell access)
2) Single Class (using my A Frosty Journey mod)
Barbarian - Halfling
Breachgnome - Gnome
Pest Controller - Dwarf
Earthwalker of Grumbar - Dwarf
Leaftender - Halfling
Illusionist - Gnome
Multi-Class
Fighter/Illusionist - Gnome
Fighter/Cleric- Dwarf
Fighter/Thief - Halfling
Fighter/Dwarf
Illusionist/Cleric - Gnome
Cleric/Thief - Gnome
3) Fighter (Barbarian) - just seems appropriate.