@subtledoctor the one issue I noticed with this mod so far is that the attack animation is wrong for the meteors and blades. As the characters throw their projectiles they look like they are swinging a two handed sword at something. A minor issue to be sure, but it still bothers me a bit... Do you know why this happens?
Edit: I suspect it is because you added the Two-Handed (1) flag to these weapons. Not sure why you did that, but I am not certain it was necessary. If it was to disable the off-hand weapon they already have a flag that does that by default.
Uh-oh... I just found a serious issue while testing this mod. If you have a character throw a Sol's Searing Orb and then open their inventory the game will crash. I suggest you do the same thing to sorb.itm and sppr614.spl that you did for the other two magical projectiles and their spells.
Nice job on the ammo fix. Is it possible to concoct a fix to MMM, energy blades, etc that makes them behave closers to vanilla, i.e. auto equipped, non transferable, etc? If nothing else I'd imagine SCS mages that love using MMM will now be broken.
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Edit: I suspect it is because you added the Two-Handed (1) flag to these weapons. Not sure why you did that, but I am not certain it was necessary. If it was to disable the off-hand weapon they already have a flag that does that by default.