Exclusive Items List created for Baldur's Gate: Enhanced Edition
WithinAmnesia
Member Posts: 961
Author's Note: This Is A List Of Unique Items Released For Baldur's Gate: Enhanced Edition And Does Not Contain Items 'Copy And Pasted' From Baldur's Gate II.
Melee Weapons
Battle Axe +1 'The Golden Axe'Club +1
Club +1 'Night Club'
Club +2 'Mighty Oak'
Club +2 'Chanserv's Fish' (Data Mined)
Mace +1 'The Stupefier'
War Hammer +1 'Hammer of Dawn'
Flail +2 'The Thresher'
Quarter Staff 'The Ossifier' (Cursed)
Quarter Staff +1 'Neera's Staff'
Halberd +2 'The Chesley Crusher'
Scimitar +1 (Unique B.A.M. Icon)
Long Sword +1, +3 vs. Undead 'Harrower'
Two-Handed Sword +1 'Gold Digger' (Consumes 10 gold per successful hit)
Two-Handed Sword +1-2 'Rancor'
Ranged Weapons
Throwing Axe +1 'Beruel's Retort'Dart of Fire
Dart of Ice
Dart of Acid
Sling of Unerring Accuracy
Bullet of Fire
Bullet of Ice
Bullet of Electricity
Armour and Accessories
Mirror Helm (Data Mined, Incomplete Description - Protection from Petrification)Elven Chain Mail (Unique Features: Hide in Shadows -10, Enhanced B.A.M. Icon)
Plate Mail +2 'The Magma Bulwark'
Leather Armour +2 'Rugged Leathers'
Adoy's Belt
Belt of Antipode
Cursed Girdle of Hill Giant Strength 'Big Fisted Belt' (Cursed)
Moonlight Walkers (Only Usable By: Rasaad yn Bashir)
Glimmering Bands (Only Usable By: Rasaad yn Bashir)
Cursed Ring of Slight Monsterism 'The Iron Thorn' (Cursed)
Cursed Ring of Ironic Punishment 'Slave Ring' (Cannot Be Moved Once Obtained, Worn by: Baeloth Barrityl)
Large Shield +3 'Gorm's Arm' (Data Mined)
Medium Shield +2 (Black Pits)
Small Shield +2 (Black Pits)
Buckler +1 (Black Pits)
Buckler 'Buckley's Buckler'
Potion of Healing 'Speedily Stolen Slaves' Salve'
Post edited by WithinAmnesia on
13
Comments
Is the Scimitar +1 truly not a cut-and-paste from BG2? I don't specifically recall, but I'd have thought that a simple +1 scimitar would have already existed somewhere in BG2. If not, then good catch, but I'm surprised.
Those Shields ... I don't recall ever seeing any of them in BG1ee except Buckley's Buckler, so I guess they were invented in the game files for some "unfinished business" which was never actually implemented in the gameplay. (Or perhaps they're in BP1? - I only bothered with that once, so I can't recall clearly.) And surely the Buckler +1 was always in original BG2, in Mae'Var's Guildhouse? I didn't think that was a new invention for the (BG2) EE.
The plain Elven Chain Mail ... original BG2 always contained some enchanted Elven Chain, but I seem to recall that there was a plain Elven Chain somewhere. Somewhere fairly late and useless, I think in ToB (Sendai's Enclave, perhaps?), so it wasn't very memorable ... but indeed it's difficult now to remember what minor items were original and what's new to EEs, so I may be wrong.
I based some of the items based on unique B.A.M.s (Icons) such as the Buckler +1 (which I think is the restored Buckler +1 from the 1998-1998 Baldur's Gate) and the Scimitar +1. Also some of items are in the game files as you pointed out. Also the default Elven Chain Mail has a unique B.A.M. and slightly more thieving restrictions compared to the Baldur's Gate II Elven Chain Mail (Hide in shadows -10).
Edit: Also there are a lots more Items in the game files although I wanted the items that 'work' and make some sense within the game and could with little to no work (mostly to the items themselves) be added into the player's loot table.
*Armor Class +2, + an additional 2 vs missiles, humanoids, male opponents, and charmed or controlled creatures
*Aura Cleansing
*Increases critical hit chance by 35%
*Can't be backstabbed
*Can't be permanently killed
However, it can only be used by an elven or half-elven ranger who is neutral good or chaotic good and has at least 12 Charisma.
The long sword I mentioned earlier is called Viper's Edge +2. It has so many abilities that I don't remember them all.
I suggest that items which aren't included in the game shouldn't be included in the list, else where do you draw the line?
Mirror Helm? Where is that at?
Circlet (helmet):
[Has no effects, though it might protect from critical hits; I haven't tested it]
Silver Circlet:
Saving Throws: +1
Circlet of the Archmagi:
Armor Class: +1
Saving Throws: +1
Intelligence: +1
Eilistraee's Boon +1:
Saving Throws: +1
Magic Resistance: +10%
Chanserv's Fish +2 (club):
THAC0: +2
Damage: 1d6 +2, +1d4 cold
Speed Factor: 2
Corvyr's Blessing (shield):
Armor Class: +1
Constitution: +1
Save vs Death: 150%
Shield of Devotion:
Armor Class: +2
Hit Points: +10%
Grants an additional spell for levels 1-3
[Can only be used by paladins, pure clerics and cleric/rangers, I think]
Tarloc's Contingency (shield):
Armor Class: +2
Casts Fireshield (Blue) on user in combat
20% chance to recover spells when seriously injured
5% chance to gain invisibility when hit
Encases user in Otiluke's Resilient Sphere if critically wounded or rendered helpless
[Can only be used by mage/thieves, pure mages and sorcerers, I think. Yes, a pure mage CAN use this shield. However, there is a problem with the sphere ability: since the resilient sphere effect makes you helpless, it triggers itself infinitely.]
Narbucchad's Demise (staff):
THAC0: +2
Damage: 1d6 +3
Speed Factor: 1
[This weapon has three ways of attacking: melee, weak magic attack, and stronger magic attack. The stronger magic attack fires several Magic Missiles and drains a charge. The weak magic attack fires one Magic Missile and doesn't drain a charge. As the staff loses charges, its THAC0 and damage bonuses get worse.]
The items above are unobtainable as far as I know. All of them aside from maybe Tarloc's Contingency are probably okay to put somewhere in the game. Also, two obtainable items that haven't been mentioned yet are Baeloth's Cursed Ring of Ironic Punishment (basically just a ring of acuity), and the Albruin bastard sword.
Are you the creator of the video ? About the Redshield, the values for the thaco bonus and attack penalties are not specified ("unknown" instead of "monster"), thus it can't indeed work. It may be interesting to test with the corrected settings.
@OlvynChuru Corvyr's Blessing is also slightly broken in the base files, but I managed to fix that shield, as well. It did exactly what it said it did, setting your save versus death to 150% of its normal value. The problem with that, of course, is that if your save versus death were a 12 when you equipped the shield it would become 18 (yikes) rather than dropping to 8 as it should (the 150% applies to the amount of bonus you get, not the actual final value of the saving throw itself).
You seem quite talented with items. Now I wonder...
edit: there is definitely a problem with opcode 219. If you have two different items giving you the same bonus versus a creature type (monstrous, in this case), the bonuses from the two different items do not stack even though either item gives its normal bonus by itself. I also tried using "cast spell on condition" to apply a second attack penalty against monstrous but, as I found, the effect does not stack. At this point, the only way to correctly apply the +4 would be either adding an effect that targets you if the thing you hit has the general type "monstrous" (but this would work for weapons only) or with a script that says "if the thing attacking me has the general type 'monstrous' then reallyforce the spell on that creature that applies a -2 to hit". For now, I'll just go with Redshield giving only a 2-point bonus, which is still not too bad.
I'm thinking of maybe, one day, doing a run where I'd allow myself using it for something more than debug.
Otherwise, they're nowhere, that's the point - the game files contain definitions for these items, but they're not actually included in the game.
The Thresher +2 is included in the game. You can buy it from Halbazzer Drin in Sorcerous Sundries.
https://youtu.be/dzBIwuQrnMQ
I created this video for a small group of people within a conversation for a crazy project that I am working on although I think that the video could be found to be enjoyed here too; perhaps even more so.