Baldur's Gate sewers
elminster
Member, Developer Posts: 16,317
I'm just curious what peoples thoughts are on them.
I'm working on a mod at the moment that has a component that will push people into using them in some of Chapter 7, so I'm thinking of ways to make it clearer or more logical for people using them. Personally without using a map online I normally have no idea where the heck I'm going in them (they don't seem to line up at all with the above ground maps).
So basically I just wanted to see if people have a similar experience when it comes to them. To give you an idea of what I mean when I say they don't line up check out these images and where the different entrances/exits are in relation to eachother (these are shown as E1, NE1, etc). A good example is E1 and E4 (which are nearly right next to eachother in the sewers but nowhere near eachother above ground).
Eastern Sewers
Baldur's Gate North East
Baldur's Gate East
Baldur's Gate South East
I'm working on a mod at the moment that has a component that will push people into using them in some of Chapter 7, so I'm thinking of ways to make it clearer or more logical for people using them. Personally without using a map online I normally have no idea where the heck I'm going in them (they don't seem to line up at all with the above ground maps).
So basically I just wanted to see if people have a similar experience when it comes to them. To give you an idea of what I mean when I say they don't line up check out these images and where the different entrances/exits are in relation to eachother (these are shown as E1, NE1, etc). A good example is E1 and E4 (which are nearly right next to eachother in the sewers but nowhere near eachother above ground).
Eastern Sewers
Baldur's Gate North East
Baldur's Gate East
Baldur's Gate South East
8
Comments
I tend to use only a handful of the entrances/exits, whose ground-level locations I can remember.
I agree a more logical entrance/exit scheme makes sense.
If it could be acknowledged that the job wasn't done properly the first time, then maybe it could be rectified (by retro-fitting 'signposts' that could only be read by members of the Thieves Guild for example).
I agree it would be good thing to add more content to it like quests, characters and maybe additional secret entrances leading outside the town.
Schlumpsha, the Sewer King.
That dude's creepy! He must've been stuck down there for quite a while if he turned out so green, so skin-crawly, but he talks to Charname like he knows them and everything they've done, even going as far back as Candlekeep.
I always wondered, was this someone from Candlekeep that moved away? Did Schlumpsha recognize me when I can barely look upon him?
Or was he just messing with my head?
"A child a books, you were... And a child of fate..."
*shudders* I'm telling you, that dude knows something!!
I agree that he's an intriguing character about whom it'd be interesting to learn more.