Best thief skill stat startup scores
Bhryaen
Member Posts: 2,874
I suppose this will depend on what one intends to do with one's thief overall, but I tend to try to play a thief that can do it all... and at Lvl1 that's not exactly an option, but certain stats work well through the first part of the game. I've rerolled a number of thieves now, never satisfied with the stats I've given them after learning something new.
For instance, a dwarf can jack up their lockpicking skill (to 60?) and get 1000g in Candlekeep, but that sacrifices hide/silent and pickpocket opportunities- and only dwarves get that anyway. But still, there's a good lockpick score for most early stuff, no? Hide/silent can be augmented with the hobgob boots near the start, so that's less of a concern, but getting anything from pickpocketing doesn't seem to be happening now. I used to invest nothing in PP and just redo until I got it, but in BGEE there seems to be a new message that I need my PP score high enough to even have a chance of getting anything. Fair enough, but I can't even get Phlydia's amulet in Candlekeep now (much less the trainer's longbow). I even started an elf w Dex19 and all points into PP- only got the lynx eye gem that you get anyway if you do her quest. Is there a good score to be able to PP successfully at an early level? Like for Hull's dagger, Algy's cloak, etc.? Then there's Detect Trap which can weigh in at Firewine or at least one Beregost house. Must be a min amount to be functional in the early game and progress effectively as the game goes along.
So I was just wondering what most BG players tend to do with their score allotment to maximize their thief skill progression opportunities...
For instance, a dwarf can jack up their lockpicking skill (to 60?) and get 1000g in Candlekeep, but that sacrifices hide/silent and pickpocket opportunities- and only dwarves get that anyway. But still, there's a good lockpick score for most early stuff, no? Hide/silent can be augmented with the hobgob boots near the start, so that's less of a concern, but getting anything from pickpocketing doesn't seem to be happening now. I used to invest nothing in PP and just redo until I got it, but in BGEE there seems to be a new message that I need my PP score high enough to even have a chance of getting anything. Fair enough, but I can't even get Phlydia's amulet in Candlekeep now (much less the trainer's longbow). I even started an elf w Dex19 and all points into PP- only got the lynx eye gem that you get anyway if you do her quest. Is there a good score to be able to PP successfully at an early level? Like for Hull's dagger, Algy's cloak, etc.? Then there's Detect Trap which can weigh in at Firewine or at least one Beregost house. Must be a min amount to be functional in the early game and progress effectively as the game goes along.
So I was just wondering what most BG players tend to do with their score allotment to maximize their thief skill progression opportunities...
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Comments
It's possible to gain over 2 000 gold in candleekeep, if you have 18 charisma, 60 open lock and talk to Firebead 30 times.
I make sure to get 60 in lockpick at level 1, then I'll get it up to 100 as early as possible. After that I put 100 into pick pocket, and lastly 100 in find traps. If i have anything left after this, I'll put it into hide in shadow and move silent.
Oh, and the noblefolks just seem to deposit a few new things in the same chest that the sapphire goes into, so it's not like there's a 50 and 60 chest, it seems.
You have to click on Firebead 30 times, this includes the first time you talk with him. Then you have to wait 5-10 seconds, and it will appear if you clicked the correct amount of times.
If you want the most out of Candlekeep, you want 18 charisma and 60 lockpick. With higher charisma you'll also get better rewards from the other quests, more gold from giving Hull his longsword, etc.
18 charisma gives you around 400 gold and a Dagger +1.
In my games I try to put all thieving skills at the start to HiS or MS because invisibility helps a lot, and in the start it's not different. Even with the boots not far away, you need any point in HiS or MS to hide more often. It could be question of life and death, really, whether you low-HP character succeeds in hiding with an archer coming after him, or not.
But if you're a completionist and can't play without looting that chest, you simply need 60 points in Open Locks from the start.
As for the PP skill, after the 1.2 patch for BGEE, it works differently from what it was before.
Now, there're the new pick pockets minimum requirements, which you need to have in order to PP stuff:
General Inventory: 10
Quick Items: 50
Ammunition: 50
Rings: 60
Amulet, Cloak, Gauntlet, Belt: 80
Weapons: 95
Armor, boots, helmets, and shields cannot be pick-pocketed if they're equipped.
This explains why you couldn't PP an amulet.
And, yeah, SCS is a must. Mods are the next step. I have to remember how to install those next. *sigh*