2nd level Clerics spells are way better then Druids.
Tymaker
Member Posts: 105
Anyone else notice this!?
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Get IWDification. It gives druids Alicorn Lance and Beast Claw at 2nd level. Also adds Cure Moderate Wounds for both clerics and druids.
http://www.gibberlings3.net/iwdification/
I can recommend the SpellRevisions mod, which changes things a LOT. Many D&D spells added that should have been in the game to begin with, and also a lot of rebalancing across the board.
But lvl 2 druid spells really erk me haha
Btw, when it comes to 2nd lvl spells, SR's druids get (on top of improved vanilla spells):
- Animal Summoning II (war dogs)
- Fire Trap (a sort of lesser Skull Trap which deals fire dmg)
- Gust of Wind (zone of sweet air + chance to knock back nearby medium sized enemies)
- Regenerate Moderate Wounds (druids gets this type of spells instead of Cure Wound ones)
End of SR's advertising.
@Demivrgvs how to mods work for on Android - never tried.
The more I keep my game vanilla the more I can clearly see where they missed. Also, I'm just doing an original story line run through - in the future I mite hack it up with this Android version.
Besides, I personally believe it's a GOOD thing we have so many mods available to us. Given the amount of different options available for the many different preferences of people, having the ability to choose in how you customize and change what is a HUGE plus in my book. In fact, that is why I so very much prefer PC gaming in the first place, because I know I'm not a "standard consumer" and want my games to be different. I would never dream of "forcing" every other player of my game to play it the way I like, with difficulty cranked to 11 - but I also do not want to miss playing that myself. Mods are the perfect solution.