Improving in-game spells descriptions
Alonso
Member Posts: 806
I find the wordiness of the spells descriptions annoying. Most of the information provided in the descriptions is redundant. For instance, the description of the Bless spell takes five lines to say that it adds 1 to the morale, attack rolls and damage rolls of friendly creatures. Is there any way to modify the descriptions to remove all the blather? Even better, has anyone done it already?
1
Comments
Fireball: 1d6/level fire damage in a 30'radius, save for half
Cure light wounds:heals 8 hp.
The current descriptions add a bit of flavour and makes the game more enjoyable, to me. Like knowing magic missile is one of the most popular spells for its level, or a priest laying his hands on a creature while casting a cure spell, a chill touch making caster's hands glow blue, or imagining a fireball victim dodging and rolling away when he saves, etc. all according to spell descriptions.
If you do encounter errors in the text you can report them in these threads.
https://forums.beamdog.com/discussion/17044/please-report-bg-ee-game-text-errors-here/p1
https://forums.beamdog.com/discussion/37851/report-bgii-ee-game-text-errors-here/p1
https://forums.beamdog.com/discussion/36147/please-report-iwd-ee-game-text-errors-here
Richly described spells and items are all part of the text-based (A)D&D experience in the BG and IWD series. I've always felt these nuances add to the games' RP elements and help steer them away from simple "hack and slash."
Apart from that, colourful descriptions are great... The first ten times you read them. Personally, I keep checking the descriptions of the spells I use often over and over, so a concise description (in addition to the "colorful" one) would be very useful and time saving.