Re-posting from the general kidding forum, because people here might have good familiarity with IWD magic items and be able to provide input:
another idea for the IWO: the various weapons that grant extra spell memorization slots are really annoying, because the second you switch to another weapon, or cast MMM or SR Magic Stone, you lose that spell.
Some players have appealed to Beamdog to change the engine to prevent this... but it seems to me the more obvious choice is to stop adding that effect to weapons.
Or, in the case of a mod like this, to take the effect away from existing weapons. For balance reasons - it's a nice effect, we don't want to remove it from the game - it seems like the best plan is to switch the effects of certain weapons and wearable items.
For example: early in the game you can get a belt that confers permanent Bless on the wearer, and a war hammer that give +1 1st-level divine spell. Seems to me we could have the belt give +1 spell, and give the hammer Bless-while-equipped.
So, is anyone familiar with all of the extra-spell weapons? I recall the following:
- war hammer of holiness +1
- sanctified war hammer +3 (...?)
- sanctified morning star +3 (...?)
- mage dagger +2
- mage dagger +4
Also, what items should get the extra spells? The priest spells could be switched with certain shields, I think. What about the mage daggers?
If people know the IWD items well and suggest switches for these effects, I can make it happen.