How do I go about editing item effects?
MrNooby
Member Posts: 131
So basically, I want to edit Angurvadal to make the strength bonus to be set to 25, instead of 22 - how do I go about changing this?
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Alternatively, I could just do it for you, if you'd like.
You can't do these things in EEKeeper, you need some more serious tools.
Thanks Tansheron, I'll grab that and see if I can figure it out. I'm sure it should be simple enough.
And good call, @Lord_Tansheron...I often forget that not everyone knows what NI is, heh.
- find weapon id
- open NI and unbranch ITM and find that ID
- edit tab
- change effects or add new ones under item abilities
It's easy when you get to know but I don't know what all variables mean. I got help from @AstroBryGuy , @argent77 and @Troodon80 when got stuck in some detail.Some items are easier to edit than others. The FOA, for example, has 60-odd effects, several of which are related to free action. So if you want to edit out the free action, it requires effort. It's absolutely doable though.
But it says Strength bonus (44), which confuses me since it's meant to be 22. I can't find anything else relating to strength bonus, but conveniently, 44 is double 22, so I wonder if putting that to 50 would make it 25. Am I missing something here?
Okay, so I decided to reference crom, since that sets strength to 25, to see what that looks like...and it also says strength bonus (44), so now I'm thoroughly confused. Am I trying to edit the wrong part or something?
Each effect is numbered. The strength bonus happens to be number 44. You have to go in and edit the effect itself. When you go into the effect editor, there should be a "value" number. All you have to do is change that number from 22 to 25, you don't need to touch anything else. You might also want to edit the description so it matches which is a bit of extra work, but it's not necessary.
Here is a screenshot with a helpful box.
I don't seem to have a value to edit, it's replaced by unknowns. I'm going to take a guess that it's something to do with my NI, but I'm not sure what.
I could try a different download source and see if it changes anything.
EDIT: Just realised that on that very page, it gives a link to the latest version...as always, the solution is right in front of me :P - I'll try that and see if it changes anything.
EDIT2: Think that's the source code actually, but there is a link above me I'm going to try.
There are actually two ways to do this, depending on how you want it done. You can update the original string reference, which I personally don't like to do (there's nothing wrong with doing it that way, I just dislike messing with original string references), or you can create a new string reference and just copy-and-paste the original description, changing only the strength. The description can be found under the "identified description" place.
EDIT: Nevermind, found it. Thanks for all the help, much appreciated
Then you have a couple of choices: you can simply edit the original string reference and save, or you can
add a new string reference. If you add a new string reference, be sure to make a note of the number that appears in the upper left hand corner. Also, if you make a new string reference, be sure to set the entry type value to 1.
If you edited the existing string reference, you're done. If you created a new one, you must go back and update the string reference number on the item's edit page, like so.
I know you can use
SAY 0x50 ~your unidentified description~
SAY 0x54 ~your identified description~
but how to do the same with string references? And is there anything wrong with writing description in .tp2 file? I've never changed descriptions, but renaming items like that seemed to work fine.