Possible to make a winged PC?
dr_muds
Member Posts: 75
I'm considering making a fallen Angel type winged character for role play reasons in a black pits run through I intend to carry over into BP2.
Obviously I understand you can't make such a character with the standard race options but has anyone found a way to make a winged PC through editing means? I was thinking of using EE Keeper but not sure if there is any winged race I can use to edit the character appearance.
Obviously I understand you can't make such a character with the standard race options but has anyone found a way to make a winged PC through editing means? I was thinking of using EE Keeper but not sure if there is any winged race I can use to edit the character appearance.
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To create the helmet, you need to use the console (or EE Keeper).
C:CreateItem("WINGS01")
One note - the helmet is only usable by elves and half-elves. The wing animation is from 1PP and only exists for the elf animations.
Here's an image showing what they look like:
Maybe it could be neat to equip it on Aerie
http://www.shsforums.net/files/file/682-1pp-attachable-wings/
As for equipping Aerie with the wings, you could do that, but then her dialogs won't make sense (talk about the loss of her wings when she had them).
Only issue I have is that the character I wanted to have wings would be a Blackguard (Angel-like creature gone bad) so would need to be Human.
Any way to edit the item itself to remove the racial restrictions (like Near Infinity?)?
Thanks again!
Make a human blackguard, then use EE Keeper to change the Race to Elf or Half-Elf (on the Characteristics tab) and change the Appearance to Fighter [Male/Female] Elf (both half-elves and elves use the Elf avatar) on the Appearance tab. Then you can use the WINGS01 item.
I'd dare to say they used that item for the Deva animation back in the days. Am I right?
http://www.shsforums.net/files/file/682-1pp-attachable-wings/
it's really well done. Are there any other such special items?
When you're done, you'd need to use NearInfinity (or DLTCEP) to rebuild the animation BAMs. Then, add them to the override with the correct name. Weapon animations are named in the following format:
WxsAAnn
W = All weapons animations begin with W
x = Unknown, player or monster?
s = Size (S = small, M = Medium, L = Large, H = Huge)
AA = Item name (as in the itm header animation field)
nn = Action (as sequence field)
The only thing that would change is the "size" character. You need to change the "M" in each file's name with "L".
@AstroBryGuy thanks again for being a font of knowledge. Sounds like its too much hard work so I am going with your initial suggestion. After playing around with my Half-Elf winged blackguard I think he looks awesome, and am actually thinking a Human avatar in full plate would look way too bulky, so I'm really happy with the end result. Thanks again for the solution!
I'm thinking of a tiefling or demon's type tail, similar to the Tiefling in Planescape Torment. I'm not sure if Haer Daelis ever had a tail as never tried him....
Again this is for the same black pits party but I'm running with a Tiefling/Elf Shadowdancer to dual to a fighter who is Good in alignment.
The file naming in this thread was really useful.. I still haven't figured out what that second letter does though. Also the wings are brown... I'm trying to change the colours for different races. I can use the hue setting on NI, but after I changed to silvery white, they still show as brown. Brown is green in NI so I'm assuming it's a pallet thing to solve.
Also in my trial and many errors I thought of using some of those errors for a use. If you don't untick the Auto while recentering, the empty space moves the animation significantly. This would be nice for a fun item, such as a bird who follows you around or even a ghost who stands next to you.
Would you be willing to share this? I've always been annoyed the way only elves could wear 'em