Scroll Caster Level Mod - now part of EET Tweaks
AstroBryGuy
Member Posts: 3,437
Ok, so it's Friday night, and I read post about spell scroll caster levels. I remember it's supposed to be (minimum level to cast the spell) + 1, with a minimum caster level of 6 (as per the DMG).
https://forums.beamdog.com/discussion/comment/702790/#Comment_702790
Having nothing better to do tonight, I wrote up a quick mod to correct the caster level of all spell scrolls.
For wizard spells, the caster level is set to:
1st - 3rd: 6
4th: 8
5th: 10
6th: 13
7th: 15
8th: 17
9th: 19
For priest spells, the caster level is set to:
1st - 3rd: 6
4th: 8
5th: 10
6th: 12
7th: 15
Caveat: it only works on scrolls that reference a spell resource with a name of the form SPWI[123] or SPPR[123]. Scrolls for mod-added spells may not be tweaked.
Enjoy and post bugs here!
https://forums.beamdog.com/uploads/FileUpload/b3/661f188fb02fe2d7132ab4079c66e3.zip
EDIT: You can now get this as part of EET Tweaks!
http://gibberlings3.net/forums/index.php?showtopic=27755
https://forums.beamdog.com/discussion/comment/702790/#Comment_702790
Having nothing better to do tonight, I wrote up a quick mod to correct the caster level of all spell scrolls.
For wizard spells, the caster level is set to:
1st - 3rd: 6
4th: 8
5th: 10
6th: 13
7th: 15
8th: 17
9th: 19
For priest spells, the caster level is set to:
1st - 3rd: 6
4th: 8
5th: 10
6th: 12
7th: 15
Caveat: it only works on scrolls that reference a spell resource with a name of the form SPWI[123] or SPPR[123]. Scrolls for mod-added spells may not be tweaked.
Enjoy and post bugs here!
https://forums.beamdog.com/uploads/FileUpload/b3/661f188fb02fe2d7132ab4079c66e3.zip
EDIT: You can now get this as part of EET Tweaks!
http://gibberlings3.net/forums/index.php?showtopic=27755
Post edited by AstroBryGuy on
5
Comments
I should add a check to block install if BG2 Tweaks' "Cast Spells from Scrolls at Character Level" is installed. Seems pointless to install both.
If Beamdog /choose/ not to do that, fair enough, but I think fixes to follow P&P rules would be in scope if they wanted them to be (much like bringing kits and more specific weapon choices to BG1, or applying the 'proper' specialization bonuses to BG2).
This line of the conversation should probably continue in the general forum though, if you want to follow-up, rather than distracting from what seems to be a rather fine mod (that I still won't be playing with!)