[IWD:EE v1.4] Game crashing upon resting outdoors and in dungeons.
Krotos
Member Posts: 156
My IWD:EE keeps crashing upon rest. The issue started in the Vale of Shadows. No clue what the issue is.
As per @agb1 request I'm making a thread here to help resolve this problem.
Here's my WEiDU Log: http://pastebin.com/N5EiKW0N
Below are: the dump file the game creates, the WEiDU log file and the Big World Upload Debug archive.
As per @agb1 request I'm making a thread here to help resolve this problem.
Here's my WEiDU Log: http://pastebin.com/N5EiKW0N
Below are: the dump file the game creates, the WEiDU log file and the Big World Upload Debug archive.
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Comments
You said that you dropped all inventory and crashes still occur, so we can rule out inventory issues.
As it might be a problem with one of the NPCs in your party, try varying your party composition (kick out NPCs from your party) before resting. As it might be a problem with the area you are in, also try using CLUAConsole:MoveToArea to return to Easthaven and see if you can rest there. You can abbreviate CLUAConsole as C, so:
C:MoveToArea("AR1000")
Please also check if you have any other .log or .err files in your game folder. Any kind of error message (assertion failed, for example) would be informative.
Apparently it's my Wild Mage, who is causing the crashes. I dropped him, rested and rejoined him. The result was that I was able to learn another cantrip and continue resting at will.
Something worth noting: once he rejoined, 3 abilities were cast on him: "Invalid 88756" and 2x "...". I have no clue what they're supposed to be but one of them allows choosing a cantrip.
Here's the save. Any ideas what the problem is?
EDIT: There seems to be more. I have about 10 saves and circa 4 rests before the game starts crashing again.
-Resting right after loading the save gave me a crash right away. Didn't matter if I had a WM, Invoker, Trueclass Mage or any other one. Suspected culprit: held warrior. Got rid of that via EEKeeper. Same result.
- Moving my characters to another area via the console allowed me to rest there without any issues. Moving them back fixed it as well.
- I tried the aforementioned solutions with unmodified save file as well and got the same results.
Conclusion: Changing WM's kit to a different one didn't fix it.
I'm attaching 2 rars: one contains the save files used to perform a test, the other stores the dump files created this through crashing with these saves. Had to double post, because it won't let me attach the files.
It appears that you might have encountered a different problem -- earlier, removing the WM from the party resolved the crashes, but now you also crashed without a WM in the party. Correct?
The fact that moving to a different area makes a difference without any changes to your party suggests to me that the crash might be related to other creatures that were in the previous area. I think (but could be wrong about this) that when you MoveToArea, the game deletes any temporary creatures that were in the previous area.
Sometimes spells create invisible creatures as an technique for applying their effects. It might be that a spell you've been casting is not cleaning up correctly. This is pure speculation about possible reasons that switching areas without any other change could prevent crashes.
I loaded the unchanged save, moved my party to Easthaven, moved them to the entrance to Orc Caverns, rested - boom, crash.
Did the same but I moved them back to Temple instead of resting - boom, crash.
I'm baffled.
@Wild Mage Additions: Definitely nope. I ran it before all the additional mods and it caused no problems whatsoever. I had Scales of Balance and a plethora of other mods working with it before.
@Biffing: Maybe, but it's a neccesary component of BWS and cannot be deselected.
Loaded the autosave again. Entered the cavern, killed yetis. Looted crates item after item. Saved. Rested. No crashes!
I believe I might have somehow picked up one of the empty slots within the crates and just kept carrying the non-existant item with me. Will investigate further - sorry for a triple, just wanted to make it clear!
EDIT: Yup. Every time my mouse double-clicks an item or I pick an "empty slot" item up, the game starts crashing upon rest.
EDIT2: Apparently I crash every time I try to rest in Kresselack's 3rd level after the initial fight with the guards there. It has something to do with the creatures in there and what they drop as I was able to rest and quicksave without a crash after killing nothing but the enemies closest to the entrance.
EDIT3: Oh, this is interesting. I was associating the crashes with so many things, but I think @kjeron might have been right. The game crashes whenever I rest with a party member who ISN'T at full health. Anything else is irrelevant. It was something that was common throughout all the crashes and saves and I haven't noticed it. Now what could the issue be? @subtledoctor and his M&G mod grant NPCs slow hp regen over time if their condition is 18 or higher so perhaps resting messes something up? The crash happens if 2 or more characters are wounded.
EDIT4: Confirmed! I kept healing my party through the console hotkey and kept being able to rest as long as nobody was injured!