Has anyone here besides me doesn't enjoy dungeons at all?
O_Bruce
Member Posts: 2,790
There is something that always was there with me in years of adventures with BG1. My utter dislike for dungeons.
While I feel like majority of crpg players, while beating these dungeons are like "yaaaaaay!" I'm more like "Geee, what a pain in the arse...". For some reasons, the dungeons in BG1/BGEE aren't appealing to me somehow. While I can easily say that, for example, Firewine Ruins or Ulcaster's dungeon had very unimpressive design, I have no idea why apparently more epic ones, like Durlag's Tower, still aren't appealing to me. In my current playthrough I'm in Durlag's Tower and I spend 10, maybe 15 minutes in each session before I start feeling like doing a chore and shutting off my game.
The other thing that might effectively reduce my enjoyment with these may be the freaking pathfinding...
And I am wondering, is there anyone like me? You know, the person who dislikes going through various dungeons in BG:EE? Or is there a person that used to, but is no longer? I would like to know, since I feel very lonely at this.
While I feel like majority of crpg players, while beating these dungeons are like "yaaaaaay!" I'm more like "Geee, what a pain in the arse...". For some reasons, the dungeons in BG1/BGEE aren't appealing to me somehow. While I can easily say that, for example, Firewine Ruins or Ulcaster's dungeon had very unimpressive design, I have no idea why apparently more epic ones, like Durlag's Tower, still aren't appealing to me. In my current playthrough I'm in Durlag's Tower and I spend 10, maybe 15 minutes in each session before I start feeling like doing a chore and shutting off my game.
The other thing that might effectively reduce my enjoyment with these may be the freaking pathfinding...
And I am wondering, is there anyone like me? You know, the person who dislikes going through various dungeons in BG:EE? Or is there a person that used to, but is no longer? I would like to know, since I feel very lonely at this.
5
Comments
Just my take on it.
For me it always depends on the game and how its designed.
Good Dungeons:
Diablo, superb athmosphere!
Grimrock, whole game is one dungeon, never got boring.
Gothic, sparse to find but always worthwile to explore.
First Fallout games had great dungeons, brimming with pre-war tech and information
Bad ones:
Elder Scrolls 3+ , boring, random loot, generic dungeons, too many to visit, but no real purpose behind it.
Historical dungeons however feel rather bland to me. After all... they're nothing more than a couple of cells or catacombs below castles and such. Not really places that draw my attention per se. Not really into the history of materials science. At all.
If we're talking about labyrinths and mazes though, then, yes: I bloody hate them all! No questions asked! Never was a dungeon crawler lover in the literal sense... the very reason as to why I despise Undermountain in HotU so much that I won't even bother to pick loot there. Speedrunning into the Underdark is all I care there.
It helps if the combat is really fun, like in the .hack games, or if there's a story-related goal waiting for me at the end, like most dungeons in Golden Sun. Otherwise, I just feel like it's a lot of stupid work.
I really enjoyed Durlag's Tower the first couple of run-throughs, but after doing the map so many times, I've actually come to dread tackling it, because I know it's so long. Haven't tried Watcher's Keep yet, but I have a feeling it'll be the same as Durlag's; cool the first couple times, a chore after that.
I don't dislike dungeons in general. I dislike dungeons in first Baldur's Gate game. For some reason, I don't have issues with dungeons in Baldur's Gate 2. Funny enough, I've beat Watcher's Keep many more times than Durlag's Tower, and I think I had more playthroughs/attempt on Baldur's Gate 1.
@Yamcha
Randomnized dungeons, like in Diablo games, are utterly OK with me. Diablo is whole different game from Baldur's Gate, thou.
@Nonnahswriter
I had something different. For me Durlag's Tower was always a chore from the beginning. I played first BG1, with even worse pathfinding than now and worst of all, the doors and switches thing on level 2 bugged on me. I was trapped. And my last backup save was.... long ago.
Its a very RP thing for me and in have to get into that frame of mind before I go in. I enjoy Durlags a lot for that reason, there is a story there, and you dont have to play the whole game out to uncover and enjoy it.
In BG2 and IWD the interior spaces strike me as better laid out and less confining; therefore more fun.
Many dungeons could just as easily be set above ground (they're just a flow diagram after all) which to me would make them more interesting and allow different ways of tackling different problems (but would also mean more work for the DM).
As for mazes, they always seem like very lazy DM-ing, something the DM thought of just before he went to bed so he cut a crossword puzzle out of the paper, pasted it into his dungeon and thought "That'll do".
Firewine is obviously the worst offender.
It can basically be summed up with:
“Hey, wanna see how shitty path-finding/collision behavior is in this game?”
“Hey look, more shitty Kobolds to fight for you – we are sure you've missed them since the Nashkel Mines.”
Ulcaster isn't much better in an unmodded game. No special encounter at all (that is unless you consider a mustard jelly special) and an only slightly less annoying architecture.
At least SCS's Wolf of Ulcaster adds a fun and unique encounter, making the dungeon somewhat fun.
Durlag's is in general a pretty good dungeon in my opinion. The problem is that a lot of its “riddle/challenge” mechanics offer very little replay potential and become tedious and annoying on your 10th playthrough or so.
... well I don't need to re-post what's already been said 10 times. Though I suspect these areas made alot more sense with 640x480 screen resolution on at the time. And what's the deal with ulcaster having a super bloody mini-map anyway?
I'm very very glad about Durlag's tower though. Personal favorite of mine. Easily beats even bg2 material such as firkraag's crap hole.
"GET OUT OF MY WAY, I NEED TO ARRANGE MY PARTY!"
bone spears made the arcane sanctuary a great farming spot !
Oddly enough, I love the dungeons in Icewind Dale. I also like the Temple of Amaunator, one of the few exceptions. It might be a matter of quality as well.
I think BG2 has an excellent balance in most cases ('cept Irenicus dungeon, hehe).