Difficulty Recommendations
the_sextein
Member Posts: 711
I'm trying to kill some time until SOD so I decided to play IWD in the meantime. I purchased the EE version when it came out to support beamdog but I have not played the EE version yet. I beat the original IWD only once back when I bought it originally some 10 years ago.
My main problem with IWD was the lack of playable NPC's. I have a hard time motivating myself to build a full party of 6 and I find the lack of personality to detract from the game and the story since the characters have nothing to add to what is going on around them. I decided this time I would use IWD NPC v5 modification to help remedy the problem.
Now on to my questions:
I have beaten the BG trilogy using the hardest SCS settings on insane difficulty a few times. Given that I am using the IWD NPC pack and this is my first time playing IWD in 10 years what difficulty should I play on do you think? Would HOF mode be too much for a level 1 party? Should I play on insane but cancel out the XP bonuses? Should I stick to normal mode? Is there any mods available that I should use to increase difficulty or rebalance things so that the AI is more human like? Thanks for your time I would appreciate any feedback.
My main problem with IWD was the lack of playable NPC's. I have a hard time motivating myself to build a full party of 6 and I find the lack of personality to detract from the game and the story since the characters have nothing to add to what is going on around them. I decided this time I would use IWD NPC v5 modification to help remedy the problem.
Now on to my questions:
I have beaten the BG trilogy using the hardest SCS settings on insane difficulty a few times. Given that I am using the IWD NPC pack and this is my first time playing IWD in 10 years what difficulty should I play on do you think? Would HOF mode be too much for a level 1 party? Should I play on insane but cancel out the XP bonuses? Should I stick to normal mode? Is there any mods available that I should use to increase difficulty or rebalance things so that the AI is more human like? Thanks for your time I would appreciate any feedback.
1
Comments
Definitely have a bard, paladin and Druid along for the unique dialogue and quest rewards. 3 other single class characters will round it out nicely.
Even on insane you'll have an easy time if you have maxed out power gaming stats so try to have more realistic ones. My approach is to roll stats but to not use the + and - buttons and generally I discard any 90+ rolls and instead focus on getting decent scores in 2 primary stats.
Finally, avoid reloading at any cost and remain blissfully ignorant of the loot system.
This way, you have to restrict yourself from using OP characters. I actually recommend to follow rules by @Ygramul - https://forums.beamdog.com/discussion/36352/the-way-it-is-meant-to-be-played-tm-an-ocders-guide-to-making-iwdee-a-challenge/p1
I see you're using the IWD NPC mod, so no min-maxing is already dealt with. Still, I suggest the Core rules - the game is fine, if it's your first time in 10 years.
https://forums.beamdog.com/discussion/40393/
BTW. I wandered around the first town and I love how they actually interact with what is going on and have conversations with each other. Voice acting is pretty solid for some of them too.
Part of my enjoyment of these types of games is using off the cuff approaches to problems. Sometimes going with a radical approach just to see what happens. I enjoy reloading and trying different tactics and weapons so "no reload" isn't really for me. Being that I have no problem reloading and no AI improvements I am gong to go with insane difficulty and get rid of the XP bonus. Maybe I will try HOF on a second run though when my characters have access to more abilities. The game does suggest level 13 for HOF mode so I guess I will pass on that. Thanks for the advice and input guys. I think I am ready to go now.
I found that using the envirnment to your advantage was needed and my berzerker and bard needed to be working togather to make a single character that could form a choke point while using the wall to block the rest of my party from arrows. Even then the NPC mod does not have very strong long range proficiency which makes it even worse. For the first time in a very long time I had one of my characters die and I actually brought them back to a church to be resurected instead of just reloading.
The pass was also hard not because goblins are tough but there is just so many enemies in any given fight and without any magic or decent items you are left with using the environment and potions to get you through. Very fun so far! I have made it to the big tree and much of the game is not how I remembered it because it's been so long since I played it last. Having a good time.
Also, for those who are curious about the original poster's mention of a mod, here is the link...
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=174&Itemid=122
But the Enhanced Edition has an option in the settings to disable that multiplier.
On top of that there are also additional monsters on Hard and Insane (and yes, the ogres in the first cave are an example of this) but they are placed sparingly I think and shouldn't make too much of an XP difference overall.
If they had a slider that would allow you to add more enemies from say 10% to 50% and depending on what you pick it would give you a 10% to 50% cut in XP so that everything balances out. It would give you harder fights with more mass melee and character progression would not change. It would be for the challenge only. D&D purists need not apply sort of thing.
In general it's quite easy to break the game by proceeding to HoW as fast as possible so I recommend not going there until you finish the main campaign.
Finally, some classes are ridiculously powerful if applied correctly and there are quite a number of techniques to trivialise many fights for the astute strategist. Having learned many of these I tend to avoid certain classes in non-HoF runs.
Thanks for the suggestion about HOW. I am not sure what I am going to do at this point. I have not played HOW before but I think it would be cool to kind of integrate it into the main game instead of taking it on at the end. I don't want to push game balance too far out though. I figured since it was optional that it would upset game balance but it's nice to have some confirmation from the community.