Creating Chracater
Lelo
Member Posts: 60
I'm getting ready to play BG EE and I want to play a half elf fighter/mage but I'm not sure what I should put into strength, wisdom, intelligence, etc......could someone give me some advice?
1
Comments
Example Stats
Strength: 16
Dexterity:17
Constitution: 16
Intelligence: 18
Wisdom: 10
Charisma: 10
http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats#.22Shorty.22_Saving_Throws
Personally, if I don't have enough points to spend on all abilitites, for a F/M I prefer to go lower on CON. Sure, HP is always great but with mage protections it's not as necessary as for pure fighters. I don't take tomes into account here.
So I would aim for:
18:91+ strenght preferably, but spells and items can help with this. But high starting STR means less hazzle and it's convenient.
18 dex, AC is always great to have and the best armor for a F/M has lower base AC than for regular fighters, if you even wear armor at all that is.
7 or 15+ CON, the higher the better of course. I'd put in the rest here if you reach to 15 or more, otherwise you won't get any HP bonus anyways
18 intelligence, you're a mage after all
~10 wisdom (for roleplay reasons you can go both higher and lower depending on what character you want to play)
~10 charisma, higher is better but not needed per se. Items and spells can increase this.
So a roll of 81+ with a good STR-score is enough to create a strong character, but the more the merrier of course. You can even go lower on WIS and CHA if you want it for roleplay reasons or just don't want to roll for high stats. Some people tend to have trouble roleplaying characters with low stats due to how it should affect their character's persona, for me I tend to play low-wis characters every now and then and play them out as reckless persons who don't really think before they act etc. Same with low-charisma characters, you could choose dialogue options based on your characters low charisma etc, meaning you have trouble knowing how to communicate in a polite way and tend to always answer the "wrong" way.
If you just want to play a really strong character then don't gimp out on any stat, roll for more points to distribute instead.
STR - 18/xx (the higher the xx the better but when you get a certain item is no longer important)
DEX - 19 (elf right? else 18)
CON - 17 (again elf? else 18)
INT - 18
WIS - Whatever
CHA - Whatever
However tactics are key. You'll still get your ass handed to you regardless of stats if your playstyle isn't up to scratch.
Re-read your OP, you'll want to go with straight 18's across your 4 main stats rather than the 19/17 elf variants.
Also solo-ing is possible. I've soloed a sorcerer through to ToB and I'm not even that great a player. I have however played for many many years, I wouldn't recommend it for the first few run throughs.
I feel that any Fighter [single or Multi-class] should always be at least 18/51+[gets an additional +1ToHit bonus]. Those extra bonuses from the 01-00 percentile points above 18 are clearly there for a reason and only Fighters get them. Of course, role-playing a not so strong fighter is always fun and @bengoshi makes a good case. On the other hand that Strength spell could just as well be cast on some other member of the party, a Cleric perhaps.
Also, any 90+ roll where you get a desirable Strength score should not be 'dissed' as too power-gamey since the innocent younger foster-sister, Imoen, obviously slated to be your designated sidekick ~ starts off with an 87pt roll. [Note: Imoen is not essential to successful game play]
And the higher rolls avoid what are to me the unsatisfying craftsmanship of dump stats in Wisdom and Charisma. Currently I am playing a 92 pt FMT with 12 Wisdom and 9 Charisma. ~Enjoy