Just did some exp adjustment in game while playing BGEE. First off, exploit on Elminister, giving up to 100K+ EXP for killing him 4 times. I have nerf his EXP down to 260, the reason is that it is not him, rather it was his illusion that encounter with Gorion ward. Hence despite his death, you will see him again and again. You no longer have the need to kill him.
To compensate partly for this loss, I have buff some EXP on certain encounter/Quest:
1) Hurgan now give 15K EXP as a reward after you killed Tanari and save Ulgoth Beard. (Already in my mod) 2) Sarevok henchmen XP in final battle have been buffed (Already in my mod) 3) Pheonix Guard give 500 XP now and Daer'Ragh give 5000 XP. (Not an issue since both are not respawning creature). The encounter at Naskel will net you 14.5K, if you can survive the insane amount of Fireball.
Added a new Bag of Holding by Erdane (Durlag Tower NPC), this small bag of holding uses IWDEE Bam (To separate the BOH from SOD) and wont conflict with it since it uses BAG04 as storage instead of BAG31.
It has only 100 items capacity and only cost 1000 gp. (In contrast, SOD Belegram sell at 10K, with 2000 item capacity).
The small capacity BOH is implement to ensure game balancing. If not someone will bring over all the items from BGEE at one go, and then sell it at SOD to "refund" all the gold back.
The effect of all the new items have been finalised. Crafting dialogue, option from Jegg are almost done (extremely tedious job). You can craft 3 new items with 4 option (for now) to choose from.
List of new items added in for V2.2 content:
BGEE:
Ring of Lockpicking (Removed from SOD) - Loot from Black Lily Ring of Danger Sense (Removed from SOD) - Loot from Meklin Small Shield of Rapidity (New) - Reward from Undead Knight Quest at Firewine Dungeon.
SOD:
Firetooth +3 (BG2EE) - Given to you by Thrix as a 4th option item after answering her riddles. Foebane +3 (BG2EE) - Loot from Idyletia in Avenus Skullcrusher +3 (BG2EE) - Loot from Ashatiel in DS Castle Assault Aeger's Hide +3 (BG2EE) - Sold by Nazramu Boots of Elvenkind (BG2EE) - Sold by Waizahb Ring of Anti-Venom (BG2EE) - Sold by Waizahb Rogue Warden +2 (New) - Sold by Nazramu
SOD Crafting:
Shield of Rapidity +1 (New Crafting) - Forged by Jegg
Fleshripper +3 (New Crafting) - Upgraded by Jegg* Rogue Warden +3 (New Crafting) - Upgraded by Jegg*
Dervish Crescent +3 - Upgraded by Jegg** Varscona +3 - Upgraded by Jegg**
Note: Bold denote newest additions. Note 2: * & ** denote crafting group, you can only forge 1 item from each group
Inventory Preview:
Dervish Cresent +3:
Firetooth +3:
Foebane +3:
Rouge Warden +2
Crafting material:
List of Modified Items (SOD):
Bow of the Banshee - +3 enchantment now Guardian Devil - 15% Crushing resistance instead of Missile Helm of Dumanthoin - +5% PDR now Star Strewn Boot - +10% MR now for any class except Wizard Slayer Tongue of Acid - Slow has no save now, but cannot bypass MR
Hi @gattberserk
Hope all is well. Is version 2.2 still in the works?
Enjoyed version 2.1. The changes actually made the start of the game a bit harder (no easy 9.000 gp and ring of free action... damn). So I am hoping and wishing for a version 2.2 for the upcomimg patch
Recently did a playthrough with this mod (and some others) Some things appeared to be missing or broken, like the option for Jegg to upgrade some items, or the banshee bow still only being +2 (unless I am missing something). There are also some additional ascii characters in the new or changed item descriptions. Other than that, I really enjoy both the concept and execution of this mod and hope it receives further improvement, as it makes playthroughs more enjoyable and interesting.
Mods I used for reference:
G3 tweaks anthology
G3 portraits
G3 IWD-ification
Sentrizeal avatar replacements
Thalantyr item upgrade for EE
Comments
To compensate partly for this loss, I have buff some EXP on certain encounter/Quest:
1) Hurgan now give 15K EXP as a reward after you killed Tanari and save Ulgoth Beard. (Already in my mod)
2) Sarevok henchmen XP in final battle have been buffed (Already in my mod)
3) Pheonix Guard give 500 XP now and Daer'Ragh give 5000 XP. (Not an issue since both are not respawning creature). The encounter at Naskel will net you 14.5K, if you can survive the insane amount of Fireball.
It has only 100 items capacity and only cost 1000 gp. (In contrast, SOD Belegram sell at 10K, with 2000 item capacity).
The small capacity BOH is implement to ensure game balancing. If not someone will bring over all the items from BGEE at one go, and then sell it at SOD to "refund" all the gold back.
List of new items added in for V2.2 content:
BGEE:
Ring of Lockpicking (Removed from SOD) - Loot from Black LilyRing of Danger Sense (Removed from SOD) - Loot from Meklin
Small Shield of Rapidity (New) - Reward from Undead Knight Quest at Firewine Dungeon.
SOD:
Firetooth +3 (BG2EE) - Given to you by Thrix as a 4th option item after answering her riddles.Foebane +3 (BG2EE) - Loot from Idyletia in Avenus
Skullcrusher +3 (BG2EE) - Loot from Ashatiel in DS Castle Assault
Aeger's Hide +3 (BG2EE) - Sold by Nazramu
Boots of Elvenkind (BG2EE) - Sold by Waizahb
Ring of Anti-Venom (BG2EE) - Sold by Waizahb
Rogue Warden +2 (New) - Sold by Nazramu
SOD Crafting:
Shield of Rapidity +1 (New Crafting) - Forged by JeggFleshripper +3 (New Crafting) - Upgraded by Jegg*
Rogue Warden +3 (New Crafting) - Upgraded by Jegg*
Dervish Crescent +3 - Upgraded by Jegg**
Varscona +3 - Upgraded by Jegg**
Note: Bold denote newest additions.
Note 2: * & ** denote crafting group, you can only forge 1 item from each group
Inventory Preview:
Dervish Cresent +3:
Firetooth +3:
Foebane +3:
Rouge Warden +2
Crafting material:
List of Modified Items (SOD):
Bow of the Banshee - +3 enchantment nowGuardian Devil - 15% Crushing resistance instead of Missile
Helm of Dumanthoin - +5% PDR now
Star Strewn Boot - +10% MR now for any class except Wizard Slayer
Tongue of Acid - Slow has no save now, but cannot bypass MR
Hope all is well. Is version 2.2 still in the works?
Enjoyed version 2.1. The changes actually made the start of the game a bit harder (no easy 9.000 gp and ring of free action... damn). So I am hoping and wishing for a version 2.2 for the upcomimg patch
Mods I used for reference:
G3 tweaks anthology
G3 portraits
G3 IWD-ification
Sentrizeal avatar replacements
Thalantyr item upgrade for EE