BGEE / SOD "Item Replacement" Fun Pack (v2.1 completed)
gattberserk
Member Posts: 191
Latest Update (2018):
Hi guys, I am back! I will doing just some touch up and finalising, which I put on hold in 2017.A great member here CrevsDaak previously helped me to convert the content into WeiDU mod. Thanks alot buddy!
I currently have plans to update this mod with more new stuff and version, so just stay tune here! For now the latest version is v2.1
New plan for SOD for 2018 (V2.2)
The effect of all the new items have been finalised. Crafting dialogue, option from Jegg are almost done (extremely tedious job). You can craft 3 new items with 5 option (for now) to choose from.
List of new items added in for V2.2 content:
BGEE:
Ring of Lockpicking (Removed from SOD) - Loot from Black LilyRing of Danger Sense (Removed from SOD) - Loot from Meklin
Small Shield of Rapidity (New) - Reward from Undead Knight Quest at Firewine Dungeon.
SOD:
Elixir of Warmth (New) - Kanagylm scroll cacheOil of Insulation (New) - BD6000 cache
Firetooth +3 (BG2EE) - Given to you by Thrix as a 4th option item after answering her riddles.
Foebane +3 (BG2EE) - Loot from Idyletia in Avenus
Skullcrusher +3 (BG2EE) - Loot from Ashatiel in DS Castle Assault
Spear +3 - Chorster at Underground River Surface
Aeger's Hide +3 (BG2EE) - Sold by Nazramu
Boots of Elvenkind (BG2EE) - Sold by Waizahb
Ring of Anti-Venom (BG2EE) - Sold by Waizahb
Tasheron Bow +3 (New) - Sold by Nazramu
SOD Crafting:
Shield of Rapidity +1 (New Crafting) - Forged by JeggHellscream +3 - Upgraded by Jegg**
Frostmourne +3 - Upgraded by Jegg**
List of Modified Items (SOD):
Guardian Devil - 15% Crushing resistance instead of Missile
Helm of Dumanthoin - +5% PDR now
Star Strewn Boot - +5% MR now for any class except Wizard Slayer
Tongue of Acid - Slow has no save now, but cannot bypass MR
Others changes in BGEE:
1) Fixed the 6 general stores in BG City to allow bolts to be sold.2) Hunter Ring is replaced by Mercykiller Ring (BG2EE) in FAI spoiler cache.
3) Ghost knight in Firewine dungeon will now reward you the small shield of Rapidity
4) Fixed some reputation quest in BGEE (For eg Cordyor will now give u Sirine Quest at any reputation)
5) Black Lily in thieves guild can now be pickpocketed for the ring of lockpicking.
6) Meklin will now drop Ring of Danger Sense instead of Girdle of Fortitude.
7) Girdle of Fortitude will now be sold at Ulgoth Beard Inn
8) No more XP exploit on Elminister, but Daer'Ragh encounter will net you 14.5K XP.
9) Ring of Fire Control is dropped by Demon Knight instead of Ulgoth Beard store.
10) Cloak of Dampening is dropped by Cythandria instead of Ulgoth Beard store.
11) Ammo Pelt sold by Black Lily will be using BAG07 code instead of BAG05
12) Erdane in Durlag Tower will now sell Bag of Holding (BAG04), using IWDEE Bam for icon.
Others changes in SOD:
1) Some Easter Egg Items are added in the game for fun and surprises. (won't affect game balancing)2) New set of tombs / manual (Total 5 of them excluding tome of wisdom)
3) Some items reshuffling in Dragon Cave (BD0710)
4) Nazaram store will include Aegis Hide +3, Removed Small Shield of Rapidity
5) Necklace of Form Stability is now found as loot on Dragon Cave instead of Nazramu store.
6) Adding crafting to upgrade Shield of Rapidity.
7) Increase item value of Dragonscale Shield/Armor to 10K GP
8) Update amulet of cheetah speed's Movement speed to opcode 176
9) Double capacity for both gem bag available at SOD
10) Introduce 2-3 different epic weapon (Long sword/ninjato) that are based on different element of Fire/Cold/Lightning. All of them are designed to be stronger than Twinkle +3 after upgrade. However for game balancing you can only choose 1 to craft as all they require "glove of strength", which is an unique item.
Hell Scream+3 (Requires Glove of Strength, Ring of Fire Resistance)
Frostmourne +3 (Requires Glove of Strength, Sable Cloak)
Some Eg. of New Item for V2.2 [BGEE/SOD]:
Damaged Shield of Rapidity +1 - Ghost Knight Quest
Type: Small Shield
AC: +2
Does not protect against missiles
Special: 10% chance to trigger haste (2 rounds) on wearer on successful melee hit.
Not Usable By: Non-Warrior, Kensai
Shield of Rapidity +1 (Upgraded)
Type: Medium Shield
AC: +2
Physical Damage Resistance: +10%
Permanent Haste
Special: Using ranged attack will negate the Haste. Haste will resume 1 round after wearer stop attacking with ranged weapon.
Not Usable By: Non-Warrior, Kensai
Requires Boot of Speed (boot01), Cloak of Dampening and Small Shield of Rapidity +1 to upgrade. Restricted to warrior class.
Notable Changes in v2.1 (Completed since 11th Feb)
1) 3x Ring of Wizardry has been reduce to 1, Ring of acuity is added in for that change2) 3x Gauntlets of Weapon Expertise has been reduce to 1, GoES is added in for that change
3) More new item added in to replace alot of duplicated items found in BGEE/SOD. Check detail log for more info.
4) Nazramu Store now sells better and more powerful UNIQUE magical items.
5) Improved XP of some quest and encounter (very small scale)
6) Fixed certain quest and bugs
7) EXP Cap on SOD has been raised (600K max)
Detailed Log V2.1 (11th Feb'17):
SOD Content:
1) UPGRADED MORENTHERENE TO A MATURE ADULT DRAGON2) Add Dragon Bane +3 to Dragon Cave's Corpse
3) Add Necklace of Form Stability to Dragon Cave's Corpse
4) Raised XP cap to 600K & Start_XP to 161K
5) Increase XP of Gauth from 6K -> 9K
6) Duration of Improved Haste on Amul26 has been reduced to only 1 round.
7) Modify NPC inventories to certain unique items are not repeated (Adoy Belt, Relair's mistake for.eg)
8) Allow off-hand THAC0 bonus of Belt of Skillful Blade to apply to all class.
9) Replace Ring of Protection+2 with Royal Guardian +2** (Entar, Duchal Palace)
10) Replace Gauntlets of Weapon Expertise with Extraordinary Specialization (Nazramu Store)
11) Remove Ring of Free Action (Nazramu Store)
12) Replace Necklace of Form Stability with Black Wolf Talisman (Nazramu Store)
13) Replace Ring of Wizardry with Ring of Acuity (Kherriun, Kanaglym)
14) Add in Stonefire +3 to Daeros hidden cache. (BD4300)
15) Helm of Domathoin: Increase PDR (3% -> 5%)
16) Star-Strewn Boot: Decrease MR (7% -> 5% MR, Wizard Slayer MR at +10%)
BGEE Content:
1) Added Cloak of Dampening** (Ulgoth Beard Store)2) Added Ring of Fire Control (Ulgoth Beard Store)
3) Removed Orc Leather +3, replaced with Ammo Belt (Black Lily Store)
4) Replace Wakisashi +2 with +1 version (AR2100)
5) Buffed Girdle of Fortitude (Set to 18 Con once Equipped)
6) New BAM for Ulcaster Academy Ring. All charged abilities reduce to once per day.
7) Swap the item icon for Bow01 & Bow03 to the original BG Version
New Item List [SOD]:
*Item name* - *In-game location* (*Import from*)
Dragon Bane +3 - Dragon Cave (BG2EE)
Type: Halberd
Damage: 1d10+3, +6 vs Dragon (Piercing)
Thac0: +3
Speed Factor: 6
Not Usable By: Same as Halberd restriction
Stonefire +3 - DS Castle Basement (BG2EE)
Type: Axe
Damage: 1d8+3, +2 fire (Slashing)
Thac0: +3
Speed Factor: 4
Not Usable By: Same as Axe restriction
Black Wolf Talisman - Nazramu Store (IWDEE)
Type: Amulet
AC: +1
Hit Points: +10
Save vs. Breath: +1
Cold Resistance: +10%
Not Usable By: Wizard Slayer
Royal Guardian +2 - Entar Silvershield (NEW)
Type: Ring
AC: +2
Saving Throw: +2
MR: +5%
Not Usable By: Wizard Slayer
Ring of Acuity - Kherriun (BG2EE)
Type: Ring
2nd level Spell: +2
3rd & 4th level Spell: +1
Not Usable By: Non-Mage Class
Gauntlets of Extraordinary Specialization - Nazramu Store (BG2EE)
Type: Bracer
Damage: +2
Thac0: +1
Extra 1/2 APR
Not Usable By: Non-Warrior Class
New Item List [BGEE]:
Ring of Earth Control - Tracea Carol (BG2EE)
Type: Ring
AC: +1
Charm Earth Elemental, Flesh to Stone (once per day)
Not Usable By: Non-Rogue Class
Ulcaster Academy Ring - Ulcaster Ghost (IWDEE)
Type: Ring
Save vs. Spell: +2
Cast Larloch Minor Drain, Horror, Vampiric Touch (Once per day)
Not Usable By: Non-Mage Class
Ring of Human Influence - Dushai (BG2EE)
Type: Ring
Charisma: 18
Charm Person (once per day)
Not Usable By: Non-Rogue Class
Amulet of Cheetah Speed - Lothander (BG2EE)
Type: Amulet
Movement Speed: +2
Improved Haste 1 round (Once per day)
Not Usable By: Wizard Slayer
Girdle of Fortitude - Ulgoth Beard Store (BG2EE)
Type: Belt
Constitution: 18
Not Usable By: Wizard Slayer
Cloak of Dampening - Cythandria (NEW)
Type: Cloak
Phy. Damage Resistance: +10%
Not Usable By: Wizard Slayer
The Stone Breaker - Siemmon (NEW)
Type: Bracer
Strength: +1
Not Usable By: Non-Warrior Class
MOD AVAILABLE FOR DOWNLOAD BELOW!
To install the mod simply run setup-unique_items.exe, do the same to uninstall.
Refer to my post (3rd one) below for more INFO
Post edited by gattberserk on
6
Comments
But it wouldn't be too much neither, maybe just a small improvement in that case.
***** AIM FOR THIS MOD *****
The aim for this mod is to improve the gaming progression/experience by replacing all the duplicated unique gears in BGEE & SOD with something different. This is done by importing reasonable magical items from other infinity games like BG2EE, IWDEE as well as injecting my own creativity for better gaming experiences!
In the original content, having up to 3 Gauntlets of Weapon Expertise for eg. can ruined the fun and make item collection predictable/repetitive/boring.
Therefore I stick to 3 areas to improve gameplay as well maintaining game balancing. So please don't expect godly (+4 and above) items. Even +3 items I only added 2 inside. .
Below are the detail changelog on what I been working on...The 3 areas are:
1) Replacing all duplicated magical items with similar new magical items (Mostly from BG2EE). Most gears from BGEE/SOD will therefore retain its "unique" status.
2) Minor XP tweak on certain Enemies & Quests (very small scale, 98% of the gameplay are not affected)
3) Tweak all General Stores (only inside BG City) so you can sell anything to them (including scrolls, gems and potions).
BGEE GEARS CHANGES
Replacement Items:
[SOD] Royal Guardian** - Entar (Replace ROP+2)
[SOD] Gauntlets of Weapon Specialization* - Nazramu (Replace GOWE)
[SOD] Black Wolf Talisman - Nazramu (Replace Ring of Free Action)
[SOD] Ring of Acuity - Kherriun (Replace Ring of Wizardry)
Amulet of Cheetah Speed* - Lothander (Replace Boot of Speed)
Gauntlet of Missile Snaring - Tazok tent (Replace GOWE)
Girdle of Fortitude* - Merklin (Replace Boot of Avoidance)
Gloves of Strength** - Simmeon (Replace Golden Girdle)
Golden Ioun Stone - AR5500 (Replace Ring of Fire Resistance)
Hunter's Ring** - Friendly Arm Inn (Replace Ring of Wizardry)
Magma Bulwark +2 - Simmeon (Replace Plate Mail +1)
Ring of Human Influence - Dushai (Replace Ring of Free Action)
Robe of Invocation - Baeloth (Replace Robe of Evil Archmagi)
Quarterstaff +2 - Shandalar (Replace Robe of Neutral Archmagi)
Malakar +2 - Undercity (Replace Plate Mail +2)
Wakisashi +1 - AR2100 (Replace Cloakwood Scimitar +2)
New add on:
[SOD] Dragon Bane +3 - Dragon Hoard (Dragon Cave)
[SOD] Stonefire +3 - Daeros Hidden Cache (DS Basement)
Cloak of Dampening** - Ulgoth Beard Store
Ring of Fire Control - Ulgoth Beard Store
Gargoyle Boot - Semaj
Helm of Charm Protection - Chest (Duchal Palace basement)
Morning Star +2 - Empty Crypt (Candlekeep Dungeon)
Ammo Belt - Black Lily Store
Ring of Earth Control - Tracea Carol (Shandalar House basement)
Small Shield +2 - Crate (Balduran Ship Lv3, Replace Medium Shield)
Ulcaster Academy Ring - Ulcaster Ghost (Reward after returning his Dusty Book)
Removed items:
Cloak of Non-detection - Ordulinian, Sorcery Sundries (Refer below under Quest Tweaks)
Girdle of Bluntness - Storekeep at AR1117
Harrower +1 - Elkart (Replace with a normal Long Sword +1)
Long Bow of Marksmanship +2 - Undead Knight
Plate of the Dark +1 - Undead Knight
Ring of Thorn - AR2100 (Replace with Fire Opal Ring)
Sling of Unearring Accuracy - Black Lily (Black Thieves Store)
Others:
1) [SOD] Shifted Necklace of Form stability from Nazramu store to Dragon Cavern
2) [SOD] Helm of Dumathoin & Star-Strewn Boot slightly buffed
3) [SOD] Belt of skillful blade now add off-hand Thac0 to all class
4) Change Icon for Magma Bulwark to BG2 version of Plate Mail +2.
5) Stupifier +1 has been balanced to fit into BG power level (Refer to pics below)
6) Girdle of Fortitude & Amulet of Cheetah Speed is abit different from BG2EE (Refer to pics above)
7) Undead Knights & Ulcaster are no longer killable by poison or legit means (There is hidden surprised though)
8) Change Bow01 & Bow03 icon to match the OG BG version.
9) You can now exchange "Koveras ROP+1", "Golden Ioun Stone" for a "Circlet of Archmagi" from Ulcaster *Special Spoiler*
* - Item with modified stats for balancing, but name remains the same
** - Self-Design New Item (Refer to pictures above for more details)
QUESTS & CREATURES XP TWEAKS
Semaj - 6000 XP for killing him instead of 3000XP (He is stronger than Davaeron afterall)
Tazok - 6000 XP for killing him instead of 4000XP (Original BG XP)
Angelo - 10000 XP for killing him instead of 9800XP (Same as Angelo.cre)
STORES MOD
All 6 General Stores in BG city will accept anything you sell them. They are:
AR1112, 1115, 1116, 1117, 1302, 1320
"... Using one of the natural caverns connected to the city sewers for his secret experimentation, he managed to replicate the cloak and was too eager to try it on himself, Unfortunately, his impatience and underestimation on the magic involved cause him to be permanently trapped in his polymorphed slime form... "
Just wanted to add some background to Schlumpsha (which was never clearly defined) and also create the background for OG CotS before it was found by Ivan, ditched in some deep cavern below the city of BG.
The movement bonus granted by Cheetah speed amulet seem to work on/off. Looks like got some bug.
It just become another "Long sword+1" and lose that feeling of uniqueness when you get it.
Even in the vanilla BG we have seen duplicate of RoW and RoFR, at least they were conceal in some easter egg spoiler.
The cloak of sewers if drop by King schlumpsha would be so perfect. The new items that items the game just sucks too much. The hammer with non-detection (seriously, do we need 3 items with non-detection?) was just redundant and the stupifer was too OP. Extra BoS or GoWE just show their plain laziness. Sigh
Extra Ring of Wizardry <- Ring of Human Influence
Extra Ring of Fire Resistance <- Not sure, maybe Ro Regen or Ro Spell Turning
Extra Cloak of Non-Detection <- Cloak of Sewers (+1 AC I believe is fine)
Extra BoS <- Amulet of Cheetah Speed (with IH nerf)
Extra Boot of Avoidance <- Gargoyle Boot
Extra Golden Girdle <- Girdle of Fortitude
Extra Gauntlet of Weapon Expertise <- Stone Breaker (+1 str, slightly nerfed, from IWDEE)
Extra Gauntlet of Weapon Skill - No issue since 1 is used for Quest
For Ring of Fire Resistance, I am at a lost on what ring to replace. Ring of Spell Turning is a great idea since it already existed in Black Pit but I was wondering if it will be too OPed. Will it be more balanced if obtained through at very late game (Such as killing Semaj or Tracea Carol).
Cloak of Sewers and Ring of Spell Turning might be the most relevants since its item lore directly involved content accessible in BGEE.
So does the Girdle of Piercing (that is much better IMO). It'll force you to make a decision and that's is what an RPG is about.
I gave the belt to Ushey and i killed him second later... Same for Zurlong, is that how they wanted us to play?
I dont mind having a duplicate cos if it means completing the quest to make it more fulfilling, especially if u have access to the same item at much later of the game.
On top of that, GoWS is not OP and if u read the items description its not exactly an unique item. Somehow there seem to be quite a few around in FR.
I plan to replace those noticable extra in BGEE first.
Here is the extensive list of them with replacement for new items (mainly ported from BG2)
New replacement items:
Amulet of Cheetah Speed* - Lothander (Replace Boot of Speed)
Gloves of Strength** - Simmeon (Replace Golden Girdle)
Gauntlet of Missile Snaring - Tazok tent (Replace Gauntlet of Weapon Expertise)
Girdle of Fortitude* - Merklin (Replace Boot of Avoidance)
Plate Mail +2 - Simmeon (Replace Plate Mail +1)
Ring of Earth Control - AR5500 (Replace Ring of Fire Resistance)
Ring of Human Influence - Dushai (Replace Ring of Free Action)
Ring of Snaring** - Friendly Arm Inn (Replace Ring of Wizardry)
Malakar +2 - Undercity (Replace Plate Mail +2)
Wakisashi +2 - AR2100 (Replace Cloakwood Scimitar +2)
New add on:
Gargolye Boot - Semaj
Remove item:
Cloak of Non-detection - BG East, Sorcery Sundries
Ring of Zombie - AR2100
Others:
Cloak of the Wolf -> Now comes +1 AC bonus. (Remove Cloak of Sewers to prevent complication)
Change Icon for Plate Mail +2, change it to BG2 version of PM+2
* - Denote item modification
** - Denote new items.
Now I feel like trying to replay and get a feel how it will be, after implementing this non-breaking items instead.
I am considering adding a weapon+2 and morning star +2 and at Candlekeep dungeon (empty crypt) and Duchal Palace (basement chest) respectively. Not breaking the game since they are only available at Chapter 6/7.
Might also be adding a helm of charm protection in the tomb of Isanne at Durlag Lv 5.
Right now I am figuring how to get rid of the extra Girdle of Bluntness at the npc shop in BG SW
1) more people could help you, @gattberserk
2) you would upload your files to the forum (after the work is done) and thus more people could enjoy your work
Of cos I buff them up, increasing their HP to 250-400 and even gave each of them a Ring of Regeneration (cannot drop or steal) so that ppl dont blindly rest just to use posion on them.
So literally, its impossible to kill them after I did my modding, but for the sake of fun with CTRL + Y.
Pic 1: New morning star at Candlekeep Crypt. Its trapped and locked like the rest of the tombstones
Pic 2: Basement of Duchual Palace (Dw to spoil too much here)
Pic 3: Simmeon dropping different set of gears as opposed to the original BGEE. (definitely catch more attention)
Anyway for any newest update I will show it my first post for convenient sake
Finally remove Girdle of Bluntness from Storekeep AR1117
Add in Orc Leather +3 to Black Lily. (purchasable for 10K gp, good for archer)
Considering to add it Periapt of life protection (purchasable), but I am not sure if it will make Claw of Kazagoth too attractive (opinions anyone?)
I slightly modified the dialog to make it sound more natural with the flow. Do let me know your opinion on it.
Summarised changelog for the BGEE fun pack:
1) 15 duplicated items remove, 18 new items added, 1 existing item shifted location.
2) Final Battle XP buffed
3) 1 quest tweaked on reward, 1 quest that give new rewards, 2 quests timer extended
3) All 6 "General Stores" in BG city has been tweaked to accept any items sold to them.
Mod is done and is considered a small scale simple mod, but I believe it will add alot of dynamic play without spoiling the feel for original BG1. All extra copy of unique magical items has been replaced completely (not for non-unique items like Ring of Infravision)
*All Kobold Commandos now have an Arrow of Detonation which they fire at you. However, you can get the arrow if you kill them before they use it.
*Davaeorn now wields a Staff of Striking with 30000 charges, which he will drop when killed. The bad news is that he now has 18/00 Strength, 9 base THAC0, grandmastery in quarterstaves, an additional attack per round, and permanent haste. He's fun to fight.
My mod design still stick to the fundamental rules of DnD therefore i dont really change the stats of enemies in the game. It is just bgee as it is, except with a different touch when u play through it again.
Its still a small mod, but i believe an effective one, as one will see a interesting reward or loot as u journey through sword coast again.
Anyway the complete list of duplicated unique items in SC:
Boot of Avoidance
Boot of Speed
Bow of Marksmanship +2 (Exploit)
Cloak of Non-Detection
Fallorian Plate +1
Gauntlet of Weapon Expertise
Girdle of Bluntness
Golden Girdle
Harrower +1
Plate of the Dark +1 (Exploit)
Ring of Fire Resistance
Ring of Free Action
Ring of Thorn
Ring of Wizardry
Robe of Evil Archmagi
Robe of Neutral Archmagi
Scimitar +2 Rashad Talon
Sling of Unearring +2
Looks at the amount of items that has extra copy of them lying in SC, its really spoils the games omg.
Decided to add Ulcaster Academy Ring as a reward after returning the Ulcaster's Dusty Book.
The Ring however has been slightly nerf to balance the game. (You can only cast Larloch Minor Drain & Horror once per day only).
Zipfile has been updated accordingly. Available for D/L at my first post!