[DUPE] Avenger druid kit not functioning as described (multiple bugs)
vassilev
Member Posts: 12
[Windows] [Steam] Avenger druid shapeshift forms not functioning as described in the description
1. Start a new game in The Black Pits or Baldur's Gate
2. Create an Avenger druid character
3. Use the Debug Mode cheat to level up your character to the max level
4. Shapeshift
Bug #1 Sword Spider form - wrong description in the toolbar
Observed
Shapeshift description: "Shapeshift: Spider"
Expected
Shapeshift description should be: "Shapeshift: Sword Spider"
Bug #2 Sword Spider form - shapeshift form does not have haste.
Observed
Sword Spider form has 4 attacks per round but does not have haste. Movement speed is normal.
Expected
Sword Spider form should have haste (like normal Sword Spiders in the game). Movement speed should be hasted.
Bug #3 Fire Salamander form - has haste
Observed
Fire Salamander form has haste
Expected
Fire Salamander form should not have haste (like normal Fire Salamanders in the game)
Bug #4 Baby Wyvern form's poison does not deal any damage.
Observed
Hitting in the Baby Wyvern form causes physical damage and the poison symbol to appear on the character card. But the poison does not deal damage.
EDIT: The poison does not deal damage to units below level 6. But works normally on units level 6 and above.
Expected
Baby Wyvern form's poison should deal damage (like the normal Baby Wyverns in the game).
Notes
This issue affects normal Baldur's Gate and The Black Pits.
1. Start a new game in The Black Pits or Baldur's Gate
2. Create an Avenger druid character
3. Use the Debug Mode cheat to level up your character to the max level
4. Shapeshift
Bug #1 Sword Spider form - wrong description in the toolbar
Observed
Shapeshift description: "Shapeshift: Spider"
Expected
Shapeshift description should be: "Shapeshift: Sword Spider"
Bug #2 Sword Spider form - shapeshift form does not have haste.
Observed
Sword Spider form has 4 attacks per round but does not have haste. Movement speed is normal.
Expected
Sword Spider form should have haste (like normal Sword Spiders in the game). Movement speed should be hasted.
Bug #3 Fire Salamander form - has haste
Observed
Fire Salamander form has haste
Expected
Fire Salamander form should not have haste (like normal Fire Salamanders in the game)
Bug #4 Baby Wyvern form's poison does not deal any damage.
Observed
Hitting in the Baby Wyvern form causes physical damage and the poison symbol to appear on the character card. But the poison does not deal damage.
EDIT: The poison does not deal damage to units below level 6. But works normally on units level 6 and above.
Expected
Baby Wyvern form's poison should deal damage (like the normal Baby Wyverns in the game).
Notes
This issue affects normal Baldur's Gate and The Black Pits.
Post edited by Dee on
1
This discussion has been closed.
Comments
In BG:EE, the weapon used for Wyvern Polymorph, "PLYWYVRN.ITM", has a minimum level/hd of "6" set on the Poison effect, so it will never trigger against a creature that is level 5 or below. The Icon has no such minimum level, and neither effect has a minimum level set in BG2:EE.
EDIT: I've individualised the bugs into 4 different discussions as Dee advised. The forum moderators can close/delete this discussion thread. Don't know how to do it myself, sorry.