Icewind Dale's Enemy Damage is Too High?
Varlothen
Member Posts: 8
As the title says I've been playing Icewind Dale at the Core Rules difficulty and feel like the enemies are hitting way to hard to be right. Skeleton archers in the shadow vale are averaging damages of 8 or 9, zombies are hitting for 12 or 16. And while I was able to beat the dungeon I feel like somehow enemies damage has been doubled from what it is supposed to be. Am I wrong? Are they supposed to hit this hard? I'm not playing on an increased difficulty so is their another option I'm missing that doubles their damage? I can't find any one else having this problem so help would be appreciated. I really don't want to change the difficulty.
0
Comments
When I enabled Heart of Winter just now as a test they were given separate bonus damage in the combat log. such as "10 crushing damage (5 damage bonus)" so it seems like this disparity comes from somewhere else.
Were the monsters rolling critical hits? If they were not, and the difficulty is at Core, there should be no reason for these monsters to be doing so much damage.
For the time being I am going to resume my game. Thank you Semiticgod for the damage figures they are helpful to no for future scrutiny. Would you perhaps know the damages of more specific enemies in Icewind Dale? Such as the Tattered Skeletons for instance?
Download Near Infinity and you can look up all kinds of stuff like this.