Unnatural Creatures

So, what are these exactly?
I suppose Undead and Golem are in that list. But what else?
I want to know when to change from the Mighty Oak to crush things better with Jaheira.
Thanks!
I suppose Undead and Golem are in that list. But what else?
I want to know when to change from the Mighty Oak to crush things better with Jaheira.
Thanks!
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As for BG, I believe the bonus +3 works when attacking creatures of type "monster," "undead," and "giant humanoid", i.e. everything except humanoids.
BTW, @CamDawg , how about implementing this into BGEE, since the patch 1.3 went live many months ago
And is it implemented in the game engine? Make the game recognize every kind of creature you're trying to kill sounds very tricky to me.
Is there a list somewhere?
The AD&D Monstrous Manual explains this?
Every creature has some broad classifications such as race, class, gender, allegiance, etc. The club's bonuses target the fuzziest classification of them all: 'general'. Undead is self-explanatory; giant humanoid tends to run through expected creatures like giants and ogres and some you might not expect such as golems and elementals (including djinni). Monster is a very broad class covering everything from jellies and spiders through dragons, celestials, and demons.
Thanks @CamDawg .
Elementals are classified as unnatural? Really? That was unexpected.
There's anywhere in the game's code that I can mess to bring some enlightenment into this question?
edit: logged as #19838.
General is a bit of an odd duck when it comes to targeting. I personally only use it for undead, since it's well-defined and reliable there. Otherwise I'll target something else such as race or class since they're a little more consistent.