Unnatural Creatures
Raduziel
Member Posts: 4,714
So, what are these exactly?
I suppose Undead and Golem are in that list. But what else?
I want to know when to change from the Mighty Oak to crush things better with Jaheira.
Thanks!
I suppose Undead and Golem are in that list. But what else?
I want to know when to change from the Mighty Oak to crush things better with Jaheira.
Thanks!
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Comments
As for BG, I believe the bonus +3 works when attacking creatures of type "monster," "undead," and "giant humanoid", i.e. everything except humanoids.
BTW, @CamDawg , how about implementing this into BGEE, since the patch 1.3 went live many months ago https://forums.beamdog.com/discussion/34780/add-club-1-3-vs-unnatural-creatures-as-reward-for-assisting-the-dryad-of-the-cloudpeaks
And is it implemented in the game engine? Make the game recognize every kind of creature you're trying to kill sounds very tricky to me.
Is there a list somewhere?
The AD&D Monstrous Manual explains this?
Every creature has some broad classifications such as race, class, gender, allegiance, etc. The club's bonuses target the fuzziest classification of them all: 'general'. Undead is self-explanatory; giant humanoid tends to run through expected creatures like giants and ogres and some you might not expect such as golems and elementals (including djinni). Monster is a very broad class covering everything from jellies and spiders through dragons, celestials, and demons.
Thanks @CamDawg .
Elementals are classified as unnatural? Really? That was unexpected.
There's anywhere in the game's code that I can mess to bring some enlightenment into this question?
edit: logged as #19838.
General is a bit of an odd duck when it comes to targeting. I personally only use it for undead, since it's well-defined and reliable there. Otherwise I'll target something else such as race or class since they're a little more consistent.