Hi, I hope that you will consider updating for EET compatibility as well!
All I needed to change for it to install on EET was the following:
ACTION_IF GAME_IS ~bgee~ THEN BEGIN
EXTEND_TOP ~AR4300.bcs~ ~CritterParts/Script/AR4300.baf~ EVALUATE_BUFFER
EXTEND_TOP ~AR2200.bcs~ ~CritterParts/Script/AR2200.baf~ EVALUATE_BUFFER
EXTEND_TOP ~AR3200.bcs~ ~CritterParts/Script/AR3200.baf~ EVALUATE_BUFFER
END
ACTION_IF GAME_IS ~eet~ THEN BEGIN
EXTEND_TOP ~BG4300.bcs~ ~CritterParts/Script/AR4300.baf~ EVALUATE_BUFFER
EXTEND_TOP ~BG2200.bcs~ ~CritterParts/Script/AR2200.baf~ EVALUATE_BUFFER
EXTEND_TOP ~BG3200.bcs~ ~CritterParts/Script/AR3200.baf~ EVALUATE_BUFFER
END
EXTEND_TOP ~pspider.bcs~ ~CritterParts/Script/RLSpiDr.baf~
and the REQUIRE_PREDICATE of course. Tested some wolf hunting just now, so far so good.
Oh and (nothing to do with EET of course but) I needed to rename the exe and the tp2 file to match the folder name (and paths) exactly, it didn't like the _v1.1 apparently.
Comments
Thank you for your interest. I will let Shadow know that you would be interested in having such compatibility.
All I needed to change for it to install on EET was the following: and the REQUIRE_PREDICATE of course. Tested some wolf hunting just now, so far so good.
Oh and (nothing to do with EET of course but) I needed to rename the exe and the tp2 file to match the folder name (and paths) exactly, it didn't like the _v1.1 apparently.