@Amnesia The lack of weight was not an oversight. We set it up that way on purpose. If you read the other posts that were made today you will discover what was decided about timers, and why. The current timer is working as intended.
Though I appreciate your enthusiasm, I’m really not interested in getting into another discussion with you about how things should or should not be done. Please save your ideas for your own mod.
Also another bug, well a mess with spiders really.
You can create infinite gold by filling Sildah's inventory and she will take a spider part, give the item and the spider part you gave her will over flow on the ground and then you can pick it off the ground and repeat infinite amount of times. Or you can use one spider part and pick pocket the spider part you gave her and have infinite rewards that way. She must destroy the items given to her in the transaction :-P.
Also: The party should give Sildah a default regular version of a missile projectile and a Spider Venom she can coat it in venom [e.g. Destroys the 'AROW01.ITM' and RLSPVEN.ITM and creates 'RLVAROW1'.ITM]. Also Sildah should be unable to create projectiles out of thin air and also she is a Fighter / Druid (and druids prefer to not create goods from metal like most of the default projectiles)
The item rewards are very powerful (farm-able) and I would strongly recommend creating more 'healthy' items from scratch.
Damage: (default projectile type damage) +1 venom damage every 2 seconds for 40 seconds (Save vs. Poison to negate) [from AROW14.ITM] This is basically 20 damage over 40 seconds if the target's poison save fails. This will give a venom effect and still be worth the trek back to Sildah for basically projectiles of venom on demand for spiders are a random encounter and can be farmed. Also the sell price should be default price + 5 gold.
Arrow of Venom [RLVAROW1.ITM] (5 gold) Bolt of Venom [RLVBOLT1.ITM] (5 gold) Dart of Venom [RLVDART1.ITM] (5 gold) Bullet of Venom [RLVBULL1.ITM] (5 gold) Throwing Dagger of Venom [RLVDAGG1.ITM] (6 gold) Throwing Axe of Venom [RLVAX1H1.ITM] (6 gold)
I think- This mod actually breaks Potion consumption- as I've noticed no animatation or anything of the like kicks in when I quaff, but with the meat- it works-
Well, nothing seems to happen when I quaff one, I don't heal
Are you trying to drink more than 1 potion a round with the same character? Is an autopause preventing the character from taking the action after clicking? It could also be another mod causing the problem. I can't replicate your problem on my install.
@Apocrypha Tobias should be found in the North Nashkel Road area, after speaking with Mr. Tanner, but not on the road itself. The PC must be visible to Tobias as he/she walks near. Try searching the large rock outcropping about mid map. x=2725, y=2351
It is possible to insult Mr. Tanner (by insulting his son) in which case he will not ask for help. If this happens, then Tobias will not be found in the North Nashkel area.
I thought I’d add another thanks for a mod production that I now consider an essential one for inclusion in any playthrough of mine. Regardless of class choice, this mod is uber useful to a fun experience. Thanks for putting it together, @Ravenslight and teammates.
I thought I’d add another thanks for a mod production that I now consider an essential one for inclusion in any playthrough of mine. Regardless of class choice, this mod is uber useful to a fun experience. Thanks for putting it together, @Ravenslight and teammates.
Thank you for taking the time to let us know that you are enjoying the mod. It is much appreciated.
I am actually working on my BGEE/SoD install order. When should i install your mod ?
My install order is mainly going to follow the general Install Order from Scale of Balance readme by @subtledoctor
[quest mods] [NPC mods] [item mods including Item Revisions] [spell mods including Spell Revisions and IWDification] [small kit mods] Divine Remix (probably only few kits for testing) Song & Silence Rogue Rebalancing Monastic Orders of Faerun Tome & Blood Faiths & Powers or Deities of Faerûn (hard choice to make !!) Might and Guile [tweak mods including Tweaks Anthology] Scales of Balance SCS NPC_EE, Randomiser [GUI stuff]
Considering this load Order backbone, in what category should i incorporate your mod ?
If you install DoF first, the file that @subtledoctor mentioned is automatically copied to your override folder.
Or you can install FnP, option 3 (only spheres) and install DoF in the second place. This way you get FnP's spheres and DoF's kits.
If you install DoF before FnP and want to use the Velsharoon kit, don't forget to reinstall it after FnP for better results (it has a code that reads all the Necromancy spells and prevents double-entries on the spellbook).
If you need further enlightenment you can PM me, refer to DoF's thread or mention me on FnP's thread and I'll happily instruct you.
Though I am not personally familiar with every mod on your list, I believe that it should work well installed with other quest mods. (Thanks for helping out here @ThacoBell )
There is a plan to eventually replace dread and vampiric wolf drops with something that will be more appropriate, to be used in completing an additional quest. In the mean time, be sure to cook that meat thoroughly!
Update? Definitely, though I can’t yet say when. Compatibility with EET? Not sure yet. Though if there is enough interest in that, I suspect he will eventually do so.
Thank you for expressing your interest in such an update.
Update? Definitely, though I can’t yet say when. Compatibility with EET? Not sure yet. Though if there is enough interest in that, I suspect he will eventually do so.
Thank you for expressing your interest in such an update.
I am very interested in an update! I'm working on a mod that will be very happy to find this one installed (druids in particular will be happy)!
Comments
The lack of weight was not an oversight. We set it up that way on purpose. If you read the other posts that were made today you will discover what was decided about timers, and why. The current timer is working as intended.
Though I appreciate your enthusiasm, I’m really not interested in getting into another discussion with you about how things should or should not be done. Please save your ideas for your own mod.
You can create infinite gold by filling Sildah's inventory and she will take a spider part, give the item and the spider part you gave her will over flow on the ground and then you can pick it off the ground and repeat infinite amount of times. Or you can use one spider part and pick pocket the spider part you gave her and have infinite rewards that way. She must destroy the items given to her in the transaction :-P.
Also: The party should give Sildah a default regular version of a missile projectile and a Spider Venom she can coat it in venom [e.g. Destroys the 'AROW01.ITM' and RLSPVEN.ITM and creates 'RLVAROW1'.ITM]. Also Sildah should be unable to create projectiles out of thin air and also she is a Fighter / Druid (and druids prefer to not create goods from metal like most of the default projectiles)
The item rewards are very powerful (farm-able) and I would strongly recommend creating more 'healthy' items from scratch.
Damage: (default projectile type damage) +1 venom damage every 2 seconds for 40 seconds (Save vs. Poison to negate) [from AROW14.ITM]
This is basically 20 damage over 40 seconds if the target's poison save fails. This will give a venom effect and still be worth the trek back to Sildah for basically projectiles of venom on demand for spiders are a random encounter and can be farmed. Also the sell price should be default price + 5 gold.
Arrow of Venom [RLVAROW1.ITM] (5 gold)
Bolt of Venom [RLVBOLT1.ITM] (5 gold)
Dart of Venom [RLVDART1.ITM] (5 gold)
Bullet of Venom [RLVBULL1.ITM] (5 gold)
Throwing Dagger of Venom [RLVDAGG1.ITM] (6 gold)
Throwing Axe of Venom [RLVAX1H1.ITM] (6 gold)
Please stop derailing this thread with your own ideas about how things should be done.
I’ve not experienced this problem. Though I am uncertain if the newest patches have affected those animations.
It could also be another mod causing the problem. I can't replicate your problem on my install.
Tobias should be found in the North Nashkel Road area, after speaking with Mr. Tanner, but not on the road itself. The PC must be visible to Tobias as he/she walks near. Try searching the large rock outcropping about mid map. x=2725, y=2351
It is possible to insult Mr. Tanner (by insulting his son) in which case he will not ask for help. If this happens, then Tobias will not be found in the North Nashkel area.
I hope this helps.
It did! I found him, thank you!
I am actually working on my BGEE/SoD install order. When should i install your mod ?
My install order is mainly going to follow the general Install Order from Scale of Balance readme by @subtledoctor
[quest mods]
[NPC mods]
[item mods including Item Revisions]
[spell mods including Spell Revisions and IWDification]
[small kit mods]
Divine Remix (probably only few kits for testing)
Song & Silence
Rogue Rebalancing
Monastic Orders of Faerun
Tome & Blood
Faiths & Powers or Deities of Faerûn (hard choice to make !!)
Might and Guile
[tweak mods including Tweaks Anthology]
Scales of Balance
SCS
NPC_EE, Randomiser
[GUI stuff]
Considering this load Order backbone, in what category should i incorporate your mod ?
I guess and without specific instruction from the readme, i put it at the end of the [BGEE quest mods] group
If you install DoF first, the file that @subtledoctor mentioned is automatically copied to your override folder.
Or you can install FnP, option 3 (only spheres) and install DoF in the second place. This way you get FnP's spheres and DoF's kits.
If you install DoF before FnP and want to use the Velsharoon kit, don't forget to reinstall it after FnP for better results (it has a code that reads all the Necromancy spells and prevents double-entries on the spellbook).
If you need further enlightenment you can PM me, refer to DoF's thread or mention me on FnP's thread and I'll happily instruct you.
---
@Ravenslight
First, sorry for the off-topic.
Second, great job!
Third, I'm not sure if dread wolf or vampiric wolf should be embraced by this mod. Definitely not the eatable part.
I will test F&P and DoF and i have been already digging the "Divine subject" (but this is off-topic).
Thanks for the proposal and i will.
Though I am not personally familiar with every mod on your list, I believe that it should work well installed with other quest mods. (Thanks for helping out here @ThacoBell )
@Raduziel
Thank you
There is a plan to eventually replace dread and vampiric wolf drops with something that will be more appropriate, to be used in completing an additional quest. In the mean time, be sure to cook that meat thoroughly!
any chance for an update + compatibility for EET?
Thank you for expressing your interest in such an update.
I am very interested in an update! I'm working on a mod that will be very happy to find this one installed (druids in particular will be happy)!