Who in Bioware designed Durlag's Tower?
Bubbles
Member Posts: 589
Hi everyone,
Any idea who in BioWare designed Durlag's Tower?
Thank goodness I don't have a DM in PnP days with that kind of mind ^^.
Any idea who in BioWare designed Durlag's Tower?
Thank goodness I don't have a DM in PnP days with that kind of mind ^^.
7
Comments
Killed both dopplegangers, placed the 3 wardstoes FIK, the Throne room door won't open, and the Gargoyles only open either left or right door O_O !!
What did I do wrong???
This designer is really a "Psycho" ^^
Yeah, up to date the whole BG/EE triglogy, I guess Durlag's Tower gives me a real sense of adventure that Watcher's Keep does not. Whoever designed this back in the BioWare days is a real "Sadist" ^^.
Very enjoyable gameplay this particular tower, even if replayed can still die like ants with a mistake.
I guess even in the PnP days the most fun levels are always between level 1-10 where everyone has to be on their toes ^^.
Must have been one of those guys:
Designer Rob Bartel
Designer Kevin Craig
Designer Ross Gardner
Designer Kevin Martens
Designer Andrew Nobbs
Designer John Winski
http://www.gamefaqs.com/pc/196688-baldurs-gate-tales-of-the-sword-coast/credit
Thank you ^^ by the way drink more "Green" Tea ^^
@O_Bruce
Oh yeah, at least one of them must have waited for such opportunities torture the gamers and it actually lasted till this very day the torment is still ongoing ^^.
Phew just done the chessboard .. wasn't as hard as I projected ... that hedge-maze is far more subtlely dangerous... level 3 took me so long to complete X_X Ack!!!
He "murdered" Ajantis, Imoen + Branwen ... killed Faldorn and Neera ...
Now I am heading towards the nearest temple and raise those 2 girls ...
Darn!.. who is the child of murder .. how dare "IT" murdered them X_X
Everyone on that island keep saying " oo you smell" O_o
However, returning to the Tower after meeting with Souls games, I got a Souls-esque feeling: Punishing, yet never unfair, with a murderously steep learning curve if you progressed at to low a level and harboring a sense of accomplishment that only comes from true challenge. Oh, and also: Environmental storytelling.
Then I move a bit from entry " ehh this tower looks like it has 2 rings per level" ( I was only half right I guess).
I didn't go to the upper floors first, I went to the basement ( I thought I park my car there somewhere ^^).
Found a secret entrance .. I was telling myself " this is not looking good dude".
Went into the secret entrance and check Map " ok looks like a pretty small map"
Few days later (real life) ... " why am I still exploring the basements and havent finish them? X_X"
The Maps looks small BUT, the hell with the designers, I bet they have "divine" assistance in designing it (looks like a devil is had a "horn" in it).
Oh the next thing that is freaking irritating in design as I continue the play is the City of Baldur's Gate X_X.
So many walls and so many sections (I played this game hastily years ago and has no recollection of the maps design) ...Right now I am still trying to find the Blushing Mermaid Inn ^^ .. goodness where would they put an inn with such a name at? (trying hard to think the way those devils were thinking years ago ^^).
Oh I finally figured out how to fight that Big Bad Wolf after he ate up my party a couple of times (reason is that I originally prepared a party to deal with it but half of that party became ghasts so this half is hastily hired and not having the right "pig"ficiencies to handle a Big Bad Wolf (half the party = 3 = little pigs ^^)
I love the tower ^^.
However, I will make it the middle stop and not the last.Main reason is that after the tower, gotta fight that Aec thing and some of my mates may not be recoverable after the fight ...
At least that let me level up some of the replacements I have to acquire later.
Hehe I am abit stingy with consumables ^^
The next time i make an evil party, I will use them ^^.
Protection from Petrification is deliberately renamed for "evil" intentions I guess ^^ (it is supposed to be Gaze Reflection) except in BG2EE it didn't quite reflect the beholders' attacks X_X.
As long as you're undetected by the mage on the stairs, the fight won't start.
Also perception potions, sold in front of the tower, and found in the first sub-lvl come in very handy for all your trapping needs.
Take your best archer, give them boots of speed and two potions of magic protection. Drink both potions, send the character down there alone, and kite. Nothing in that room has non-magical ranged attacks, so it's very plausible to take literally 0 damage. Personally, I haven't lost a character to Aec'Latec since I started using this method.
This time round I just wanted to call in the cavalry and charge right in xD
It was fun to try to survive, next run onward will be back to good old snipe and hide ^^
Awww, that's very naughty ^^
Same old tactic ... looks like pretty fix way for major boss fight.
Very hard to find a more creative way to fight them ... always lure ...
To think Charname is supposed to have the largest slice of the Bhaal essence yet not even as tough as Sarevok ... must be Gorion's fault ^^.
Sarevok's mentor is the complete opposite, training him, making him stronger with those rituals, embracing bhaals essence. + he's the spoiled son of an iron throne leader, he has the gold to buy the best equipment
Awww, Gorion would seemed like that "parent" who always think their kid is not ready X_X.
Then 1 day in the deathbed, trying to tell Charname his biological father left him a huge inheritance,desperately with his last faint breath, which he should have done 10 years ago .... oops life support fail ...
Thus the kid is thrown out into the street by other relatives with no place to call home and the poor kid have to wander around in a hostile neighborhood flooded with drugs and homicide ... + siblings who try to murder him so that they could become the sole heir.
He has to be freaking lucky to end up being a President later part of his life (or somewhat ruthless ?_?).
Sob.. sob.. sniff...sniff... I WANT MY MOMMY !!