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What special abilities would you give to NPCs who have none?

GrinklesGrinkles Member Posts: 10
Several recruitable characters come with unexplained special abilities that they "shouldn't" have. For example, Dynaheir is able to slow poison once per day, and madman Tiax is able to summon a ghast to the battlefield on a moment's notice. Perhaps Dynaheir's rather high wisdom (15) grants her the ability to fight poison as a cleric or druid would, and perhaps the chaotic evil Tiax is able to befriend ghasts through sheer maniacal willpower. However, neither ability is explained canonically as far as I know.

If it were up to you to assign new special abilities to characters who lack them, which abilities would you give to those characters? Here are a few that I think could be fun purely for "flavor":

Garrick - Vocalize (he's a bard, isn't he?)
Kivan - Goodberry (spending so much time in the forest, he better know how to forage!)
Shar-Teel - Protection from Males (similar to Protection from Evil, but works vs. humanoid males)
Skie - Free Action (since her biography claims she is a skilled dancer)
Xzar - Spook (what's scarier than a glance from an unhinged necromancer in the heat of battle?)

For the record, here's a list of companions who do receive special abilities unrelated to their class:

-------------------------------
Branwen - Spiritual Hammer
Dynaheir - Slow Poison
Eldoth - Create Poisoned Arrows
Faldorn - Summon Dread Wolf
Minsc - Berserk
Quayle - Invisibility
Safana - Charm Person
Tiax - Summon Ghast
Yeslick - Dispel Magic
-------------------------------
Post edited by Grinkles on

Comments

  • 10Bazza1110Bazza11 Member Posts: 169
    I like it you are right about Kivan having a Druid ability I would take it a step further and allow rangers and Druids to multi class.
  • recklessheartrecklessheart Member Posts: 692
    Viconia - Blindness (very Shar)
    Xan - Doom
    Xzar - Inflict Minor Wounds (he doesn't really need 'Spook'. As a Necromancer, he'll naturally get 'Horror')
    Garrick - Vocalize (great choice, OP)
    Kivan - Goodberries (yeah, definitely on this one, too)
    Khalid - Shield (a touch of Harper magic, incorporating his protective nature)
    Alora - Glitterdust
  • SkatanSkatan Member, Moderator Posts: 5,352
    Coran: Luck. It just seem fitting, he feels like a lucky guy.
  • BillyYankBillyYank Member Posts: 2,768
    Xan: A version of Emotion: Hopelessness that affects the party as well as enemies.
  • ChnapyChnapy Member Posts: 360
    Well, there are some charcters that comes with an item attached that only them can ever wear. This (for some at least) definitely gives them an edge and I think shouldn't be ignored.

    Edwin has his necklace,
    Alora has her rabbit foot of luck,
    Xan has his Moonblade,
    Boo has Minsc,
    Rasaad's got shoes, or are those open to anyone? Anyway, the new guys have quests, that's even better.
    Did I forget anyone?

    That'd leave for "the poor blokes who couldn't sweet talk their DM into giving them some cool boon" :
    Xzar
    Montaron
    Shar-Teel
    Skie
    Jaheira
    Khalid
    Garrick
    Kivan
    Imoen
    and Ajantis (or is being able to play a paladin a boon in itself? =D



    I'm very much a fan of spook for Xzar, it's a really nice spell, remains useful well into higher levels. Could be a fear too (he wouldn't be the only one to get second level spells after all) but it might be too much of a game changer, especially early on.
  • SirBatinceSirBatince Member Posts: 882
    Grinkles said:

    and madman Tiax is able to summon a ghast to the battlefield on a moment's notice. Perhaps Dynaheir's rather high wisdom (15) grants her the ability to fight poison as a cleric or druid would, and perhaps the chaotic evil Tiax is able to befriend ghasts through sheer maniacal willpower. However, neither ability is explained canonically as far as I know.

    Summon Ghast's official spell description :

    No one knows just how Tiax managed to learn this particular bit of necromancy, perhaps because it seems an odd question to ask while being mauled by one of his creations. The spell summons a feral ghast, which remains for 1 turn to serve Tiax’s bidding before returning to dust.
  • PhilhelmPhilhelm Member Posts: 473
    Ajantis should have Truesight...
  • ArchaosArchaos Member Posts: 1,421
    edited March 2016
    For Dynaheir, here's a kinda far-fetched explanation for the Slow Poison ability.
    The Witches of Rashemen or Wychlaran usually multiclass with Cleric and have high Wisdom, as they're expected to be spiritual leaders.

    Since you couldn't have a Cleric/Mage Human multiclass or a pointless level 1 Cleric/level 1 Mage dual-class, perhaps even for balance reasons, they gave her a useful Cleric-like ability.

    Or like Driz'zt was learning a few cantrips, without being a Mage/Wizard in the books (unless I'm mistaken), Dynaheir was taught a Cleric spell instead of being a full-fledged Cleric dual-class.

    It should also be noticed that there are no illegal NPC stats or abilities. They're NPCs.
    There are ton of illegal NPCs, both in books and adventures. I've seen some ADnD Lawful Good Fighter/Druids in a list somewhere.
    Or an ADnD Chaotic Neutral Wild Elf Druid. http://forgottenrealms.wikia.com/wiki/Aerilaya

    The rules only exist for PCs and for balance reasons. The NPCs can be whatever they want, since they're controlled/created by DMs/developers and DMs/developers do as they please as well.
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  • LateralusLateralus Member Posts: 903

    Xzar:Infravision 3/day
    Montoran:Wound (Cause a bleed effect if the next melee attack hits, 1/day 1hp/round 5 rounds
    Shar-Teel:Taunting (1/day makes target attack her, save vs. spell -2 neg)
    Skie:Mirror Image 1/day
    Jaheira:Strength 1/day
    Khalid:Wizard slayer kit
    Garrick:Vocalize 1/day (excellent)
    Kivan:Archer Kit
    Imoen:Same Bhaalspawn powers we all know and love, rep based
    Ajantis:Cavalier Kit
  • PhilhelmPhilhelm Member Posts: 473
    Lateralus said:


    Xzar:Infravision 3/day

    It should probably be 2/day, since elves don't have three eyes.

  • thelovebatthelovebat Member Posts: 218
    edited March 2016
    Xan should be a Fighter/Mage instead of a specialist mage. That way at least he can use his really awesome sword for something other than showing it off while acting 'doom & gloom.' With how low his hit points are as just a Mage and not getting access to the offensive spells the other specialist Mages do, it would be cool if we could at least have him fit a unique role even if he had the same spell limitations as an Enchanter while being the Fighter/Mage multi. Otherwise getting him into melee with his sword is too much a risk when he only really gets 4 HPs a level max, and the fire resistance from the sword and the AC boost won't do much to help him if he can't take a hit or two.

    It would just be cool to have someone around who could be a Fighter/Mage for you instead of feeling tempted to make one for a lot of your playthroughs. And who better than our frail fellow who thinks the world is crashing down?
    Chnapy said:

    Well, there are some charcters that comes with an item attached that only them can ever wear. This (for some at least) definitely gives them an edge and I think shouldn't be ignored.

    Edwin has his necklace,
    Alora has her rabbit foot of luck,
    Xan has his Moonblade,
    Boo has Minsc,
    Rasaad's got shoes, or are those open to anyone? Anyway, the new guys have quests, that's even better.
    Did I forget anyone?

    That'd leave for "the poor blokes who couldn't sweet talk their DM into giving them some cool boon" :
    Xzar
    Montaron
    Shar-Teel
    Skie
    Jaheira
    Khalid
    Garrick
    Kivan
    Imoen
    and Ajantis (or is being able to play a paladin a boon in itself? =D



    I'm very much a fan of spook for Xzar, it's a really nice spell, remains useful well into higher levels. Could be a fear too (he wouldn't be the only one to get second level spells after all) but it might be too much of a game changer, especially early on.

    You could argue that Imoen and Shar-Teel have some specials of their own, as those are the only two NPCs in the game who have the necessary stats to dual class (without using tomes). Khalid has a special trait too, though it's a negative one with his low morale and tendency to crap out when he gets hit too much.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    The Witches of Rashman can memorize Cleric spells up to 3rd level using their mage slots, though it's only supposed to work within the ancestral borders Rashaman, because it's a type of Land-magic.
  • RaduzielRaduziel Member Posts: 4,714
    Khalid as a Wizard Slayer? Forever being away from the cursed belt of strength and gauntlets of the ogre? Don't looks like a good idea.
  • DurenasDurenas Member Posts: 508
    Chnapy said:


    Boo has Minsc,

    Unfortunately, Minsc doesn't actually do anything, he just takes up a party slot, gimping Boo horribly.
  • BillyYankBillyYank Member Posts: 2,768
    Amberion said:

    Chnapy said:


    Boo has Minsc,

    Unfortunately, Minsc doesn't actually do anything, he just takes up a party slot, gimping Boo horribly.
    I wouldn't say that, Boo is the only character in the BG saga who can ride a mount.
  • DurenasDurenas Member Posts: 508
    edited March 2016
    BillyYank said:

    Amberion said:

    Chnapy said:


    Boo has Minsc,

    Unfortunately, Minsc doesn't actually do anything, he just takes up a party slot, gimping Boo horribly.
    I wouldn't say that, Boo is the only character in the BG saga who can ride a mount.
    Yeah, but that just compensates for the fact that Boo was horribly gimped in movement speed for no good reason. He needs Minsc just to keep up with the rest of the group.

    And before anyone can pipe up with the apparent contradiction between my two posts, if they had designed Boo properly, Minsc would be totally unnecessary. Minsc provides nothing that Boo should not be capable of normally. And if we had direct control of Boo we could control his special 'Go for the eyes' attack, instead of it randomly targeting the most evil monster in the group.
  • PK2748PK2748 Member Posts: 381
    Nothing! Natural selection at work. Let the inferior NPCs suffer their natural fate under a proper objectivist philosophical and moral structure. They produce and prosper or not. I give them nothing!

    On the other hand, Garrick really sucks! Give him IWD bard songs. All he cares about is music, give him a repertoire
  • lunarlunar Member Posts: 3,460
    Umm I wouldn't give Imoen bhaalspawn powers. It should not be obvious that she is a spawn, in bg1 so it should come as a shock in bg2 as intended. Also Imoen has very high stats, you get her right off the start so you can customise her skills and she can dual class. Those are her specials.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    I once made a request: https://forums.beamdog.com/discussion/43970/give-minsc-a-detect-evil-special-ability#latest Minsc can very much see if something is evil or not. Boo can obviously help him in this.

    I'm eager to find out what special abilities SoD NPCs have :)
  • RaduzielRaduziel Member Posts: 4,714
    edited March 2016
    Imoen: Non-Detection

    Khalid: Champion's Strength (self only)

    Ajantis: Holy Power

    Kivan: Entangle

    Minsc (as I turn him into a Barbarian in my game): Detect Evil (good one @bengoshi !)

    Coran: Luck

    Alora: Aid

    Jaheira: Being able to cast "Raise Dead" as a druid is an special power IMHO.

    Garrick: Friends

    Xan: Emotion (Hopelessness)

    Skie: Free Action (self only)

    Xzar: Horror

    Edwin: Charm Person (it would explain why he uses to treat everyone around him as a servant)

    Montaron: Ghoul Touch (all that time traveling with a Necromancer helped him discover something useful for an assassin)

    Kagain: Death Ward (he IS the most resilient character in the entire saga)

    Shar-Teel: Dirty Fight (Blindness)

    Viconia: 50% MR is good enough

    Rasaad: Sunfire

    Neera: Protection From Fire

    Dorn: Being an illegal Half-Orc / BlackGuard with 19 STR is good enough

    Baeloth: 50% MR is good enough and illegal spells selection is good enough

    Aerie: Call Lightning (Aedrie Faenya take care of her)

    Nalia: Knock

    Korgan: Fear

    Keldorn: Armor of Faith

    Valygar: Minor Globe of Invulnerability

    Anomen: Shield

    Haer'Dalis: Dimensional Door

    Cernd: Summon Pack (Animal Summoning II that only calls for wolves)

    Hexxat: Being a indestructible vampire is good enough
  • SkatanSkatan Member, Moderator Posts: 5,352
    BillyYank wrote: »
    Xan's Emotion: Hopelessness should bypass MR since it's not a spell, it's just him reading poetry from his journal.

    ^- This, so much this!
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