Learning the rules of the games
Riderat
Member Posts: 136
Hey!
I've been off the BG saga for a while due to some personal reasons. But I did couple of runs about a year ago and I really enjoyed the trip. The only drawback was that I was completely relying on intuition and the explanations that game is giving (we all know that game tries to break you with no explanations whatsoever). I had some serious problems with different conditions, status effects, monster weaknesses, skill/spell mechanics etc. For instance, I still don't know what a round in game is and how to measure it. I kinda get the idea that it's the sequence for all the involved parties in (or out) combat to make a move (but then how can you have 1.5 attack/round? muaaaaa. You swing your weapon, swing it again but stop halfway, wait for everyone else to move/attack, then finish your halfway swing and do another one? aaaargh). Nevertheless, now I would like to start the game again, but this time I'm planning to go in prepared.
How did you learn the bits and pieces of the game? Did you really read trough the manuals? Isn't there some more user friendly way to do that? Just a quick glance at amazon got me averted from purchasing such a manual, as they cost around 30 bucks/book. I tried to search youtube for some rule explanations, but nothing came up. Wikipedia is often helpful, but there you really have to know what are you looking for (it is not written in a continuous manner) and it's sometimes an overkill of information. I found this manual http://www.beamdog.com/files/bg2ee/bg2eemanual1.pdf however, it seems that it only scratches the surface of the actual game mechanics and everything, focusing more on the lore and the general game-play.
Bottom line - how did you learn this game? How many times did you have to restart because you messed up your char with a bad level up or something?
Thanks for the input!
I've been off the BG saga for a while due to some personal reasons. But I did couple of runs about a year ago and I really enjoyed the trip. The only drawback was that I was completely relying on intuition and the explanations that game is giving (we all know that game tries to break you with no explanations whatsoever). I had some serious problems with different conditions, status effects, monster weaknesses, skill/spell mechanics etc. For instance, I still don't know what a round in game is and how to measure it. I kinda get the idea that it's the sequence for all the involved parties in (or out) combat to make a move (but then how can you have 1.5 attack/round? muaaaaa. You swing your weapon, swing it again but stop halfway, wait for everyone else to move/attack, then finish your halfway swing and do another one? aaaargh). Nevertheless, now I would like to start the game again, but this time I'm planning to go in prepared.
How did you learn the bits and pieces of the game? Did you really read trough the manuals? Isn't there some more user friendly way to do that? Just a quick glance at amazon got me averted from purchasing such a manual, as they cost around 30 bucks/book. I tried to search youtube for some rule explanations, but nothing came up. Wikipedia is often helpful, but there you really have to know what are you looking for (it is not written in a continuous manner) and it's sometimes an overkill of information. I found this manual http://www.beamdog.com/files/bg2ee/bg2eemanual1.pdf however, it seems that it only scratches the surface of the actual game mechanics and everything, focusing more on the lore and the general game-play.
Bottom line - how did you learn this game? How many times did you have to restart because you messed up your char with a bad level up or something?
Thanks for the input!
1
Comments
The basic idea is that one ROUND is 6 seconds (real time, not counting pauses of course). So if you have 2 attacks for example, you can hit twice in 6 seconds. I think with 1,5 attacks it is one attack on ROUND one and two on ROUND two (not sure on this one though). One TURN is 60 seconds aka 10 ROUNDs. You can put the "show rolls" in game menu on, this way you can actually see what is happening.
Correct if I am wrong, but attacks for example are done with d20 dice. The lower the number the better (with attacks, saving throws, Armor class etc), except when bonuses are implied: for example +2 weapon is better than +1. They made this easier to understand/calculate in 3.0/3.5 edition: the bigger the better.
About the monsters, the only way to know weaknesses and such is to remember. Or you can use this:
http://www.lomion.de/cmm/_contents.php#n
It is quite accurate. Not completely, but almost
When creating a character this is a good reference site:
http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats
You know where to place your ability points and how many points
About the conditions and status effects... well... you need to specify what you had problems with.. there are so many
If you really want to learn all the rules, then there is no other way around it than read the books But for example the PlayItHardcore page I linked above gives a lot of info how to maximize your characters and companions. This will of course give you better idea how to kill creatures, even with Strategems
Every char is in its own personal round in the game. It means, during a round, which is 6 seconds, a creature can do one special action only:using ability, activating a wand, gulping a potion, casting a spell etc. AND attack, to a number of times max allowed by his attacks/round. Thus you can cast a quick spell and attack, before the round is finished, and then you can cast or gulp a potion again. If you enable end of the round auto pause on options, it auto pauses for every party member when their round ends:you can use a spell or potion or ability then.
I had some monster knowledge from PnP prior to playing BG because I actually own some beastiary books despite never having played a real PnP game. But before EE I never once visited a forum about BG, let alone knowing somebody in real life playing it. Forever alone you say?
But learning IE is a whole different adventure. It took me years to find out most characters only hit once a round and that most swings are actually "fake".
haha that's great
@Riderat
read what subtledoctor wrote and the IWD manual https://forums.beamdog.com/discussion/36286/icewind-dale-enhanced-edition-game-manuals
You need the Mastering Melee & Magic manual, chapter 5 (combat).
How come no one else pointed him to the great IWD manual?
By the way, i also find this topic quite helpful (especially for spells and skills). If anyone is interested - https://forums.beamdog.com/discussion/14571/unofficial-game-manual-for-baldurs-gate-enhanced-edition/p1
If not, I will have a bookmark in this topic for future reference
@bob_veng is right. The IWD manual is a great resource. It's how I learned to play the infinity engine games. It's not a dry read, either. The original IWD didn't have all the kits and stuff that BG2 has, but the kits directly tell you how they modify the rules. The two games are very very similar.