Status effects
lolien
Member, Moderator, Translator (NDA) Posts: 3,108
@NIV5T suggested, that we can make a table containing the various negative status effects and their counter effects. A nice idea, it's confusing sometimes what will shield against from various stun/hold effects for example. Here i start to make the table, feel free to give advices/corrections in the comments below, i edit the OP accordingly.
Edit:
Apparently vanilla forums broke table formatting again. For now you can reach the status effects table here: http://baldursgate.wikia.com/wiki/Status_Effects
Edit:
Apparently vanilla forums broke table formatting again. For now you can reach the status effects table here: http://baldursgate.wikia.com/wiki/Status_Effects
BG1
Icon | Name | Description |
---|---|---|
Acid | Character takes acid damage over time. |
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Berserk | The character will be uncontrollable and attack enemies, but will have increased damage and THAC0, be immune to several spells (including Charm Person) and get increased saves against others. |
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Blinded | Lowers the character sight radius. Blinded creature receives -4 penalty on attack rolls and 4 penalty on armor class. |
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Charmed | Character gets under the casting creature control. |
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Confused | The character is out of control and will wander around and attack others (including allies) randomly. |
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Deaf | The character gets 50% chance of spell failure. |
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Diseased | 1 penality to all saving throws and THAC0. |
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Dominated | Character gets under the casting creature control. |
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Doomed | Gives the character a -2 penalty to all rolls including THAC0 and saving throws. |
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Dying | The character will slowly die while this affects him. If not dispelled in time, death is certain. |
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Energy Drain | The character lose constitution score |
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Enfeebled | Reduce strenght to 5. |
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Entangled | The character can't walk. |
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Fatigue | Character has lower luck, making it easier to be hit by enemies and harder to hit them. Effect worsen for every 4 hours been awake for too long. |
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Grease | Lowers movement rate. |
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Greater Malison | The character recieves -4 penalty on all saving throws. |
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Held | The character is frozen for a number of seconds. They cannot move, attack, or use items. |
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Held(2) | The character is frozen for a number of seconds. They cannot move, attack, or use items. |
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Intoxicated | Gives negative luck and morale bonus. |
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Level Drain | The character lose experience level. |
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Miscast Magic | The character recieves 80% chance of spell failure. |
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Nausiated | Stinking Cloud causes an unusual poison effect that does not deal any HP damage, only knocks the character prone. |
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Panic | The character is out of control and will run away from the enemy. |
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Petrified | The character is turned to stone and removed from the party. |
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Poisoned | Most poisons cause the character to lose HP at a set rate (varies by source) until the poison is magically neutralized, death occurs, or it wears off. Opposed to regeneration. |
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Polymorphed | The character is polymorphed into a squirrel |
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Silenced | Character can no longer cast spells. |
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Slowed | Character moves and attacks attacks at a slower rate than usual, opposed to haste. Does not affect spellcasting. |
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Stunned | The character is frozen for a number of seconds. They cannot move, attack, or use items. |
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Unconscious | The character lay down and cannnot move, attack, or use items. |
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Webbed | The character is frozen for a number of seconds. They cannot move, attack, or use items. |
Post edited by lolien on
37
Comments
BG2
effect
Drained
Troll attack[2]
I would like to advice using the intel from https://forums.beamdog.com/discussion/36604/bg2-solo-scs-spell-guide in order to help here.
Another suggestions:
Include some notes about the SCS mod component when Fireshield prevents Insect Plague. Maybe @semiticgod can advice on Spell Revision mod
Spell Immunity - should be defined from which particular school
There're no feeblemind and imprisonment in the table
Also, don't forget a drunk effect
Panic - may be caused by Spook as well. As by Cloak of Fear (divine). The spell Emotion gives immunity to Fear to its caster
The Dying effect can be caused by Nabassu - a wild surge by a wild mage
Potion of Clarity doesn't protect from Sleep
Overall, this is a great idea and when it will be completed, the thread will be of a great use!
Web has its own icon - Webbed. Free Action prevents it but Remove Paralysis doesn't remove it.
I don't think Dispel Magic gets rid of Confusion. I read that Greater Restoration is the only thing that does.
Free Action prevents Slow.
There's the Blind effect. I think it can't be prevented but Cure Disease gets rid of it, perhaps Dispel Magic too.
Feeblemind is negated by Cure Disease, Dispel Magic and Heal.
Both Feeblemind and Rigid Thinking are prevented by Chaotic Commands but I don't know what negates Rigid Thinking.
BG1 also has level drain and "energy drain". Level drain is in BP1 by wraiths and Energy drain is done by Kirinhale (temporarily reduces str and dex if I remember right) and uses the level drain icon aswell.
BG1 has malison cast at you. It's used by Semaj. It should be added in the BG1 section.
Chaos has its own icon though I suppose it's redundant.
Unconsciousness icon is more dark red colored I believe.
Domination uses a different icon from charm.
Cursed and Bleeding (bg2) are missing aswell.
Salt Mephits in BG2 can inflict some weird effect. The icon looks like 4 grains of salt I think.
I don't think stinking clouds really inflict true poison at all. It seems like they simply copied the icon over for some reason.
Doom
Decaying (Dolorous Decay)
Glass dust (dust mephit)
Bad luck
Berserk
Grease
Deaf
Melf's Acid Arrow
Webbed (has unique status icon)
Nauseated
Rigid Thinking
Hopelessness
Chaos
Feeblemind
Cure Disease cures blindness as well as deafness and disease and feeblemind.
Chaos, confusion, and rigid thinking all use the same effect; they just have a different icon. Same goes for charm and domination. Same goes for unconsciousness and sleep. Same goes for bleeding and poison. Everything that grants immunity to confusion also blocks chaos and rigid thinking, and everything that grants immunity to charm also blocks domination, yada yada. Horror and fear are also two names for the same effect.
There is a separate opcode for charm/domination, opcode 241, Control Creature. This is used basically nowhere. I believe the MINHP1 item in IWD:EE and maybe some other EEs grants immunity to Control Creature, even though you can never use it without modding. Otherwise nothing is ever immune to it.
Power Word: Sleep uses a different opcode than sleep. If you have SR, it uses both opcodes, but you can save against the standard sleep effect.
Power Word: Stun uses a different opcode than stun. If you have SR, it uses both opcodes, but the stun effect only lasts 1 round against enemies with 90 HP or more.
Arbane's Sword and the Ring of Free Action may or may not block stun effects depending on your install.
Spell Revisions changes Remove Curse to Break Enchantment, which removes the effects of all spells belonging to the "Disabler" secondary type. This does not include some of the status effects listed above (it does not cure poison), but otherwise it's basically a cure-all. It's probably @Demivrgvs' most brilliant idea.
There are three different hold effects. First is Hold I (opcode 109), which you see in Hold Person and most other hold effects. Next is Hold II (opcode 175), which you see in Hold Monster and very few other places. The last one is Hold III (opcode 185), which you see in Hold Undead and Otiluke's Resilient Sphere. The only way you can block Hold III is to use Barbarian Rage.
Edit: Maybe this was a bad idea, I shouldn't have cluttered the thread with posts that add no value. Please delete this post.
Polymorphed (into squirel) is one bad status that lacks an icon, as well. And it has been one of the most inconsistent and buggy status effects across the different bg versions.
My usual strategy for a nasty is to let the rest of the party clear the immediate area and then rest... but there are number of effects (in particular some of the Negative Energy ones) that will still be in effect.
Issue is mod only and is addressed further up the thread.
Also, a potion of clarity doesn't help against Sleep. It gives immunity to Fear, Charm, Confusion and Feeblemind.
Please, don't forget a potion of Magic Blocking - it prevents any spells from lvls 1 till 5, and Protection from Magic scroll, which prevents everything.
In what i would need help: effects, that are not spells, but can be resisted via Spell Immunity (if there's any).
Is there Dying effect from wild surged Nabassu in BG2 too?
What's the matter with Diseased vs Nausiated?
Speaking about Spell Immunity. It's not that simple to add the spell school. There are effects, where the causing spells belong to various school. For example: Spook(Illusion), Horror(Necromancy).
I see two solution. I can write the schools after each causing spell, or i can give a number to every causing effect, and then refer to it at the prevention/curing part.
I use an example to be clear:
First:
Spook(Illusion)
Wand of Fear,
Cloak of Fear(Conjuration)
Emotion: Hopelessness
Remove magic
Wand of Fear[3],
Cloak of Fear[4]
SI(Illusion)[2],
SI(Necromancy)[1],
Emotion: Hopelessness
Remove magic
Now, what about the Wand of Fear? Which Spell Immunity option shields against the Cloak of Fear's panic?
The wand of Fear (as other wands, for example, the wand of sleep) offer a saving throw against wands, not magic, so Spell Immunity doesn't help here.
To prevent Cloak of Fear, that is a Conjuration spell, you can choose (if you want to) SI:Conjuration.
Also, remember that dispel magic can cure Unconscious, Webbed, Entangled, Grease etc effects, so that you lose this negative effect, but if you continue to stay in the area of Stinking Cloud, Web, Entangle, Grease you will have to roll your saving throw again in the next round. But the main thing here is that these effects can be cured by dispel magic and it could give you so much needed second to gulp a potion or do something while you're free from the negative effect.
Also, don't forget the Greenstone amulet and effects it prevents.
A wild surge in BG2 summons not a Nabassu but a Pit Fiend, so no Dying effect.
Also, you can add a Wing Buffet (a dragon's ability) - Spell Shield protects against it.
Isn't ability score drain also curable by remove curse?
It uses the Dispel opcode, flagged 'Always Dispel', so spell & caster level are irrelevant, every dispellable effect will be wiped. True, but you could still use the remove spell protections opcode for each type or school up to the proper level for the same effect. Actually, why doesn't it do this instead of using the dispel-all effect?
Edit: Also, Glitterdust and PW:Blind also cause Blind, no?
FYI, ghast/ghoul 'nauseated' effect gives a -2 to THAC0. Luckily, it's a temporary effect.