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[Mod] New Refinements (v4?) beta release

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  • [Deleted User][Deleted User] Posts: 0
    edited May 2017
    The user and all related content has been deleted.
  • MateoFrozenMateoFrozen Member Posts: 82
    edited June 2017
    @subtledoctor
    I need some help, if I want to have UAI Innate Ability in thief class back.Will removing this lines be enough ?
    LAF action_remove_hla STR_VAR kit_name = *******~ remove_ability = ~AP_SPCL915~ END
    never mind it's working
    Post edited by MateoFrozen on
  • AasimAasim Member Posts: 591

    Updated to beta 4.11, which refines (heh) the Use Scrolls HLA.

    Edit: maybe I should change 'Use Scrolls' to 'Use Magical Devices' and include wands...? And potions normally restricted from them? Etc.

    Have you tried installing SCS over this tweak? Installer takes over 60 minutes to assign a thief kit to a single npc for some reason (very likely the 100+ prohibit item type in d5_noscrl), making the "smarter gen AI" part of SCS virtually unable to install.
    I've fixed it locally by removing the problematic spell from clabs. I don't know if this problem is on my computer alone (I've just got a new rig with win10 and I'm still a bit lost) but still - worth checking.
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  • AasimAasim Member Posts: 591
    edited June 2017
    I've tried feat sys, it slows down scs install time but nowhere as near as this, install time could be well above 10 days if you leave this as it is. Refin should go before SCS (v30 is bugged so enemies won't use new HLAs but v31 should fix it back again).
    your soulution might work, or just make 2 components for HLAs, base (installs before SCS) and "use scrolls" which should go after SCS. Wonky, but it should work.

    p.s.
    t-up for your suggestion above (all potions/wands usable by thieves)
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  • AasimAasim Member Posts: 591

    Yeah tha could work too, SCS definitely should not care about Use Scrolls

    It doesn't. :)
  • [Deleted User][Deleted User] Posts: 0
    edited June 2017
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  • AasimAasim Member Posts: 591
    All seems good, bar one thing - if you right-click on a scroll in inventory, a little window pops saying "drink potion". :)
  • ArthasArthas Member Posts: 1,091
    Are you planning to rework some parts of refinements? Saw some of your posts on spellhold studios and you left me intrigued
  • [Deleted User][Deleted User] Posts: 0
    edited June 2017
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  • AasimAasim Member Posts: 591

    Aasim said:

    All seems good, bar one thing - if you right-click on a scroll in inventory, a little window pops saying "drink potion". :)

    I could make some scrolls wands and some wands scrolls, and leave potions out of it.
    Alchemy? :)
  • [Deleted User][Deleted User] Posts: 0
    edited June 2017
    The user and all related content has been deleted.
  • AasimAasim Member Posts: 591
    It's now impossible to put protection scrolls (Green) in scroll containers. :)
  • bob_vengbob_veng Member Posts: 2,308
    it's because they'e way bigger and can't fit.
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  • bob_vengbob_veng Member Posts: 2,308
    edited June 2017
    create a container called "adventurer's knapsack" or "waist bag" or something like that that can fit potions, scrolls, gems, keys and miscellaneous items (are keys misc already?) at the same time and make it available at every corner so people can repurpose them back to storing just scrolls or potions in them if they want to

    then remove potion, scroll, gem and key containers.
  • Necromanx2Necromanx2 Member Posts: 1,246
    If you change all green scrolls to potions, will the Stone to Flesh scroll still work on petrified people? Can you still target Brawen or will it not work because she can't drink while petrified?
  • [Deleted User][Deleted User] Posts: 0
    edited December 2017
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    Post edited by [Deleted User] on
  • bob_vengbob_veng Member Posts: 2,308
    yeah...neither is a good option. equally bad.
  • [Deleted User][Deleted User] Posts: 0
    edited June 2017
    The user and all related content has been deleted.
  • bob_vengbob_veng Member Posts: 2,308
    #4. you did your best, it can't work and that's it.
  • AasimAasim Member Posts: 591
    7) make all scrolls usable by thieves anyway; have them min INT requriment and turn "use scrolls" HLA into something else
  • bob_vengbob_veng Member Posts: 2,308
    that wouldn't be good because the requirement can't be set high enough because mages can have low int too and then those mages wouldn't be able to use scrolls which is unacceptable.
  • ArctodusArctodus Member Posts: 992
    edited June 2017
    Well, I ain't no modder but, from a player's side, the lesser evil seems to be #3. Ok, I'll have to put green scrolls in the potion bag. Seems no biggie to me. It's at least a good way to save a well designed HLA like Use Scrolls. State it in the readme and that's all good.
  • bob_vengbob_veng Member Posts: 2,308
    edited June 2017
    it's seriously terrible to have to put a scroll in a potion bag. actually we're past that because there's the miscellanous item category. changing green scrolls to "tablets" (miscellaneous category) might not be that bad. but then they need new graphics and proper descriptions and to not be able to stash them anywhere except bags of holding will certainly be inconvenient.
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  • [Deleted User][Deleted User] Posts: 0
    edited June 2017
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