@subtledoctor I need some help, if I want to have UAI Innate Ability in thief class back.Will removing this lines be enough ? LAF action_remove_hla STR_VAR kit_name = *******~ remove_ability = ~AP_SPCL915~ END never mind it's working
Updated to beta 4.11, which refines (heh) the Use Scrolls HLA.
Edit: maybe I should change 'Use Scrolls' to 'Use Magical Devices' and include wands...? And potions normally restricted from them? Etc.
Have you tried installing SCS over this tweak? Installer takes over 60 minutes to assign a thief kit to a single npc for some reason (very likely the 100+ prohibit item type in d5_noscrl), making the "smarter gen AI" part of SCS virtually unable to install. I've fixed it locally by removing the problematic spell from clabs. I don't know if this problem is on my computer alone (I've just got a new rig with win10 and I'm still a bit lost) but still - worth checking.
I've tried feat sys, it slows down scs install time but nowhere as near as this, install time could be well above 10 days if you leave this as it is. Refin should go before SCS (v30 is bugged so enemies won't use new HLAs but v31 should fix it back again). your soulution might work, or just make 2 components for HLAs, base (installs before SCS) and "use scrolls" which should go after SCS. Wonky, but it should work.
p.s. t-up for your suggestion above (all potions/wands usable by thieves)
create a container called "adventurer's knapsack" or "waist bag" or something like that that can fit potions, scrolls, gems, keys and miscellaneous items (are keys misc already?) at the same time and make it available at every corner so people can repurpose them back to storing just scrolls or potions in them if they want to
then remove potion, scroll, gem and key containers.
If you change all green scrolls to potions, will the Stone to Flesh scroll still work on petrified people? Can you still target Brawen or will it not work because she can't drink while petrified?
that wouldn't be good because the requirement can't be set high enough because mages can have low int too and then those mages wouldn't be able to use scrolls which is unacceptable.
Well, I ain't no modder but, from a player's side, the lesser evil seems to be #3. Ok, I'll have to put green scrolls in the potion bag. Seems no biggie to me. It's at least a good way to save a well designed HLA like Use Scrolls. State it in the readme and that's all good.
it's seriously terrible to have to put a scroll in a potion bag. actually we're past that because there's the miscellanous item category. changing green scrolls to "tablets" (miscellaneous category) might not be that bad. but then they need new graphics and proper descriptions and to not be able to stash them anywhere except bags of holding will certainly be inconvenient.
Comments
I need some help, if I want to have UAI Innate Ability in thief class back.Will removing this lines be enough ?
LAF action_remove_hla STR_VAR kit_name = *******~ remove_ability = ~AP_SPCL915~ END
never mind it's working
I've fixed it locally by removing the problematic spell from clabs. I don't know if this problem is on my computer alone (I've just got a new rig with win10 and I'm still a bit lost) but still - worth checking.
your soulution might work, or just make 2 components for HLAs, base (installs before SCS) and "use scrolls" which should go after SCS. Wonky, but it should work.
p.s.
t-up for your suggestion above (all potions/wands usable by thieves)
then remove potion, scroll, gem and key containers.