grand mastery achievement in BGEE is impossible to acquire.
Durenas
Member Posts: 508
A level 9 fighter is required in order to reach grand mastery. Dual classing a fighter doesn't work, as the game will not allow you to put a pip in a proficiency you have more than 1 pip in(such as from an inactive class with 4 pips).
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Its convuluted as hell, but it works.
(mostly, I am bitter at not realizing all these years that Anomen could gain new masteries )
If it's so, then it's a huge nerf to dual classed builds.
It's not a huge deal, though. This is one of those things that's easy to avoid in your games if you don't like it.
Concerning the PnP rules, it's fine really.
Grandmastery is far from overpower and costs a huge investment of time/proficiency points.
Dualclass characters are forced to be Human and to have horrible rolls (minimum of 3 everywhere and a 9 in your starting class (if you're dualing from Fighter/Thief/Cleric like nearly 90% of builds)), then they suffer a long downtime which is very crippling.
Plus if I remember correctly, you can dual multiple times in PnP to create "triple class dual" which you can't do in BG.
Finally this nerf would only affects inferior builds, as the strongest dual from Fighter are done at level 9 or 13 which is high enough to get GM in the first place.
This would only force more players to follow the powergamer's path, not really needed in my opinion.
Not to mention that the game doesn't follow the exacts rules for many reasons. By the 2e rules multiclass can get GM and kits, imagine how strong this would be.
Did the Grandmaster achievement trigger when you assigned the 5th pip or at the end of the game? Any details you could provide would be great!
I got Grandmaster as soon as I put the 5th point into a weapon and finished the level-up process. It happened in the Black Pits.
It's also worth noting that the achievement will only trigger for the main character, that is, the character you create in the first slot. I think it's safest if you create the character in the first slot and leave them there until you get the achievement.
Some players have speculated that one of the recent patches broke this achievement and made it impossible to get, which is also possible.
That's debatable. Fighter 9 to Cleric or Thief doesn't really offer much that Fighter 7 doesn't. Fighter 7 to Cleric, Druid or Thief receives Grandmaster faster than Fighter 9 does. Fighter 9 does offer an additional weapon pip, a few more hp, and while your second class is leveling, a slightly better THAC0, but one that is eventually overtaken by the second class. One may wonder if it's worth the delay in XP of the second class.
Fighter 13 provides an additional 0.5 APR, but this causes you to lag 4-5 levels behind on your second class (and thus, HLAs as well). Worth it? Seems doubtful.
You need lvl 9 for Grand Mastery
I tried it with a Fighter (3) dualed to Thief (9) but didn't get the achievement even with 5 points in long swords
This seems to be the case. As @gugulug5000 said he cant get it in BG2 but I got that ages ago when the first patches came out. But I cant get it in BG1 when trying that recently.
- Start as a Human Fighter with enough ability scores to Dualclass to Druid, and two pips in a weapon proficiency that's available to Druids, such as Clubs.
- Level your Human Fighter up to level 6 or 7 (either works), placing two more pips in the chosen weapon proficiency.
- Dualclass to Druid, and level it up to level 7. Once you have enough experience to reach level 8, do NOT level up to 8. Instead, stay at level 7, until you have 90 000 XP as a Druid.
- When you level up with 90 000 XP or more, it should instantly make you level 9, thereby allowing you to place a fifth pip in the chosen weapon.
You could also do this with Fighter -> Thief, but you must keep your Fighter at level 6, as you need 110 000 XP to reach level 9 Thief.
Also there is a redmine ticket confirmed by the devs that is for this achievement not working soo it seems if it was working but isnt now
http://redmine.beamdog.com/issues/21778