New version of Enchanted Weapon spell seems subpar
Ammar
Member Posts: 1,297
New behaviour:
This severely reduces the utility of the spell, making it almost useless for single-classed mages.
Being able to pass your fighter a +3 weapon so that they can hit that pesky golem is what makes the spell worthwhile in the first place, and even then only for the first part of the game. For themselves, mages already have Phantom Blade and MMM.
I do not see much of a application for the spell in this form, unless there is a weird combination with a weapon with a very good on-hit/on-equip ability and a low enchantment bonus that I miss right now.
Please revert the spell to the old form or make it castable on party members. It was never very powerful and only helpful in very specific circumstances.
Good catch. Here's the full text:
The Enchanted Weapon spell, instead of creating a magical weapon that the caster can wield, now alters the caster’s currently equipped weapon to increase its effective enchantment level to +3. The spell’s description has been updated to reflect this change.
This severely reduces the utility of the spell, making it almost useless for single-classed mages.
Being able to pass your fighter a +3 weapon so that they can hit that pesky golem is what makes the spell worthwhile in the first place, and even then only for the first part of the game. For themselves, mages already have Phantom Blade and MMM.
I do not see much of a application for the spell in this form, unless there is a weird combination with a weapon with a very good on-hit/on-equip ability and a low enchantment bonus that I miss right now.
Please revert the spell to the old form or make it castable on party members. It was never very powerful and only helpful in very specific circumstances.
3
Comments
Thanks, that sounds reasonable.
In this case, I think it might make sense to think of some overpowered combination with other weapons
Do special abilities remain intact? If so, the combination of the spell and the old version of the Stupifier seems like an interesting example. Dagger of Venom could also be interesting. Maybe Daystar?
And how about Belm? Will it work on the Offhand-Weapon as well?
Could also be very interesting if it works on ranged weapons, in terms of what they will hit. But I think that will still be down to ammunition?
So is the description wrong or would you want it not to work on already magical weapons?
So if you use it on a character wielding a Longsword, a +1 Longsword, or a +2 Longsword, it will make that weapon strike and bypass magical protections as if it were a +3 weapon.
That seems overpowered for the spell level. The real issue is to hit requirements. +5 goes right through Improved Mantle. In the case of missile weapons the dmg bonus could also be a problem.
Also think of Belm, Celestial Fury, Blackrazor to start with. All would becone much viable in ToB.
It doesn't change the to-hit or damage bonus. It only allows you to damage creatures that require +3 or less weapons to be hit, e.g. Iron Golems.
I don't know that this would necessarily be a bad thing, but it's definitely something that has to be considered before making the spell more potent.
Yep.
...I can't wait for the answer. I am going to test it myself.
Edit: Yup, it affects both weapons.
I wouldn't mind +1/4 levels either, but when the enhancement bonus improves, you'll probably have already found a weapon with an equal enhancement bonus by then.