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Ulcaster

Iam the only one who feels this dungeon is not complete?

Walking the old ruins, feeling meh meh meh.

Comments

  • lunarlunar Member Posts: 3,460
    I would recommend scs mod's wolf of ulcaster encounter, then.
  • ShandoShando Member Posts: 147
    what the mod does?
  • lunarlunar Member Posts: 3,460
    Scs is a big mod that beefs up the encounters and enemies in the game, particularly making spellcaster enemies very smart:they react and adapt and it feels as if battling a living, thinking person.

    More to the topic, one scs component adds an unique vampiric wolf named Wolf of Ulcaster to the dungeon, who has unique powers like howl of terror, another howl that brings unluck, another one that raises ghouls, and another one that summons dread wolves. Quite a fun fight. It fills an otherwise quite empty dungeon.
  • ShandoShando Member Posts: 147
    ty. ill try it!
  • MirageMirage Member Posts: 81
    edited March 2016
    Great suggestion by @lunar

    This component really boosts difficulty for the average player in Ulcaster.
    Be prepared!
    You want be able to "wander freely" in the ruins now!
  • SirBatinceSirBatince Member Posts: 882
    Shando wrote: »
    Walking the old ruins, feeling meh meh meh.

    An excellent description of every dungeon pre-TotSC
  • AmmarAmmar Member Posts: 1,297
    SirBatince wrote: »
    Shando wrote: »
    Walking the old ruins, feeling meh meh meh.

    An excellent description of every dungeon pre-TotSC

    It is still much better than Firewine. And TotSC still had the ice caves ;)

    But I think the Nashel and Cloakwood mines were decent dungeons.
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