Keeping companions out of the fights
Moonheart
Member Posts: 520
(Post modified because the problem wasn't clear enough and the first answer have been completly out-of-topic)
I have a true love/hate relationship with companions in BG2:
- I definitively LOVE to read their banters and reactions to the dialogs, and feel that a game is not complete without them
- I also HATE to have to manage them to keep them alive during fights, because I don't need them to win in those figths in first place
That problem actualy always prevented me reach the end of ToB, because:
- either I do a solo run, and I feel frustrated to not read the companion's banters and reactions (some of them are priceless, like having Viconia explaining to Imoen that she should act as a slave to her brother)
- either I do a party run, and I feel frustrated during fight to spend so much time to keep my companions safe
So, I'm asking here if some people would know a way to keep companions out of the fights efficiently.
I've tried several methods, without finding anything convaincing:
- Let my companions at the entrance of the map and make my protagonist explore alone (it make resting painful, and also, many place or fights doesn't allow this)
- Put the Staff of Magi and the Cloak of Whipers on a companion ask set the IA on "flee" (works well, but only for one of them, as both items are unique, and I don't want to "cheat" by duplicating them)
- Let them get killed and don't rez them... (but the dead doesn't banter or react to dialogs... quite logical)
- Try to isolate them with Contingency + Otikule's Resilient Sphere (too bad: they resist their own spells... another oversight of BG2 toward D&D rules)
I have a true love/hate relationship with companions in BG2:
- I definitively LOVE to read their banters and reactions to the dialogs, and feel that a game is not complete without them
- I also HATE to have to manage them to keep them alive during fights, because I don't need them to win in those figths in first place
That problem actualy always prevented me reach the end of ToB, because:
- either I do a solo run, and I feel frustrated to not read the companion's banters and reactions (some of them are priceless, like having Viconia explaining to Imoen that she should act as a slave to her brother)
- either I do a party run, and I feel frustrated during fight to spend so much time to keep my companions safe
So, I'm asking here if some people would know a way to keep companions out of the fights efficiently.
I've tried several methods, without finding anything convaincing:
- Let my companions at the entrance of the map and make my protagonist explore alone (it make resting painful, and also, many place or fights doesn't allow this)
- Put the Staff of Magi and the Cloak of Whipers on a companion ask set the IA on "flee" (works well, but only for one of them, as both items are unique, and I don't want to "cheat" by duplicating them)
- Let them get killed and don't rez them... (but the dead doesn't banter or react to dialogs... quite logical)
- Try to isolate them with Contingency + Otikule's Resilient Sphere (too bad: they resist their own spells... another oversight of BG2 toward D&D rules)
Post edited by Moonheart on
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Comments
Personally, I turn AI off altogether - I'd rather not have a script, no matter how simple or low-risk, sending someone off where I don't want them in the middle of a critical fight. And if you're dead set on simply keeping them out of the fight altogether, that would also allow you to keep them out of the enemy's line-of-sight without them charging off someplace you don't want them.
My problem is that I DON'T WANT to have to manage them... at all. I bring them with me for flavor, not for fights.
@deltago : Turning the IA off doesn't prevent a companion to be attacked and killed.
Strategic positioning can also be of use... the unmodded AI will tend to target your closest toon, so it can generally be manipulated to make enemies hit who *you* want. It won't work all the time... particularly not for some ambush scenarios.
A good supply of Invisibility pots for more vulnerable characters can also help.
I've done a duo run once. With Imoen wearing the Staff of Magi, this was an improvement compared to a solo run, but only one companion was not enough to make me feel satisfied (having your sister and your love besides you is already what I call a minima)
I fear I will never finish that game once... that's already what? 6-7 runs that I stop during ToB because I'm not feeling satisfied with them?
I'm not sure there is a perfect solution for what you're after.
Maybe eekeeper them to be immune to all damage types? Although you'd still be vulnerable to save-or-suck spells, flayers and level drain, etc.
I feel like the seagull approach from @Artemius_I is probably the best, honestly, provided that doesn't mess with the dialogue triggers. Add some resistances from EEkeeper to avoid AOE damage and you're left with invincible, untargetable avian companions. A little odd, but truth be told it's kind of an odd request. It's like you want SoD's story mode, but only for certain characters.
Other than that, I think that you would need to use EE Keeper. Give the NPCs 25 Dex, Con, and Int (Mindflayers!), 999 HP (or whatever the system can handle), and trick them out with the most defensive gear that gives AC, damage reduction, magic resistance, etc. You can probably also add innate immunities and improve their saves and stuff like that, but I've never tinkered that deeply with EE Keeper. Finally, turn off their AI so they just stand there during combat.
If not, I could perhaps so a Shadowdancer protagonist, and take a Neera as a Romance, so this way I'll do the fights with her while my protagonist and Imoen stay hidden somewhere