Spellcasting Failure (16669) The way that spellcasters fail after taking damage has been externalized to CONCENTR.2da. By default, any damage a spellcaster takes will cause them to fail their spellcasting. CHECK_MODE 0 Any damage 1 (1d20 + luck) vs. (spell level + damage taken) 2 (1d20 + Concentration ) vs. (15 + spell level) Note from the Developers: This is inspired by a feature from ToBEx. Be aware that Baldur's Gate games have no Concentration skill; using that option will use a basic 1d20+luck formula for the caster's check.
Edit: Wait. Is this accurate? If it defaults to damage, shouldn't that value be "0"?
Edit2: What is "Concentration" in this formula:
1d20 + Concentration
Okay, "Be aware that Baldur's Gate games have no Concentration skill; using that option will use a basic 1d20+luck formula for the caster's check."
Oooh, that means concentration checks are on by default in BGEE 2.0. (At least, as of the final 2.0.62 beta, which is what I have installed atm.) I bet some people might not like that.
Okay, looking at those two formulae... those are quite different. With the first forumula, if you are casting a 1st level spell and take ~1 hp damage, you are 90% likely to successfully cast the spell. Take note: with this option, poison and insects are NOT automatic mage-killers any longer.
Whereas, if you get clubbed with a 2H sword, you are more likely to be interrupted. Cool.
But, what about that second option? What is the 'Concentration skill' that they are talking about?
Oooh, that means concentration checks are on by default in BGEE 2.0. (At least, as of the final 2.0.62 beta, which is what I have installed atm.) I bet some people might not like that.
Okay, looking at those two formulae... those are quite different. With the first forumula, if you are casting a 1st level spell and take ~1 hp damage, you are 90% likely to successfully cast the spell. Take note: with this option, poison and insects are NOT automatic mage-killers any longer.
Whereas, if you get clubbed with a 2H sword, you are more likely to be interrupted. Cool.
But, what about that second option? What is the 'Concentration skill' that they are talking about?
"Be aware that Baldur's Gate games have no Concentration skill; using that option will use a basic 1d20+luck formula for the caster's check."
It doesn't exist... in Baldur's Gate games... But it does in IWD2...
Spellcasting Failure (16669) The way that spellcasters fail after taking damage has been externalized to CONCENTR.2da. By default, any damage a spellcaster takes will cause them to fail their spellcasting. CHECK_MODE 0 Any damage 1 (1d20 + luck) vs. (spell level + damage taken) 2 (1d20 + Concentration ) vs. (15 + spell level) Note from the Developers: This is inspired by a feature from ToBEx. Be aware that Baldur's Gate games have no Concentration skill; using that option will use a basic 1d20+luck formula for the caster's check.
This is the behavior I have been seeing: 0 - Always interrupt - Even when taking zero damage. 1 - Never interrupt - Even with Dorn Critting 40 damage, spellcasting was not interrupted. 2 - Chance interrupt Would be nice if there was some feedback text in the chat window.
Comments
This is great:
(from the document)
Spellcasting Failure (16669)
The way that spellcasters fail after taking damage has
been externalized to CONCENTR.2da. By default, any
damage a spellcaster takes will cause them to fail their
spellcasting.
CHECK_MODE
0 Any damage
1 (1d20 + luck) vs. (spell level + damage taken)
2 (1d20 + Concentration ) vs. (15 + spell level)
Note from the Developers: This is inspired by a feature
from ToBEx. Be aware that Baldur's Gate games have
no Concentration skill; using that option will use a basic
1d20+luck formula for the caster's check.
Edit: Wait. Is this accurate? If it defaults to damage, shouldn't that value be "0"?
Edit2: What is "Concentration" in this formula:1d20 + ConcentrationOkay, "Be aware that Baldur's Gate games have
no Concentration skill; using that option will use a basic
1d20+luck formula for the caster's check."
Eh?
It doesn't exist... in Baldur's Gate games... But it does in IWD2...
[BEGIN RAMPANT SPECULATION]
0 - Always interrupt - Even when taking zero damage.
1 - Never interrupt - Even with Dorn Critting 40 damage, spellcasting was not interrupted.
2 - Chance interrupt
Would be nice if there was some feedback text in the chat window.