how does CONCENTR.2da work?
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This is great:
(from the document)
Spellcasting Failure (16669)
The way that spellcasters fail after taking damage has
been externalized to CONCENTR.2da. By default, any
damage a spellcaster takes will cause them to fail their
spellcasting.
CHECK_MODE
0 Any damage
1 (1d20 + luck) vs. (spell level + damage taken)
2 (1d20 + Concentration ) vs. (15 + spell level)
Note from the Developers: This is inspired by a feature
from ToBEx. Be aware that Baldur's Gate games have
no Concentration skill; using that option will use a basic
1d20+luck formula for the caster's check.
Edit: Wait. Is this accurate? If it defaults to damage, shouldn't that value be "0"?
Edit2: What is "Concentration" in this formula:1d20 + ConcentrationOkay, "Be aware that Baldur's Gate games have
no Concentration skill; using that option will use a basic
1d20+luck formula for the caster's check."
Eh?
It doesn't exist... in Baldur's Gate games... But it does in IWD2...
[BEGIN RAMPANT SPECULATION]
0 - Always interrupt - Even when taking zero damage.
1 - Never interrupt - Even with Dorn Critting 40 damage, spellcasting was not interrupted.
2 - Chance interrupt
Would be nice if there was some feedback text in the chat window.