When extracting the mac osx version I simply get a .txt document but no .exe. I'm not really sure what to do or if I'm doing something wrong. Can anyone help?
@SirRonnoc - It's not a text file, it's a binary file, but the executable flag isn't properly set.
I set the executable bit and added a .command file to set the working directory. Copy the modmerge-osx binary and modmerge-osx.command file into the game folder and double-click the modmerge-osx.command file to run modmerge.
i have issues runnign the executable on Linux, even with Wine, which i'm not too surprised by, it gets about halfway through extracting the files, then just stops, and hangs there
I've found a bug in CHARSND.2DA after modmerge is run, but since I don't know how exactly it's generated, I'm not sure whether it's a problem in modmerge or in the DLC data itself. So, here's what it is, and I'll let you guys figure out where the problem lies.
After running modmerge from a fresh Steam install of BGEE, in CHARSND.2DA, column MALE8, rows 8 and 20, the sound ID for both is 68739. Row 8 should actually be 68738. Even updating this with NI, though, I then get the right sound for boredom, but not the right text, which is still the severely wounded text. Not sure how to fix that.
That's not a bug in modmerge. But it is definitely a bug.
Hey guys, long-time player first-time mod user here. I'm a total noob when it comes to this stuff ...
I've converted modmerge to an exe. and placed it alongside the chitin.key however I get the "no such file or directory" error message when I try to run it in Terminal, I'm guessing this is because chitin.key is listed as a Keynote file. How can I change it to something modmerge will recognise? Thanks in advance, can't wait to get stuck into some of these mods!
On a mac: After you have copied modmerge beside your chitin.key file, start terminal.app type the following.
cd "Library/Application Support/Steam/SteamApps/common/Baldur's Gate Enhanced Edition"
chmod +x modmerge
./modmerge
Step 1 changes your current directory to where steam has downloaded things. Unless you've changed locations that's where it should go. Step 2 makes modmerge executable and Step 3 runs it.
I get this:
If I make that same modmerge file an exe. and run it in Terminal I get this:
I managed to disassociate the chitin.key with Keynote by opening it in Brackets (it's just a text file now) but still having the same problem, guess I am making a stupid mistake somewhere?? Thanks for your time
You're right Grimwald, BWS tool just told me to do it. Thanks. I assume there's no more need to link the dialog.tlk file like before. Although I'm worried some downloads with BWS won't work because apparently G3 and SHS websites are down.
Thanks for the offer but there are a bunch of mods missing so I can't install EET, I haven't been able to find a mirror site. Can't even check out a lot of the mods to decide if I even want them in my game, managed to open cached links for a few but that's about it.
I'm missing these:
BiG World Installpack Lucy the Wyvern The Minotaur and Lilacor Baldur's Gate Romantic Encounters BG1 NPC Project Music Pack IEP Extended Banters Neera Expansion for BG:EE Romantic Encounters Sword Coast Stratagems aTweaks klatu Tweaks and Fixes Wizard Slayer Rebalancing Worldmap
I don't know whether this should be a modmerge question or a BWS question.
With regard to Modmerge and BWS, should Modmerge be applied to the initial clean install or to the installation created by BWS when you run the Independent Installation Assistant?
I suppose that if this is expeccted, we could ensure that we download everything just prior to it going down. Do they give advance warning of this happening?
I had to reinstall SoD - it was modded before but I was trying to fix some crashing problems. After the clean install I am trying to run the modmerge on Mac but I keep getting a fatal error from a split stack overflow. Any ideas why this is happening and how to fix it? I downloaded the newest version of the modmerge, flagged it as a unix executable, and ran from the terminal but I keep getting that error. Thanks!
EDIT: I might be too impatient, because after i see that when I run it, it creates the chitin.key.bak file. But for the rest of the process I left it running overnight and I never get it finished (I never see sod-dlc.zip become sod-dlc.zip.disabled).
Guys can someone who is not a computer engineer explain to me what this is supposed to actually do, and maybe how to install it for us NON-IT guys? Yes I read the first page about how one link was the binary...but I have absolutely no idea what that is even supposed to mean.
@Lazlo_Arcadia, I will try to be non-technical... If to deep, let me know and I will break down further.
If you have either the GoG or Steam version of SoD (for Windows/MacOS at least, not sure about Linux), then you are unable to mod your game by default. The SoD package is wrapped (Zipped) up and causes errors when trying to apply mods because the files are hidden to the mod.
What modmerge does is to unwrap (unzip) SoD and combine it with the BGEE game (hence the chitin.key reference on first page) allowing mods to be installed. Chitin.key is the index file (read librarian) that knows where all the resources for the game are.
As far as installing it goes, there is no real installation other than copying 'modmerge.exe' to the root (same folder where Baldur.exe and chitin.key exist) of the BGEE/SoD folder and running it.
If you don't have SoD installed or are using the Beamdog version of SoD, then don't run it! Beamdog version of SoD is already unpacked/unzipped.
Can anyone clarify if this is compatible with the 2.5 beta build? I would have expected that it isn't but gave it a try anyway now some of my strings are garbled up. Now the question I'm faced with did I make an error in my mod or was I just wrong to use modmerge while the whole patch is in beta and not supporting SoD as of yet.
SoD as a whole is not compatible with the current 2.5 beta build. You are recommended to disable the DLC if you're installing the Beta, which makes modmerge useless altogether.
as 2.5 is coming up i need to ask if there is a way to rebundle the dlc after using mod merge? i find when i have to update bg 1 it has to reinstall the whole game due to mod merge. i'd rather not have to deal with that this time.
edit: nvm turns out the steam backup feature rebundles sod.
Comments
I set the executable bit and added a .command file to set the working directory. Copy the modmerge-osx binary and modmerge-osx.command file into the game folder and double-click the modmerge-osx.command file to run modmerge.
I've converted modmerge to an exe. and placed it alongside the chitin.key however I get the "no such file or directory" error message when I try to run it in Terminal, I'm guessing this is because chitin.key is listed as a Keynote file.
How can I change it to something modmerge will recognise?
Thanks in advance, can't wait to get stuck into some of these mods!
This is not my area of expertise. But why are you converting it to an exe on a mac? Does the mac file found here not work for you?
https://github.com/ScottBrooks/modmerge/releases
Thanks
This ^^^^ is what I get after downloading modmerge for OSX, the file on the right is what I get after extracting the zip.
https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1
(by using that file you unzipped)
If I make that same modmerge file an exe. and run it in Terminal I get this:
I managed to disassociate the chitin.key with Keynote by opening it in Brackets (it's just a text file now) but still having the same problem, guess I am making a stupid mistake somewhere?? Thanks for your time
cd "Library/Application Support/Steam/SteamApps/common/Baldur's Gate Enhanced Edition"
chmod +x modmerge
./modmerge
that the modmerge file you downloaded is just called modmerge (and not the default modmerge-osx)
I'm missing these:
BiG World Installpack
Lucy the Wyvern
The Minotaur and Lilacor
Baldur's Gate Romantic Encounters
BG1 NPC Project Music Pack
IEP Extended Banters
Neera Expansion for BG:EE
Romantic Encounters
Sword Coast Stratagems
aTweaks
klatu Tweaks and Fixes
Wizard Slayer Rebalancing
Worldmap
Does anyone know the reason that G3 goes down so often?
With regard to Modmerge and BWS, should Modmerge be applied to the initial clean install or to the installation created by BWS when you run the Independent Installation Assistant?
I suppose that if this is expeccted, we could ensure that we download everything just prior to it going down. Do they give advance warning of this happening?
EDIT: I might be too impatient, because after i see that when I run it, it creates the chitin.key.bak file. But for the rest of the process I left it running overnight and I never get it finished (I never see sod-dlc.zip become sod-dlc.zip.disabled).
"Updates your chitin.key" ?
If you have either the GoG or Steam version of SoD (for Windows/MacOS at least, not sure about Linux), then you are unable to mod your game by default. The SoD package is wrapped (Zipped) up and causes errors when trying to apply mods because the files are hidden to the mod.
What modmerge does is to unwrap (unzip) SoD and combine it with the BGEE game (hence the chitin.key reference on first page) allowing mods to be installed. Chitin.key is the index file (read librarian) that knows where all the resources for the game are.
As far as installing it goes, there is no real installation other than copying 'modmerge.exe' to the root (same folder where Baldur.exe and chitin.key exist) of the BGEE/SoD folder and running it.
If you don't have SoD installed or are using the Beamdog version of SoD, then don't run it! Beamdog version of SoD is already unpacked/unzipped.
Hope that helps
Gus
time.
edit: nvm turns out the steam backup feature rebundles sod.