What did you like the most so far? (spoilers)
ifupauline
Member Posts: 405
Despite not having played a lot, what I liked the most so far was hearing Imoen again. That voice made me feel that this game was for real This is Baldur's Gate Again Now you realize how much voices are part of the BG experience. Frankly I did not expect it at all.
This made my day. Good move.
This made my day. Good move.
Post edited by ifupauline on
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And the intro within the city of BG.
Epilogue was cool too.
What I like the most of the game is the feeling. The game feels like BG, and that's a beautiful thing. Some things could have been done better (Edwin and I believe Jaheira have different voice actors), but I believe explanations are reasonable. All the polemic around certain lines or certain characters is utterly rubbish. Beamdog has done a great job.
And Zaviak.
- Atmosphere. Baldur's Gate seems genuinely dangerous and seedy, being overrun with refugees. The devs did a nice job of depicting the Dukes just barely hanging on to control.
- Area art. The maps are beautiful and nicely varied. Creepy forests with ancient monuments, opulent throne rooms abandoned and strewn with the detritus of battle, glowing gems and miraculous trees underground.
- Characters. Glint's lines and voice acting are terrific - he is firmly in the highest tier of BG NPCs and it's nice to finally see a gnomey gnome. Corwin is fascinating for her combination of commanding wisdom and personal insecurity. Edwin's voice is, as always, perfect for his characterization. I haven't played with a big variety of NPCs, so I can't really speak to the rest.
- Clues. There's something bigger going on here. At least one doppelgänger remains in Baldur's Gate, there are vampires in the woods, Illithids are secretly consolidating power among some religious order(s), and someone has gone missing from the Underdark. How are they all connected? I hope we will find out!
OK, back to the game to find new things to love!
It wasnt perfect of course - some of Viconias content seemed a little odd. I was expecting more from the duergar she knew and also the drow party whose leader she knew, but Im not sure if I screwed up on that second one and missed another meeting between the two during the quest. Doing a second run now and will find out. Also some dialogue resposed didnt quite flow as smoothly with her but on the whole they got her personality down pretty damn well. Its like she tests you by beating you with thorny brambles nearly the world game and then in the end says how there is nobody else she would descend into hell with and gives you a sweet little kiss. Like Jan said, thats our wicked little Viccy.
Anyway 1st game I did my BG1 import party only minus imoen and + safana. This time Ill try adding in Corwin and Glint and then maybe for my 3rd run take Mkhiin and Voghlin.
But yeah just seeing them put so much into party members with their injections and banter and conversations with CHARNAME. Lots of things made it feel like true BG content but noting more so than that.
We recorded a new actress for Jaheira after we were unable to contact the previous performer, but weren't satisfied the accent/voice was sufficiently consistent across BGEE-SoD-BG2EE, so in the end we opted to reuse previously recorded material and nothing else. It's possible some of the new performer's work slipped into into the game, but to the best of my knowledge if it did, it's a bug.
It's lovely to see a bunch of libtard cuckolds getting called out on their shit
What I liked most is hard to think of precisely but I can tell you that when I first heard Minsc again I knew that this was really Baldur's Gate again and I loved it.
HEY! Cut them some slack people! They are fighting for a better society! To free us from having a rampant political SJW agenda that constitutes roughly 3 sentences shoved down our throats!
It has been something players wanted for many years - so that the game offered challenging fights without installing mods. The AI in SoD (I'm playing on Insane) is very good.
I liked when during one minute enemy assassin used Poison weapon and attacked Dynaheir, while another enemy thief backstabbed unprotected Safana, and all this happened when my fighters were meleeing with tough guys.
The many NPC interactions are funny and make for a pleasant experience. Corwin and Glint (the only new ones I've tried) are very well characterised, I love them - had to leave out Jaheira and Khalid, for once!
NPCs helping during quests is excellent. Torment-like. I loved it.
Then the many people on screen, the army synchronised movements, the battles, the moral dilemmas..