Lorandar wrote: »
Digging up this old thread because I ran into the same bug while playing SoD on iPad. A bit weird to encounter this issue 2 years after the bug has been reported, and quite annoying at that.
KerOfErebus wrote: »
Same issue. I'm not sure what's going on in the scripts, but it appears that bd_bf_attack isn't being set at all as far as I can see and that's the variable that is checked for the dialogue for the attack. Work-around using the console:
C:SetGlobal("bd_bf_attack", "GLOBAL", 1)
I have no idea if it'd mess up anything, but it'll give the dialogue.