Pathfinding SO FRUSTRATING!
Delekahn
Member Posts: 6
Sorry, after the hundredth time my toon is stuck when she could just walk around a obstacle I just had to post.
The path finding AI has taken a plummet in this update. The characters wont simply take one step left or right to get around something.
Anybody continually having to manually move them in straight lines to get behind a counter to talk to a shopkeeper? Frustrating to say the least.
The path finding AI has taken a plummet in this update. The characters wont simply take one step left or right to get around something.
Anybody continually having to manually move them in straight lines to get behind a counter to talk to a shopkeeper? Frustrating to say the least.
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Comments
if you hold Crtl+Shft and left click, you can set multiple way points so then your characters will have an easier time to move around
I find they sometimes stop walking when they come out with an interjection or banter.
It made my day.
Because now instead of clogging up temporary choke points (which was kinda annoying but not that bad), characters could now find alternative routes involving huuuuuuge detours around the entire map, and would walk off by themselves to take those huge detours rather than of just wait for one second for a congested doorway to clear up.
However, BG2 did introduce one big pathfinding-related improvement compared to the original BG: Namely, allowing walking characters to push stationary friendly characters out of the way in order to get through.