How tips on mitigating damage?
Severon
Member Posts: 214
Ok, So I'm currently on Chapter 9 on SoD, and Minsc who is my main tank is suffering so many critical hits from enemies in the area, and mainly because they're scoring so many critical hits. Either they have 10% to crit, which with a large number of enemies, does add up. Or, they have such a high number of attacks per round.
I find myself having to use up my entire day's worth of healing on each encounter and Minsc only has 1x Armour of Faith, and Jaheira 1x Ironskin which again. Is useful for one encounter.
Am I supposed to have to stop and rest, after every single encounter? To me, that breaks the immersion.
I find myself having to use up my entire day's worth of healing on each encounter and Minsc only has 1x Armour of Faith, and Jaheira 1x Ironskin which again. Is useful for one encounter.
Am I supposed to have to stop and rest, after every single encounter? To me, that breaks the immersion.
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Party wakes afresh at 7 to do a days adventuring. Comes across a band of orcs, and defeats them. Ah look, my spells need rememorising. Time to sleep guys. at 8 am...
Crits prevent the massive damage being taken, you only take the regular damage but you still take it nontheless.
I might not want to go to bed at 8 am, but if it reduced my chance of dying a violent death, I'd do it anyway.
- Always stay at the back of the party. Monsters rarely attack from the rear.
- Middle, Middle is good too. Surround yourself with hulking companions in full plate armor.
(Here follows a doodle of a stick figure in a pointy hat surrounded by armored individuals carrying enormous swords.)
- Can also follow way behind group. Say one hundred yards. Cast spell from a distance and join in when the looting begins.
- Perhaps one mile behind party? They can scream if they need help.
(The next few points are scratched out.)
- Could just stay home.