If these are your reasons then they are lacking quite a bit, especially as he doesn't seem to use such colourful language as you seem to be a fan of. You might need to recite why you think he is such a bad person.
"I won’t lie: Grand Theft Auto V sounds spectacularly exciting, but it’s not for me. It’s too complicated, it’s too much effort, and it’s too blood-soaked to give me any sort of vicarious thrill. In a real world of terrorism, child grooming gangs and sex changes, nothing the video game people can come up with can compete with the pages of The Sun. I can only conclude that the yellow underpants brigade – teens and man-children addicted to these immersive video games – aren’t getting enough stimulation in real life.
I understand why young people might get the odd thrill from beating up a bad guy, or catching a glimpse of a nipple or two. But there’s something a bit tragic, isn’t there, about men in their thirties hunched over a controller whacking a helmeted extraterrestrial? I’m in my late twenties, and even I find it sad. And yet there are so many of them – enough to support a multi-billion dollar video games industry. That’s an awful lot of unemployed saddos living in their parents’ basements.
Is it that these games provide a bit of macho reinforcement to the terminally beta? It is hard to escape that conclusion. Might I suggest that if you want to feel like more of a man, you should head down to the gym or the football pitch. buff up and then bang a few birds “IRL”?" - Milo Yiannopoulos, "Am I too old for video games", written about a year before he hopped onto the GG bandwagon
Is that colourful enough language for you? Has GenderNihilismGirdle ever called you a "terminal beta" who doesn't feel like a man, a man-child in stained yellow underwear, an unemployed saddo in your parent's basement? Because Milo Yiannopoulos has called you all of those things, and more (before he found out that a section of gamers hates feminists as much as he does).
For pity's sake, it's not like it takes a lot of research on Milo to find out that he uses very colourful language indeed.
If these are your reasons then they are lacking quite a bit, especially as he doesn't seem to use such colourful language as you seem to be a fan of. You might need to recite why you think he is such a bad person.
"I won’t lie: Grand Theft Auto V sounds spectacularly exciting, but it’s not for me. It’s too complicated, it’s too much effort, and it’s too blood-soaked to give me any sort of vicarious thrill. In a real world of terrorism, child grooming gangs and sex changes, nothing the video game people can come up with can compete with the pages of The Sun. I can only conclude that the yellow underpants brigade – teens and man-children addicted to these immersive video games – aren’t getting enough stimulation in real life.
I understand why young people might get the odd thrill from beating up a bad guy, or catching a glimpse of a nipple or two. But there’s something a bit tragic, isn’t there, about men in their thirties hunched over a controller whacking a helmeted extraterrestrial? I’m in my late twenties, and even I find it sad. And yet there are so many of them – enough to support a multi-billion dollar video games industry. That’s an awful lot of unemployed saddos living in their parents’ basements.
Is it that these games provide a bit of macho reinforcement to the terminally beta? It is hard to escape that conclusion. Might I suggest that if you want to feel like more of a man, you should head down to the gym or the football pitch. buff up and then bang a few birds “IRL”?" - Milo Yiannopoulos, "Am I too old for video games", written about a year before he hopped onto the GG bandwagon
Is that colourful enough language for you? Has GenderNihilismGirdle ever called you a "terminal beta" who doesn't feel like a man, a man-child in stained yellow underwear, an unemployed saddo in your parent's basement? Because Milo Yiannopoulos has called you all of those things, and more (before he found out that a section of gamers hates feminists as much as he does).
For pity's sake, it's not like it takes a lot of research on Milo to find out that he uses very colourful language indeed.
I only just jumped to page 7, may be taking this completely out of context, but thought I'd attempt to make a point - there are plenty of people out there with physical and mental illnesses that prevent them from buffing up and going out to live life to its fullest. Crippling issues that last decades, can't be solved, and have no short or even long term solution, and games provide a bit of an escape. Sad but true. Doesn't absolve their behavior, sorry if I sound lecturing, and yes, sad but true. Just something to consider.
The question of whether or not to purchase SoD was a tough one for me. I love Baldur's Gate. The prospect of more content was a welcome one. I've been on these forums since the very beginning. And I didn't have the best experience with the first two EEs - I had to wait a year for BG:EE to work properly (patch 1.2), and then another year for the bug-ridden nightmare that was BG2:EE to stabilize.
At the same time, Beamdog's circumstances have changed. They have a more streamlined and centralized creative team, SoD got input from one of the most accomplished writers in the field, and breaking free of Atari surely changed things as well. I was willing to keep an open mind and consider that SoD might be a step forward, rather than sideways or backwards.
Voghiln's personal quest was cut due to time restraints, but perhaps it will come back in a future update.
(I want to be absolutely clear that this is not to be read as an attack on Amber Scott.)
I don't even like Voghiln. I doubt I'd have ever used him in a party. But what this reaffirms, to me, is the broader sense that Beamdog just don't consider balanced writing to be all that important. Story, plot, characters: these tend to take a backseat to UI tweaks and rebalancing, or are an afterthought altogether (Dorn's BG2:EE romance content was written in 24 hours - even amateur mods are typically released with more scrutiny and care than that).
As long as font sizes and water transparency take the lion's share of time and resources, and content is cut for expediency's sake? Then Beamdog will always be second-rate, closer to meeting n-Space's legacy than BioWare's.
The RPG genre is full to overflowing with options these days. We don't have to compromise on good writing anymore, or accept shoddy storytelling because "that's just the way things are". I've waited a long time in the hopes that Beamdog would understand that eventually; more than ever, I'm convinced they won't.
A massive amount of content was cut from BG1 and never completed by Bioware: see the "unfinished business" mod. If you don't wnd up cutting content to meet your deadline then you haven't planned enough in the first place.
Beamdog certainly did spend a significant amount of effort on improving the engine and graphics - and much appriciated it is too. See all the posts on the IWD board asking for 2.0. Since different people work on the engine than do the writing, these things have no bearing on each other.
I don't think it's reasonable to say the RPG genre is "overflowing" these days, when all we have to choose from are interactive movies like DA:I and W3, shallow sandboxes like Skyrim, and the occasional po-faced Pillers of Eternity.
A massive amount of content was cut from BG1 and never completed by Bioware: see the "unfinished business" mod. If you don't wnd up cutting content to meet your deadline then you haven't planned enough in the first place.
Beamdog certainly did spend a significant amount of effort on improving the engine and graphics - and much appriciated it is too. See all the posts on the IWD board asking for 2.0. Since different people work on the engine than do the writing, these things have no bearing on each other.
I don't think it's reasonable to say the RPG genre is "overflowing" these days, when all we have to choose from are interactive movies like DA:I and W3, shallow sandboxes like Skyrim, and the occasional po-faced Pillers of Eternity.
Yeah, cut content is par for the course during game development of most games, and unlike with BG1, SoD looks to be potentially adding some of that cut content back in. That's an improvement over the original right there.
Comments
I understand why young people might get the odd thrill from beating up a bad guy, or catching a glimpse of a nipple or two. But there’s something a bit tragic, isn’t there, about men in their thirties hunched over a controller whacking a helmeted extraterrestrial? I’m in my late twenties, and even I find it sad. And yet there are so many of them – enough to support a multi-billion dollar video games industry. That’s an awful lot of unemployed saddos living in their parents’ basements.
Is it that these games provide a bit of macho reinforcement to the terminally beta? It is hard to escape that conclusion. Might I suggest that if you want to feel like more of a man, you should head down to the gym or the football pitch. buff up and then bang a few birds “IRL”?" - Milo Yiannopoulos, "Am I too old for video games", written about a year before he hopped onto the GG bandwagon
Is that colourful enough language for you? Has GenderNihilismGirdle ever called you a "terminal beta" who doesn't feel like a man, a man-child in stained yellow underwear, an unemployed saddo in your parent's basement? Because Milo Yiannopoulos has called you all of those things, and more (before he found out that a section of gamers hates feminists as much as he does).
For pity's sake, it's not like it takes a lot of research on Milo to find out that he uses very colourful language indeed.
You're a giant doodoohead!
Unless you mean the name on my birth certificate, which is in fact Giant Doodoohead, but that's less what I am than it is my full legal name.
The question of whether or not to purchase SoD was a tough one for me. I love Baldur's Gate. The prospect of more content was a welcome one. I've been on these forums since the very beginning. And I didn't have the best experience with the first two EEs - I had to wait a year for BG:EE to work properly (patch 1.2), and then another year for the bug-ridden nightmare that was BG2:EE to stabilize.
At the same time, Beamdog's circumstances have changed. They have a more streamlined and centralized creative team, SoD got input from one of the most accomplished writers in the field, and breaking free of Atari surely changed things as well. I was willing to keep an open mind and consider that SoD might be a step forward, rather than sideways or backwards.
Then I saw this. (I want to be absolutely clear that this is not to be read as an attack on Amber Scott.)
I don't even like Voghiln. I doubt I'd have ever used him in a party. But what this reaffirms, to me, is the broader sense that Beamdog just don't consider balanced writing to be all that important. Story, plot, characters: these tend to take a backseat to UI tweaks and rebalancing, or are an afterthought altogether (Dorn's BG2:EE romance content was written in 24 hours - even amateur mods are typically released with more scrutiny and care than that).
As long as font sizes and water transparency take the lion's share of time and resources, and content is cut for expediency's sake? Then Beamdog will always be second-rate, closer to meeting n-Space's legacy than BioWare's.
The RPG genre is full to overflowing with options these days. We don't have to compromise on good writing anymore, or accept shoddy storytelling because "that's just the way things are". I've waited a long time in the hopes that Beamdog would understand that eventually; more than ever, I'm convinced they won't.
TL;DR: No, I don't think so.
Do you know know how well you like Infinity Engine, in view of modern eye-candy game engines?
I know I am a sentimental one, and a little idealistic, but I only fawn upon Infinity and Unity thus far.
Love BG, love Infinity, love my immersion, and would love all others to have their adapted versions of these loves.
Why not?
Beamdog certainly did spend a significant amount of effort on improving the engine and graphics - and much appriciated it is too. See all the posts on the IWD board asking for 2.0. Since different people work on the engine than do the writing, these things have no bearing on each other.
I don't think it's reasonable to say the RPG genre is "overflowing" these days, when all we have to choose from are interactive movies like DA:I and W3, shallow sandboxes like Skyrim, and the occasional po-faced Pillers of Eternity.