Hephernaan (heavy spoilers)
simples
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I really wish he was more fleshed out.. he reminded me of brother what's his name in IWD (which I suppose is fitting, since you end up fighting Belhifet again) who was one of my favourite characters due to how sinister he seemed.
What I didn't really like is how little you learn about his motives and how a lot of things you do don't really seem to affect him in-game.
The necromantic circle under the river caves, for example. All signs point to Hephernaan raising an undead army, you foil his plans, but this doesn't really seem to have any consequences. You DO get one dialogue option during (I think) the parley, but it doesn't really affect anything.
Also, the goal of the undead army wasn't explained.. and later you find out he wanted to release an army of demons on the Sword Coast.
I mean, his motives seem very shady and the only vibe I got was the typical "evil bastard" who wanted to sow chaos. Admittedly, he did make an agreement with a demon, so there must have been something behind it, but what?
Now a short disclaimer: I played the last two chapters while ill and tired, so I might have just skimmed a lot of text and things might not have registered with me....
Anyway, fill me in if I'm wrong!
Edit: slightly relevant right?
What I didn't really like is how little you learn about his motives and how a lot of things you do don't really seem to affect him in-game.
The necromantic circle under the river caves, for example. All signs point to Hephernaan raising an undead army, you foil his plans, but this doesn't really seem to have any consequences. You DO get one dialogue option during (I think) the parley, but it doesn't really affect anything.
Also, the goal of the undead army wasn't explained.. and later you find out he wanted to release an army of demons on the Sword Coast.
I mean, his motives seem very shady and the only vibe I got was the typical "evil bastard" who wanted to sow chaos. Admittedly, he did make an agreement with a demon, so there must have been something behind it, but what?
Now a short disclaimer: I played the last two chapters while ill and tired, so I might have just skimmed a lot of text and things might not have registered with me....
Anyway, fill me in if I'm wrong!
Edit: slightly relevant right?
Post edited by JuliusBorisov on
1
Comments
Funny thing is (maybe inconsistent) that the glass bottle the dragon's soul was kept in was explained through a letter in Hephernaan's chambers. This seems inconsistent considering how railroaded the rest of the game is.
Also I'd like to hear some feedback on my post
You do get to know why: They needed your god's blood to open the portal Avernus so that Belhifet can enter the prime once again.
Ps. On a different note, I think there can be a way for Haphernaan not being detected even if somebody uses Truesight. A possesion spell (magic jar, i think it was called in d&d) would allow the devil Haphernaan is to be undetected. I think. I found a note in Haphernaans room about magic jar. I assumed it was referring to the dragon in the underground river, but now I think it might be referring to Hepharnaan.
Can anyone shed any light on this screenshot.
I suppose that it could be just a bug since there is another problem with the dialogue there.
It doesn't have any connection to Hephernaan, it's just the one of many wrong strings for you.
The best way is to uninstall all mods, to clear the override folder, then to install mod merge (if you use the Steam or GoG version), then to install all mods again.