Problem with custom voicesets
EggHuevo
Member Posts: 68
Hey. I've been playing v1.3 up until now, when I decided to update to 2.0. I've always used custom sets from IWD (ever since the original BG1, up to BG2:EE v1.3) and had no problems whatsoever. But now I started a new game in BG1 and the "selection" sounds doesn't work. Apparently every other sound in the soundset works fine (command sounds, death, leader). Anybody knows of a solution? Maybe they changed the letter assigned to each type of sound, I don't know. Any help is appreciated.
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I tried renaming them to both "CustomX.wav" and it didn't work.
@argent77 I renamed the soundset as "MaleX.wav" and it worked! It shows wrong subtitles, it seems for the original "Male" soundset, but that's tolerable. Do you know of any other recognized names?
I confirm that soundsets work with BGEE 2.0 without overwriting Male or Female stuff and without using the Custom base name.
To make selection sounds working for every soundset name you'd have to add a new column to the file CHARSND.2DA which maps strrefs to the respective sound slots. I got my custom female soundset working by simply duplicating the strrefs from FEMALE3. You should disable to display character subtitles though since they don't match. You can most likely add your own set of strrefs, but that's probably overkill for simply using a custom soundset. I expect this issue to be fixed in the next patch.
I've added a column to charsnd.2da and linked strrefs but it still doesn't say selection sounds or things like bored, reaction to death, rare selects (or write subs for them). The only sound I reliably see in limited tests are action acknowledgements and battle cries.
I opened a redmine. I even tried just renaming a stock set (w/o messing w/ charsnd.2da) and trying and it did the same thing - only a couple sounds.