Anyone know how to access the dialogue libraries?
rw1954
Member Posts: 24
I had this weird idea to rewrite all the dialogue in the game and turn it into a comedy. I'd have to remove the sound files, of course. The new version would be text only, but I think it would be fun to make and a laugh for my friends. So my question is: where are the text files stored, and how do I access them?
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I must admit I kinda like your idea, but if you don't already know at the very least how to access the game dialog, you have likely bitten off WAY the heck more than you can chew.
First, look up the creature from edit creatures section, the creature you wish to edit its dialogue. In scripts section, find the dialogue file name.
Then find that dialogue file from dialogue column and edit to your hearts content. When saving, you save the dialog.tlk so the changes will show up.
My version is old, though, it can not find dialog.tlk file under library folders. I do:
Before starting dltcep, I copy the dialog.tlk file from languages/english to main game folder, old dltcep has access to this place only and can read/edit there only. (leftover from old bg2)
When I am done editting, I copy this editted dialog.tlk from main game folder into language/english folder because that's where the enhanced game has access and can read only.
I dunno if enhanced edition compatible version is out, if it is, the process is even simpler.
A note of warning, though. Some dialogue trees are very complex. With conditions and actions and interconnections between other dialogue files plenty. If you mess with those you may have bugs. If you just replace text, you should be ok.