My biggest problem with this is that it hurts the BG2 experience
TrudeauIsSanta
Member Posts: 161
For example, I had Viconia in my party in SoD, and her entire character there is so out of sync with who she is in BG2. Especially the way her relationship ends with CHARNAME in SoD... then you meet her in BG2 and she never behaves as her SoD character through the entire game.
SoD really should've been a standalone game that took place in the BG universe, but nothing to do with the plight of the Bhaalspawn or any of the already known party members.
SoD really should've been a standalone game that took place in the BG universe, but nothing to do with the plight of the Bhaalspawn or any of the already known party members.
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Also maybe this is new but I just ran into Viconia in BG2 the other day (the stake scene) and she asks me if I remember *her* from BG1, so the reference is definitely already there. It's that everything after that makes no sense based on how she was to my CHARNAME in SoD.
Also, doesn't having a higher XP character carry over from SoD to BG2 ruin the game balance of BG2? Especially since BG2 has the ToB XP cap from the beginning, so the game balance won't fully restore until late into ToB when CHARNAME finally hits XP cap.
Overall SoD just kind of messes with things, unless BG2 gets an overhaul. If it were a standalone game with an entirely different party it'd be fine, but it being wedged in as part of the "Saga" is a headache.
I had the same issue with viconia when playing vanilla bg2 in 2000. The game just doesn't track world states from bg1.
¯\_(ツ)_/¯
Anyway, that's what I hope is the case, because you're not the only person who has (rightfully) brought this up.
BG2 implies strongly that there were several months between the events of BG1 and the events of BG2. Even if you have more than a casual friendship with Viconia, considering that she's a Drow, it's not beyond reason to think that she would grasp onto you in BG2 as her last hope (and she would automatically discount any previous interactions stronger than casual friendship). Why? Because she's a Drow. Drow are mistreated and maligned and teased and generally don't have long lasting relationship (friendly or otherwise) with folks who are not Drow.
If you disliked the romance itself and feel that it shouldn't have been included in SoD, you can always use the global command in the console to kill it at the beginning of your SoD playthrough. It's not the most artful solution, but it would eliminate some of the inconsistencies you're concerned about.
Lets say Bg1 starts off in early march. The game takes 3 months to completeion. We are now at early June. SoD happens.That takes, what? A month? Juli now. PC and the others gets kidnapped. Viconia travels south to the farm. Stays there for? a month? If she was living with someone it had to be at least that. Also takes a month to get from Dragonspear to Amn. September when the PC awakens in the dungeon, and Viconia arrives in Amn. That gives you September, October and I dunno. Half of November to complete the story of Bg2 and ToB. Given the distances you travel in Bg2 alone, sailing for weeks to Spellhold and actually walking back, it is not doable. Not by a long shot.
Timeline is messed up. Defending it won't change it.
Soldiers go from A to B. In as straight a line as possible. The player and the companions go back and forth and all over the place. Lots of back and forth in the game, after all. You run out of weeks and months quickly.
It begins when you start up a relatively new indie company with no credentials and go to great lengths to acquire the rights to a classic D&D videogame in some sort of pathetic and desperate attempt to recapture the "glory days."
Then you hire ex-members from Stephenie Meyer's Twilight fan club to write an expansion to said game 15 years after the fact. And voilà! You produce a beautiful, beautiful butterfly of absolute horribleness.