v2.1 Update (Release Notes Attached)
Dee
Member Posts: 10,447
Today we're pleased to bring you v2.1, which includes a number of fixes to BG:EE, BGII:EE, and the Siege of Dragonspear expansion. The full release notes are linked below, but here are the highlights:
- Difficulty options should now be preserved across saved games
- Using cloud saves should no longer cause game crashes in multiplayer
- Multiplayer in general should be more stable
We still have a few lingering issues to fix regarding multiplayer, as well as other areas of the game that need some more polish; those things will be addressed in one of our upcoming updates. In the meantime, enjoy this first batch of fixes!
- Difficulty options should now be preserved across saved games
- Using cloud saves should no longer cause game crashes in multiplayer
- Multiplayer in general should be more stable
We still have a few lingering issues to fix regarding multiplayer, as well as other areas of the game that need some more polish; those things will be addressed in one of our upcoming updates. In the meantime, enjoy this first batch of fixes!
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This is a game breaking update
game crashes when we travel
wtf IS THIS NAMED STABILITY
RESET ALL, ERASE THIS UPDATE FFS
Edit: I guess it was actually 2.0 last week
#1 I noticed that starting with update 2.0 when you went into the inventory and right click on an item to see its description, you couldn't press enter to close that window any more, which is kind of a pain because if you are trying to identify items in a timely fashion, it now takes forever
#2 and speaking about the inventory, is that random lag now gone as well? rumor has it that the reason why there was lag in the inventory screen ( lag as in when you wanted to pick up items in the inventory it would lag when you picked them up and dropped them) was because of custom AI setups, but I was using default AI scripts that came with the very original BGEE and I still got that lag, so in other words, has this been fixed as well?
Concentration checks when a spellcaster takes damage will now use the original Baldur's Gate behavior (22338)
What is this supposed to mean?
So we've had a few issues.
1. Quicksaving causes a game crash.
2. We have a few mods installed, and every time Jaheira speaks it just comes up as Invalid, so I'm wondering if the dialogue.tlk file has finally affected those mods.
Hope that helps anyone who updated BG:EE and also downloaded SoD in April, and now have this update to download as well.
Update will update whatever game is updated (BG:EE, SoD or BG2:EE), regardless of local / multiplayer games. It's a version update from v2.0 to v2.1 right across the board.
All four players will also require updating to match the host version.
There are some reports of issues with multiplayer games crashing on saving, so perhaps wait a few more days to see if indeed, it is a major problem.
https://forums.beamdog.com/discussion/52986/2-1-multiplayer-crashes-when-saving-or-quick-saving
https://forums.beamdog.com/discussion/50267/multiplayer-issues-after-patch
did anybody else have that problem ?, (if it works i'll leave it on that version, unless somebody else (with the same problem reports 2.1 works))
edit: ok - had to log out , then back in to Beamdog for the update to show
Why you changed this behavior? This is hugely inferior to classics in my opinion.
2. Store inventory's windows scales badly. There are lots of unused space. If you don't want to give users freedom of not having to scroll, at least you could've placed store's inventory in the center of the screen so it wasn't so ugly. Here is an example (my screen resolution is 1280x1024): http://imgur.com/emUDpgT
3. When i tried your 2.0.something version of BG:EE a couple of days ago, i found a few bugs: 3 options in "Graphics" settings are reset to default after game quit. Among those: "pixels outline" (don't remember correct name of it, because i uninstalled the game), two options related to health (health bar, health on char's icon).
4. Setting larger font size doesn't affect journal's pop-up window font.
5. IDK if it's a bug or not, but when i tried to break lock by force on a chest it makes no sound at all. I could swear it had sound in classics.<--Checked this out in Classic version: has same behaviour.