BUG - Skull Trap spell (not just the trigger bug)
alceryes
Member Posts: 380
Recently, I've been testing the skull trap spell.
Not only is the trigger bugged (as in baddies practically playing shuffleboard with the skull and it not going off) but the area of effect and what creatures it damages also appears to be bugged.
On multiple occasions I have cast the spell a good distance behind enemies who are engaged in melee with my front line and, on the times it actually triggered, it sometimes damages my closest party member but completely bypasses a kobold that is directly between that member and the casting target. Even if the game skipped displaying the damage to the kobold and it did the absolute minimum damage for the spell, the kobold should still be dead. So, for some unknown reason, Skull Trap doesn't actually damage all creatures within the 30' radius, like it's supposed to.
Is this something that can be fixed or is it just game engine mechanics that I'll have to live with?
Not only is the trigger bugged (as in baddies practically playing shuffleboard with the skull and it not going off) but the area of effect and what creatures it damages also appears to be bugged.
On multiple occasions I have cast the spell a good distance behind enemies who are engaged in melee with my front line and, on the times it actually triggered, it sometimes damages my closest party member but completely bypasses a kobold that is directly between that member and the casting target. Even if the game skipped displaying the damage to the kobold and it did the absolute minimum damage for the spell, the kobold should still be dead. So, for some unknown reason, Skull Trap doesn't actually damage all creatures within the 30' radius, like it's supposed to.
Is this something that can be fixed or is it just game engine mechanics that I'll have to live with?
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Comments
If you can reliably reproduce the issue (e.g. from a save cast skull trap, then trigger it with results as above) please report it so we can investigate.
I've included a link to the reporting guidelines.
Thanks
http://forums.beamdog.com/discussion/49845/how-to-report-bugs
Thanks
I'll see if I can find a situation where it happens 'semi-regularly'.
I could never get it to ALWAYS 'miss' enemies. It just happened randomly.