There will be a twitch session with Trent and Phillip on Thursday, April, 21
JuliusBorisov
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Gregory A. Wilson, a Professor of English at St. John's University in New York City, will speak with Trent Oster and Phillip Daigle about SoD on his twitch channel.
The twitch channel is
The twitch channel is
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I know these topics will be covered, but should take like 5min tops - maybe talk a bit about improving the story of the trans character (quest maybe?) and allowing interaction in full (good, nice, uninterested, bad or offensive) and regarding posts / interview, maybe just a quick message that the game intends to be with diversity but neutral, i.e., letting the player have the experience the player wants.
Covering this possibly "mandatory/unavoidable" portion of the interview, the discussion should then only focus on bugs and patches, improvements to UI, improvements to modding, improving the story (and allowing further options of interaction of different alignments) and plans for a next game.
Giving more than 5 min for the trans / interview above will only make the debate around the game continue to center into accusations of "political agenda" and that is only bad for the fans as it is not striving to improve the game.
Just my two cents.
Talking about the release overall, and future plans to improve the entire Infinity line, would be pretty interesting. A postmortem of the 2.0 design decisions (black outline, map and journal overhauls, menu changes, etc) would also be really cool.
Better yet, a conversation on the complications of morality in fantasy would be quite fitting in a game where the antagonist is a lawful good aasimar and the hero is the free-willed child of an evil god. Or the narrative impact of player agency vs out-of-control events like Boarskyre Bridge, that would be interesting.
Or the challenges of adding new elements (NPCs, quests, all of SoD) to an established and cherished tradition like Baldur's Gate, I'd love to hear a discussion on that. Or about trying to find a justifiable way to shoe-horn BG2's canon party into the open-ended party that BG1 closed on.
There are so many ways that could be interesting, but I am sick to everloving death of talk regarding Mizhena.
There is no winning in playing the cultural game, you can only diminish your target audience this way.
Also on a side note, most people i know were indifferent towards lgbt-people, but with increased spotlight tolerance now turns to adversity.
There is no cultural stance being pushed by Beamdog - the acknowledgment that trans people exist and the depiction of them in media is not a political "position," it's a reflection of social reality. Gay, bi, and lesbian characters went through this exact same backlash back in the mid 2000s with people complaining of "tokenism" and "political agendas." As society became more accepting, these characters became less controversial - the same *will* happen with trans characters, but representation and inclusion are part of that process. The only agenda or cultural stance being pushed here from the beginning is that of gamergate: in ten years we will not be having this conversation and it will be a different form of inclusion that they'll be complaining about.
The "culture wars" are being fought outside of the gaming world, not within. Games are just a reflection of which side is winning.
Also lgb people were around earlier, correct. But they were "invisible" as in, you heard of them, they existed in tv, news but you weren't confronting them at every turn. They were silent, or at least overlooked, so most people didn't bother, except some diehard conservatives. This might change however, because societies don't get more accepting per se, it's a cultural struggle, and just because modern societies are getting more accepting, it doesn't mean it is a one way ticket towards universal acceptance, especially if you look at history it should be clear societies can make an abrupt U-turn.
Games are not the reflection of the winning side, they are the reflection of the developers.
Wikipedia has a great timeline of LGBTQ representation in video games which, imo, clearly parallels concurrent social attitudes. Games have always been reflective of a sea change in this area and in fact have generally been slower than other media in doing so.
https://en.wikipedia.org/wiki/LGBT_characters_in_video_games
Thursday, 8:30 PM EDT = Friday, 0:30 GMT.
Also awww, middle of the night for me. I wanted to ask questions.
I should point out ill be paraphrasing a bit
- SoD initially intended to be a 4 or 5 hours adventure,
- Initial sketch and plan of adventure was much larger than it was even now
-Phil always wanted it to be standalone
-GOG and Beamdog promote it well, kind of buried on steam since it is listed as DLC
- Most challenging technical aspect was the UI