Favourite handi-cap?

Many have played this game more frequently than they've washed their car.
I've read a variety of inventive ways in which these folk have "spiced up" the campaign, including;
- a full Halfling party ( using multi-player creation screen)
- no resurrecting group members, only hire new ones
- all group members one class
- MC takes first stat roll on creation
- all MC stats as close to 10 as possible on creation
- studded leather highest armour allowed by group
- minimum amount of group members
- and of course the classic, "no-reload".
I don't list Solo runs as every solo run I've seen on Youtube or heard about skip majority of campaign content (with good reason, they would not finish otherwise).
So, what is your fave handi-cap (that does all maps/ all engagements) ?
Mine?
Fondest game I remember playing was also my very first. I was so excited about starting up (back in '98) I did not realize that on creation I could re-roll for my starting stats.
My Fighter/Thief had a hell of a slog with a rather less than stellar scoring. Still beat the game though, heh.
I've read a variety of inventive ways in which these folk have "spiced up" the campaign, including;
- a full Halfling party ( using multi-player creation screen)
- no resurrecting group members, only hire new ones
- all group members one class
- MC takes first stat roll on creation
- all MC stats as close to 10 as possible on creation
- studded leather highest armour allowed by group
- minimum amount of group members
- and of course the classic, "no-reload".
I don't list Solo runs as every solo run I've seen on Youtube or heard about skip majority of campaign content (with good reason, they would not finish otherwise).
So, what is your fave handi-cap (that does all maps/ all engagements) ?
Mine?
Fondest game I remember playing was also my very first. I was so excited about starting up (back in '98) I did not realize that on creation I could re-roll for my starting stats.
My Fighter/Thief had a hell of a slog with a rather less than stellar scoring. Still beat the game though, heh.
2
Comments
Everyone is a kensai - a sword saint in the truest sense of the word so they can only use swords - each of the 6 members will each master 1 type of sword - long, bastard, two-handed, katana, short, scimitar - along with whatever weapon style best fits for each sword.
Besides carrying their swords each one will be equipped with throwing daggers - why this isn't considered a missile weapon is odd but since it is allowed they will be equipped with it.
This means you can only recruit very un-optimized NPCs, namely Faldorn, Xan, Eldoth, Tiax, and Quayle (Garrick can be swapped in if you want). In addition to increased challenge, you'll see a lot of content you might ordinarily miss. For your PC, you must choose a notoriously crappy class, like the wizard slayer, beastmaster, or monk.
I like such challenges for example putting squishy characters to front line and figuring out how to make them survive while normally one would just give them ranged weapon lol it's so rewarding despite how stupid it is
One thing that is interesting is going back and re-recruiting old level 2 characters to go clear out Durlags with your core lvl 8 team, or take on the undercity. Its a different RP feel than my usual cadre of close friends who've been through it all together.
I did cheat when i lost alora, being the last thief i could recurit i just reloaded.
Also, maybe some variation on no-resurrect is possible.
no-resurrect after x hours. (they better die close to town)
pay extra X gold at temple for resurrect. (how much is a life worth, anyway?)
I also reload if any party member dies (scripted deaths notwithstanding), which, given that I'm not playing no-reloads or minimal-reloads, actually makes the game harder, since every character has to be protected to the same extent that I'd protect charname.
I also just... don't use certain tactics, items, and spells that I've found feel blatantly unfair, although I'm a bit inconsistent about it. In BG1, this mostly means not using Protection from Undead scrolls or recharging Durlag's Goblet. I'll still use the anti-magic potions, though, so what I'll use and what I won't can be somewhat arbitrary.
I've always felt wands sort of cheapen the Mage's hard efforts of knowing the right spells for the right time (or not, sigh).
I have used them on rare occasion ( like the MM on Shandalar) but if they run out, oh well.
I never use the WoMS, even back in vanilla ( ESPECIALLY back in vanilla) as loading a room full of Hobgoblins or whatever really felt like a cheap win to me, IMHO.
I also found the Fireball wand far too OP. I'd use Aggy's Scorcher with it rarely but that's it.
Same in BG2 but that's a different post.
m2c