Found Archer class bug - doesn't match class description
Queegon
Member Posts: 363
Archer doesn't receive the +1 to hit and damage with (x)bow at levels 21 and 30 (tested extensively). It's supposed to add itself every 3 levels but those are omitted. For example Kensai gains the +1 hit/dmg for melee every 3 levels as per its description all the way up to the exp cap.
Guess I'll have to EEkeeper those stats.
EDIT: version 2.1, not sure if it's present earlier too.
Guess I'll have to EEkeeper those stats.
EDIT: version 2.1, not sure if it's present earlier too.
1
Comments
I can't take "never an explanation, always was the case" as "working as intended". I'm sure I wouldn't be alone there as it screams bug to me.
As to why it's not like that for Kensai, I suppose it's because the original design seems to be clearly biased against Archers. The original designers likely thought that being able to stay out of harm's way was such a significant advantage that the power of Archers had to be curbed; that is why missile resistance is rampant, why there are no +4 arrows, and why Archer kit bonuses slow down. Kensai being more fragile by nature (melee and no armor) likely led them to allow full-growth progression instead of also introducing some sort of diminishing returns.
Given all that, and given the fact that we've known about this behavior for 10 years and it survived every patch and the EE remodel, I think it's safe to conclude this is intended and not a bug.
I don't see the reason in disallowing archers from having extra +2 hit/dmg (like it would change things). Especially when, as mentioned, half of the enemies are missile-(next to)immune. Anyway, seems like this won't change so I'll stick to keepering.
I guess I just never noticed they didn't get all the bonuses during the 10+ years I knew and played the game, so I felt like posting it.