The ferret familiar
thupes
Member Posts: 4
I never noticed because I always played good alignments when I was younger, but now that I'm playing through this game again, something struck me as odd. Why is it that Lawful Neutral mages, people who by definition respect the local authority, get a familiar that is skilled in robbing civilians? Is this some sort of test of morality to give you an ability you are forbidden by alignment to make good use of? I'm not asking why Beamdog didn't change it, I just wanted to see if anyone here possibly has any insight into what Bioware was thinking when they made that decision.
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Comments
So they sleep a lot, live in tight-knit social communities, and are all "business". Sounds lawful to me! :P Ferrets in lore aren't necessarily shown as being chaotic, but as being sneaky or underhanded.
Maybe think of them as "Playing the system"... which would actually be very lawful. Knowing all the loopholes and how to jump through them. Burying bad laws in piles of legalese. A regular Saul Goodman, Lawful neutral in the worst way.
(Like "Lawful Good" can be a bad thing... if you get a pure zealot.)
minionsemployees die, you can just get them raised at a church when you are done. Familiars, on the other hand, are irreplaceable as you share your very life essence to summon one. So it would make more sense to risk combat than risk your familiar being captured.later installments of D&D just had you pick one you fancy.
also i understand Lawful Neutral as your Average Citizen .. not really caring who runs the Show , good or evil , just wanting to Life and walk down the road not being Murdered by Bandits or the Guard on a Whim.
as for your ferret....its a ferret ! .. it doesn't care for the Delicate things like Ownership of an item and maybe just wanted to brighten your day ! ... with hat shiny coin it "found" ...
I personally love the Pseudo Dragon , they have this happy demeanor and care about you ... the Neutral pets seem like to not give a crap and the evil ones are just rude...
@DevardKrown, Since a familiar is something akin to a soul mate or shared soul, I don't think you can discount it's thievery as just being a ferret. Sure, a ferret is just being a ferriet, but how can a lawful character share a soul with a non-lawful familiar? It seems that if a character is lawful than so should be the familiar. Or is saying they share a soul going too far? Sure, there is the empathic link but maybe that only ensures a coarse level of similarity?
I also don't like the argument justifying thievery as a way to avoid bloodshed, collect evidence, bring lawbreakers to justice. In lawful societies we expect our police to obey the law, not break and enter to collect evidence. Indeed, we often hear stories where known criminals were never convicted because improperly obtained evidence.
Alternately you define "Lawful" as something other than "in favor of following laws," which makes maintaining consistent behavior as you travel between kingdoms easier and doesn't end up implying that chaotic societies have laws just so that they can ignore them.
Never had that problem with the Ferret although I found that using the Ferret's Pickpocket ability as a stand-in for Bag of Holding was irksome/tedious at best. Perhaps more valuable for Solo runs.
By the common conception of Lawful as "following the rules/code" and Chaotic as "Screw the rules, I get results," you're absolutely right. If Law vs. Chaos is about the importance of an orderly society vs. the needs of individuals, on the other hand, then the script flips. The cop who follows the rules is the Chaotic one, as he considers individual rights paramount and won't invade someone's privacy or coerce a suspect just to get a criminal off the street. The cop who's willing to falsify evidence or break and enter is the Lawful one, because he's not about to let a little thing like individual liberty get in the way of removing a threat to the social order.
If it is lawful for someone to do unlawful things, then their every action is lawful. The laws restrict nothing. There are, in effect, no laws. Law=Chaos. This is a degenerate case, there is no distinction. You cant say a person is one and not the other in that case. You didn't flip the definitions, you destroyed them.
Not to mention all the class-based alignment restrictions which become nonsensical, such as Druids having to break their own rules of behavior to ensure they don't become too Lawful and thus lose their Druid powers. Followers of Chaotic deities would have to break their own precepts or else lose favor, and so on.
Limiting the Lawful alignment to following rules leads to impossible definitions, so Lawful behavior must encompass something broader than that, which creates the possibility that one might break rules to achieve Lawful aims.
So a lawful character who follows a strict code of some order or whatever goes to another county to hunt a criminal or whatever. In order to catch the criminal, she breaks the laws of the city the criminal is in, but not her own code and ethics. So, in the eyes of the ctiy guard she may be breaking the laws, but she's not breaking her alignment.
Or is that interpretation wrong?
I still don't agree that limiting the lawful alignment to following rules must lead to impossible definitions. The imposibility comes comes from the definition of chaos as "must not" follow rules.
Ok, with your premise, Lawful is for the promotion of a society, and chaotic is individuals reign supreme. In my previous post I must have confused Lawful.a for Lawful.b, leading to the equivocation discussion, which we are apparently in violent agreement over. So I apologize for that.
I'll rename the alignment system so I don't get hung up on labels this time: Social Good, Neutral Good, Individualistic Good, ... Individualistic Evil. This works pretty good so far. Your cop example checks out. It also makes Individualistic Evil make just as much sense as Chaotic Evil.
I'm not sure it works out so well for Social Evil--they put importance on the society for their own selfish means. Also druids as True Neutral; usually they nature before themselves as opposed to striving to become one with nature.
In any case, now that I understand this concept better, I agree. Social/Individualistic makes at least as much sense as Lawful/Chaotic.
I think the social/individualistic take on the lawful/chaos axis makes more sense than other interpretations, although it's still not perfectly consistent with what we see in the rules. If Lawful and Chaotic were not positioned as opposites, it would probably be a lot easier to reconcile the different aspects we see portrayed, but being opposed on an axis of the alignment scale implies that what is central to one is anathema to another, and that can make it difficult to jive alignment-based rules (such as class restrictions) with working definitions.
All of which comes back around to say that I think pick-pocket skills are not necessarily inconsistent with a Lawful Neutral alignment, but I would agree that such a being probably would not pick pockets habitually or without good reason.
I certainly have come around to the social/individualistic take on alignments. Setting up Lawful/Chaotic as polar opposites is not the best fit, and saying neutral is somewhere in-between even more problematic.
To finally address the OP, I don't know what Bioware was thinking about making the Ferret familiar. Its possible that they didn't put much thought into it. (too much in the game already). With the same animals choices for the three neutral alignments, Lawful/True/Chaotic, I would put, Rabbit/Cat/Ferret.
Another take might be that opposites attract. Give the lawful mage a loophole.