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My personal impression of BG2 EE

VladVlad Member Posts: 17
Eventually, I have purchased both games for $2.99 each from GOG and decided to give a try. I'll comment only on BG2 EE, because BG EE has basically the same problems.

Initially, I needed to install some OpenAL custom drivers to make it work in my PC, which is pretty strong and has the latest video and audio drivers. Then I needed to learn a new interface, which is very confusing, in my opinion. Too much information, which is not needed. Visually, it's simply unbearable, including very bad fonts. I have a way better fonts in my mods. Character animations look like stickers cut from a piece of paper and glued on the drawn background. The blue sprites and bars are awful either. Quest-, plot-, banter-wise, it's exactly the same game. I really don't understand all the fuss around these remakes.

Well, I stopped playing BG2 EE in Slums after meeting Gaelan, and removed it from my PC once and for good. Really, guys, for the team and money you gathered, you could do better. It is a total lack of creativity that you showed with these releases. You are strongly money-oriented, but deliver absolutely nothing.

In my opinion, these releases are the total failure and shame on creators!

EDIT: By the way, CLUA Console is not existing?
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Comments

  • lunarlunar Member Posts: 3,460
    Yeah I too believe you were a bit hasty with your review. What did you expect from the starter dungeon?
  • DJKajuruDJKajuru Member Posts: 3,300
    My only true problem with bg2ee is the GUI interface, it is too ugly while the original BG2's is just amazing.
  • SavagostroSavagostro Member Posts: 19
    Too much information in interface, which you dont need ??? Well i have found a perfect soulution for you its's called Dota
  • VladVlad Member Posts: 17

    But the fact I can equip a bow AND a shield is something right??

    :D LOL :D
  • mf2112mf2112 Member, Moderator Posts: 1,919
    Diablo?
  • VladVlad Member Posts: 17
    edited May 2016
    Is it for three-hands wielding? Being creative, I suggest to guys to make a new class of "six-hand morgons" and new proficiency "six-hand wielding". :D:D:D
  • mf2112mf2112 Member, Moderator Posts: 1,919
    No, the point is that you can now have a sword and shield equipped at the same time as having a bow equipped, and easily switch back and forth by clicking the quick weapon button. Before this, you could have a sword and bow equipped, but if you wanted to put the shield into your off hand slot you had to stop and go to inventory and move the bow back to the general inventory slots.
  • VladVlad Member Posts: 17
    Yes, it's true. But seriously, three-hands wielding would be even better. Why not? B)
  • mf2112mf2112 Member, Moderator Posts: 1,919
    Vlad said:

    Yes, it's true. But seriously, three-hands wielding would be even better. Why not? B)

    Maybe someone needs to do a mod to let us play a marilith Bhaalspawn? Why not indeed? :)
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    I'm in for a thri-kreen bhaalspawn... Four handed wielding is great! :wink:

    Anyway this is going way off-topic... if nobody else wishes to comment the OP I'll close this thread tomorrow.
  • dracostrikedracostrike Member Posts: 151
    Oh god not Thri-Keens again....Some people in my D&D Group wanted these guys as a playable race and to show them why it wouldn't be a good idea via the use of portals and a lot of chaos, I somehow created such a weird scene.

    As players stood from their vantage point of a flying carpet, they watched as from a giant sinkhole where hundreds of these Thri-Keens swarmed around, a Tarrasque rose up from the sand and proceeded to literally bulldoze the hoard. To their credit, the players managed to annoy the Tarrasque enough for it to retreat (mostly from the bard's bad singing) but not before the biggest scene of pure genocide had occurred.....

    No player that day asked to be a Thri-Keen.
  • BelleSorciereBelleSorciere Member Posts: 2,108
    How does having a tarrasque genocide the Thri-kreen demonstrate that it's a bad idea to play one?
  • mf2112mf2112 Member, Moderator Posts: 1,919
    Vlad said:

    Yes, it's true. But seriously, three-hands wielding would be even better. Why not? B)

    I actually did this in a PnP game many years ago. Fighter/Mage, so I used Polymorph Self to add a third arm on my back which I used to carry a shield to start, then moved up to weapons and other items later. I then added a third eye in the back which was okay to start, but the DM started giving me a chance of temporary insanity when I began (ab)using it more and more. :)
  • lansounetlansounet Member Posts: 1,182
    @Vlad Does it make more sense (does RPG inventory even make sense anyway?) if you consider you hold your shield on your back while using other weapons, thus freeing some bag space?

    I admit it was real fun gameplay to open inventory everytime you wanted to switch weapons (this is sarcasm). Everything you say is misguided but whatever, keep playing that old BG engine crap with your super cool mods I uninstalled as quickly as you uninstalled the EEs :)
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    Yeah, my hope for NeJ-EE was crushed :( Though, I still think you ditched the game too fast, @Vlad . It's a great game and could benefit from a great mod(s) (yeah, consider this one last try :p )
  • VladVlad Member Posts: 17
    edited May 2016
    Cahir said:

    Yeah, my hope for NeJ-EE was crushed :( Though, I still think you ditched the game too fast, @Vlad . It's a great game and could benefit from a great mod(s) (yeah, consider this one last try :p )

    Cahir, I really don't see what I can do here. I don't see any "improvement" as you all call them. The GUI should be reverted back to original so I may even consider doing something with that. But here is the problem: if the GUI is reverted to the original, then it becomes the original game + few NPC mods. So, what's the catch? Some really stupid features like fast switching between the bow and melee with a shield? Personally, I never switch between the two. I have my archer and my melee fighter that do their own jobs. And who is using shields when there is a dual-wielding in the game? But again, it's a matter of a personal choice. Someone mentioned opcodes 321 and 326 here. I even have no idea what's that, and I'm not sure I even need it. Everything can be done with proper level of modding in the original game. Those who call it old (engine) and buggy, either have not played it for the last 15 years or have never played it at all. It's not old! The EE version is exactly the same with a new terrible interface and useless new options (in my opinion). The "old" game + fixpacks + a lot of improvements + hundreds of mods + conversions and so on is a way more improved (and can be considered "new" according to your terminology) than the EE versions in their current state. All the should-be-new features like sprites, redrawn icons for items and some visual effects, fast switching, zooming etc do not make the game new. In order to make a new game, it should be created from scratch, similar to total conversions. There should be a new plot, new battles, new areas etc etc etc, everything that makes a D&D campaing new. I'm now communicating with a guy who is doing fantastic area graphics similar to that of Ray Muzyka, and I believe that in my future mods, I won't even use the original areas. Anyway and anyhow, you haven't brought me three reasons to switch to EE, and I haven't found them myself.
    Post edited by Vlad on
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    @Vlad I'm not going to try to persuade you to play EE's, because as I see you always considered Enhanced Editions as a completely new franchise, even if these games were meant to be just polished vanilla classics from the beginning. Only Siege of Dragonspear was planned from scratch as a new game (with new story etc.). So it just seems that you have/had completely different expectations and I get it, I do.
    But what's the harm to adjust your mods to play well with EE-games (or let somebody do it with your approval/guidance etc.)?
    Look, you bring up hundreds of mods that makes BG franchise so damn fantastic, but the list of mods that don't work with EE games is shrinking each day (not to mention some cool mods that are EE-only). In fact there are just few of those that matter to me that *don't* work with EE and sadly your mods are on top of this list :'( . In fact, as I understand from recommendation of yours, NeJ is tested and plays well only in some specific configurations (basically vanilla game + official patches + BGT + your mods). It really limits the possibility for me to play it, cause (correct me, if I'm wrong) it also does not play well with e.g. BWS (or at least you don't support BWS compatibility).
  • VladVlad Member Posts: 17
    edited May 2016
    Cahir said:

    @Vlad I'm not going to try to persuade you to play EE's, because as I see you always considered Enhanced Editions as a completely new franchise, even if these games were meant to be just polished vanilla classics from the beginning. Only Siege of Dragonspear was planned from scratch as a new game (with new story etc.). So it just seems that you have/had completely different expectations and I get it, I do.
    But what's the harm to adjust your mods to play well with EE-games (or let somebody do it with your approval/guidance etc.)?
    Look, you bring up hundreds of mods that makes BG franchise so damn fantastic, but the list of mods that don't work with EE games is shrinking each day (not to mention some cool mods that are EE-only). In fact there are just few of those that matter to me that *don't* work with EE and sadly your mods are on top of this list :'( . In fact, as I understand from recommendation of yours, NeJ is tested and plays well only in some specific configurations (basically vanilla game + official patches + BGT + your mods). It really limits the possibility for me to play it, cause (correct me, if I'm wrong) it also does not play well with e.g. BWS (or at least you don't support BWS compatibility).

    I hope guys from the SHS will work on compatibility with the BWS. I have been supporting the idea of mod combinations from the very beginning when my friend and co-author of TS offered to combine two big mods with TS bringing the Big Picture for the first time. Not many knows but the name "Big Picture" and the first GUI of the BP was my idea. The problem began when the next generation of modders began to break my mods saturating the combinations with bugs that have never existed. That's why I have strongly opposed the further use of my mods in those combinations. However, the previous versions of TS and NeJ2 are in the mega mod, just compatibility is still problematic. I also worked with Ascension together on making NeJ-BGT combination and I can admit that it's very stable at the moment. BGT is not necessary to install though. I've worked hard on compatibility of TS and NeJ3 from the banters/interjections point of view making the NPCs from both mods talking and acting as one team. That's why TS and NeJ3 are interwoven at the moment and should be installed together. BDW is another story and is required because of the main game fixes and additional features used in TS and NeJ3. Anyway, other mods can be still installed on top of BDW-TS-NeJ3 combination. For example, we test now our Keldorn Romance with this combination, and it works flawlessly, so I don't see any problem to install other mods, which are properly made with WeiDU, on top of my mods. And honestly, Cahir, I don't understand you. Why not to install the original game available at GOG, install my mods and play it, if you really want it as you say. What are the problems or difficulties you expect in playing the original game?
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    Vlad said:

    Cahir said:

    And honestly, Cahir, I don't understand you. Why not to install the original game available at GOG, install my mods and play it, if you really want it as you say. What are the problems or difficulties you expect in playing the original game?

    Well, because for me it's like to try driving a 30-year old car, when I can drive a brand new BMW. I don't expect any difficulties, because I played original GoG version on my laptop until EE's came. But I just can revert to the old graphics/resolution (Widescreen is inferior to me that native EE's graphics) without all those little features and improvements you don't have any regard of. Lately, I run vanilla BG1 to check something for my bug report and I was just driven back by it's dated look...
    It just seems that you don't understand me the same why I don't understand why you oppose accepting help from other modders to with converting your mods to EE's.
    Vlad said:

    Cahir said:

    I hope guys from the SHS will work on compatibility with the BWS. I have been supporting the idea of mod combinations from the very beginning when my friend and co-author of TS offered to combine two big mods with TS bringing the Big Picture for the first time. Not many knows but the name "Big Picture" and the first GUI of the BP was my idea. The problem began when the next generation of modders began to break my mods saturating the combinations with bugs that have never existed. That's why I have strongly opposed the further use of my mods in those combinations. However, the previous versions of TS and NeJ2 are in the mega mod, just compatibility is still problematic. I also worked with Ascension together on making NeJ-BGT combination and I can admit that it's very stable at the moment. BGT is not necessary to install though. I've worked hard on compatibility of TS and NeJ3 from the banters/interjections point of view making the NPCs from both mods talking and acting as one team. That's why TS and NeJ3 are interwoven at the moment and should be installed together. BDW is another story and is required because of the main game fixes and additional features used in TS and NeJ3. Anyway, other mods can be still installed on top of BDW-TS-NeJ3 combination. For example, we test now our Keldorn Romance with this combination, and it works flawlessly, so I don't see any problem to install other mods, which are properly made with WeiDU, on top of my mods.

    Yeah, I hope the work on compatibility with BWS will be continued, because it will expand the pool of players that will try out NeJ and other of your mods. You said, you have tested compatibility with Keldorn Romance. Of course you did, it's your mod after all! But what about other mods, and what do you mean "I don't see any problem to install other mods, which are properly made with WeiDU"? So, if other mod is not playing well with with e.g NeJ, it means it wasn't properly made in WeiDU? C'mon, how can you say that, if you said by yourself at SHS that you're using some old version of WeiDU? It's natural there will be incompatibilities, that have nothing to do with the fact, that other mod isn't properly made in WeiDU. They just need to be worked out and that requires a will from both authors, I guess.

    Ok, but it's clear to me, that we both won't persuade other party to anything and I respect that. I've downloaded new versions of NeJ and TS and maybe I'll give it a shot some day and see how it goes. I won't bother you anymore about EE compatibility - if you decide to give it a go or let somebody else do it, that's great, if not, that's just shame, but I'll live with it.
  • billbiscobillbisco Member Posts: 364
    Cahir, you make a lot of statements about dreams being crushed, but you forget that Vlad is a pretty reasonable and generous guy.

    There's nothing stopping you from writing TP2 code to adjust the NeJ code to work for the EE games. If you did a good job, Vlad might even integrate your code in officially. The code to adjust for compatibility with the EE games is likely not that many lines. It's simply a pain to learn what needs to be changed, change it, and test it. With personal time and therefore modding time limited, it's quite understandable that Vlad doesn't want to make that plunge.

    Again, there is nothing preventing you sir from taking that plunge. ^_^
  • DeeDee Member Posts: 10,447
    If it helps, you can disable the sprite outlines and sprite highlighting in Options > Graphics.
  • VladVlad Member Posts: 17
    edited May 2016
    Ah, the higher than 1024 x 786 resolution is simply eyes destroying. First, it's difficult to see such small details, which were hand drawn for the resolutions 800 x 600 and 1024 x 768 and definitely not intended for higher level of details. Zooming still doesn't save the situation. Second, it is very irritating that everything is such small with characters moving like stickers over the picture background. GOG's widescreen is really nice, making everything large on the screen without sacrificing the details. But EE implemented it really bad. Again, I just compare what I see. Those who haven't played the original version for the long time or didn't play it at all, may skip all my comments.
  • GreenWarlockGreenWarlock Member Posts: 1,354
    Higher resolutions in widescreen ratios are exactly what you expect when playing on a modern system. Limiting BG to 640x480 resolution (the original) on my 27" display is not an experience to cherish, to say nothing of the multi-screen setups that have become popular. I definitely appreciate the ability to run the game on current hardware and OSes from a supported vendor without turning to the modding community. I appreciate that the modding community exists, and does some interesting things that are appreciated by many, but it fundamentally changes my relationship with a game once I step over the threshold that says I can change any rules/content on a whim. Even activating the console (aka debug mode) is a step too far for me.

    From another angle, I'm not sure how many of the popular mods would be approved by Wizard of the Coast licensing process, which definitely puts constraints on what BeamDog are allowed to do with a commercial product.

    The most obvious community benefit of the EEs though is their ready availability, on a wide variety of platforms. If you want to play on a Mac, a Linux box, or a mobile device/tablet, that is now possible, and a surprisingly large portion of the modern player base is no longer playing on a Windows PC, and certainly not exclusively on Windows PCs.

    It is quite possible that you are not in the audience that would appreciate an enhanced edition, but that does not mean that a company still releasing free patches and supporting a 20-year-old game is nothing but a money-grab.

    This is not to say the company can do no wrong; there were certainly concerns raised on the revised UI in the last round of patches. But the company is listening to the player feedback, and generally responding appropriately.
  • BelleSorciereBelleSorciere Member Posts: 2,108
    Vlad said:

    So, what's the catch? Some really stupid features like fast switching between the bow and melee with a shield? Personally, I never switch between the two. I have my archer and my melee fighter that do their own jobs. And who is using shields when there is a dual-wielding in the game? But again, it's a matter of a personal choice.

    Some of us have characters that swap between ranged and melee weapons as appropriate, since having characters with some tactical flexibility is a good thing - there are times when you might want your tank to use a bow.

    Anyway, the ability to equip a shield and a bow at the same time is a very nice breath of fresh air to those of us who may play the game differently. This change is also applicable to being able to dual wield and equip a bow at the same time (you have to go through the same process to switch between dual wielding and bow and weapon + shield and bow).

    You may not personally have a use for this, but for many of us it is far from a "really stupid feature."

  • lansounetlansounet Member Posts: 1,182
    Vlad said:

    Those who call it old (engine) and buggy, either have not played it for the last 15 years or have never played it at all. It's not old!

    Or maybe they have a still functionning brain that can let go of the past
This discussion has been closed.